Cinematographer Greig Fraser talks about using UE on Dune: Part 2, calling it an incredible tool in pre-production. I wholeheartedly agree that planning and previsualizing complex shots 🌅, in a virtual sense - even if you plan to shoot them on location 🌎 eventually, is a great creative gift. It’s not only useful for creatives but also for production management 📋 and creating replicas of a location to map out your production village, and more 🚐🚗. We built a prototype app that lets you explore such virtual environments and digital twins using a VR headset I predict soon, Google will just have this as a paid plug in 🌐. It already has its tiles available for development but I’m talking about using your phone as an instant Cine camera actor 🎥 (enabling UE tools on mobile) and allow multi user experience, on a persistent (metaverse) digital twin geographic location, in high definition. It will become ubiquitous to the process, weaving in unity the virtual and the real world. Using Google and UE: https://lnkd.in/gYPfmtX3
"In an interview shared on the Twitter (aka X) account @DuneInfo, we hear Fraser talking about how he and his team were able to use Unreal Engine to help plan their more complicated dessert sets and shots. You can see Unreal Engine in action in the clip too as it simulates some of the iconic dessert sets that become Arrakis in the film where sun location and lighting can be adjusted for different types of the day, which—for those who have seen the film—know is an important part of the storytelling." Source No Film School #gregfraser Unreal Engine #cinematography #Dune2 #storytelling Final Pixel WorldBuilders Final Pixel Academy https://lnkd.in/exkCp_dj