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We've documented 22 accessibility features for Rhythm Rabbit, including Fully Voiced (Or No Speech), No Button Combos, No Repeated Pressing, No Holds and One Motion Targeted. Its accessibility is strongest in Controls and Reading but it also has features in Navigation, Visual, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Rhythm Rabbit accessibility 3 months ago.
Accessibility Notes
You can play with a keyboard, the mouse, (or a combination of both), a touchscreen, or a controller. While holds, rapid presses and simultaneous buttons are not required, you only have about a second between each beat to see how many squares the rabbit will move and select the direction you want it to move in, so the game needs good reactions and is also generally high pressure throughout.
There is an Assist Mode in the game. Normally, the notes indicating how far the rabbit will move swirl around the rabbit right until it moves. With Assist Mode on, they instead form a line in the currently selected direction to help you see which square the rabbit will land on. It does not offer any extra time to make your direction selection though.
There is no text during [play (aside from tutorial text). Text in menus is high in contrast but not large. Furthermore, it is very pixelated and as a result quite difficult to read.
The carrot is often offscreen, but a bubble with the carrot in points towards its location so you know which direction to head for. Some of the obstacles, such as molehills, can be somewhat small and unobtrusive and thus easy to miss, especially when you're trying to do so many things in such a short amount of time. There is a very slight screen shake when you fall into a molehill.
The game can often be very low in contrast, especially in stages where there is an orange dust storm blowing over an orange play area. This also significantly reduces visibility at the edges of the screen.
Game Details
Release Date: Coming soon
Coming Soon: Mac and PC
Skill Rating: 7+ year-olds
Players: 1
Genres: Rhythm, Traversal and Puzzle
Accessibility: 22 features
Components: 2D Overhead, Grid and Pixels
Developer: Aka Wallie (@Aka_Wallie)
Costs: Purchase cost
Controls
We've documented 8 accessibility features for Controls in Rhythm Rabbit which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Rhythm Rabbit, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Arranger: A Role-Puzzling Adventure (9 Controls Features)
- Just Shapes & Beats (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Rhythm Rabbit which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Rhythm Rabbit, and offer accessibility features for Difficulty:
- Arranger: A Role-Puzzling Adventure (2 Difficulty Features)
- Just Shapes & Beats (2 Difficulty Features)
- Geometry Dash (1 Difficulty Feature)
- Super Mario Run (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Rhythm Rabbit which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Rhythm Rabbit, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Arranger: A Role-Puzzling Adventure (8 Getting Started Features)
- Rabbids Coding (7 Getting Started Features)
- Konkan Coast Pirate Solutions (6 Getting Started Features)
- Lemmings (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Rhythm Rabbit which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Rhythm Rabbit, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Arranger: A Role-Puzzling Adventure (5 Reading Features)
- Lemmings (5 Reading Features)
- Death Squared (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Rhythm Rabbit which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Rhythm Rabbit, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Arranger: A Role-Puzzling Adventure (5 Navigation Features)
- Death Squared (4 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Rhythm Rabbit which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Rhythm Rabbit, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Konkan Coast Pirate Solutions (9 Visual Features)
- A Dance of Fire and Ice (8 Visual Features)
- Arranger: A Role-Puzzling Adventure (6 Visual Features)
- Death Squared (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Rhythm Rabbit which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Rhythm Rabbit, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Konkan Coast Pirate Solutions (3 Audio Features)
- A Dance of Fire and Ice (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall