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We've documented 33 accessibility features for Moving Out 2, including Fully Voiced (Or No Speech), Guaranteed Progress, Adjust Speed, Low Pressure and No Quick Reactions. Its accessibility is strongest in Controls and Getting Started but it also has features in Visual, Reading, Navigation, Difficulty and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Moving Out 2 accessibility 15 months ago. It was re-examined by Ben Kendall and updated 15 months ago.
Accessibility Notes
You can select a dyslexia-friendly font in the settings, although this is not the OpenDyslexic typeface. All text is high in contrast, and you can adjust the scale of the HUD including text, but even on its largest setting it still falls just shy of being 1/20th of screen height.
The stages have been designed with a slightly muted colour palette so that there is good contrast between most items. Portals are indicated with both colour and an icon to show which two portals link, although the icon can be fairly small. To ensure motion sickness does not become an issue, the stages have been designed with smaller moments of movement rather than continuous movement.
Game Details
Release Date: 15/08/2023
Price: 50% Off
Out Now: PC, PS4, PS5, Switch, Xbox One and Xbox X|S
Skill Rating: 7+ year-olds
Players: 1-4 (4 online)
Genres: Communication, Puzzle (Action, Sequencing, Strategy and Traversal)
Accessibility: 33 features
Components: 2D Overhead
Developer: SMG Studio (@SMGStudio)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 10 accessibility features for Controls in Moving Out 2 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Moving Out 2, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Unpacking (11 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Moving Out 2 which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Adjust After Setting
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
Similar Games With More Accessibility Features for Difficulty
If you want to play Moving Out 2, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Unpacking (3 Difficulty Features)
Getting Started
We've documented 6 accessibility features for Getting Started in Moving Out 2 which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Reading
We've documented 4 accessibility features for Reading in Moving Out 2 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Moving Out 2, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Pico Park (5 Reading Features)
- Overcooked! All You Can Eat (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Moving Out 2 which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Moving Out 2, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Unpacking (5 Navigation Features)
- Biped (5 Navigation Features)
- You Suck at Parking (5 Navigation Features)
- PlateUp! (4 Navigation Features)
Visual
We've documented 6 accessibility features for Visual in Moving Out 2 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Moving Out 2, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
- You Suck at Parking (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Moving Out 2 which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Moving Out 2, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Brunch Club (3 Audio Features)
- Keep Talking and Nobody Explodes (3 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Moving Out 2 which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Moving Out 2, and offer accessibility features for Communication:
- Glitch Busters: Stuck On You (1 Communication Feature)
- Pico Park (1 Communication Feature)
- Rubber Bandits (1 Communication Feature)
- Biped (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall