Ubisoft Milan’s Post

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Davide Cavuoto joined Ubisoft Milan more than 3 years ago, “because my objective was to work in AAA production since the beginning of my studies to become a game designer. After a period in an indie game company, I took the chance as soon as I saw the opportunity by sending an application for an open position in the Game Design team, and it was one of the best decisions I've ever made”. He’s currently a Level Designer, but “at the beginning I was in charge of the NPCs behaviors implementation for Mario + Rabbids Sparks of Hope. I was really scared because I was working with a completely new engine, but in the end it clicked and I soon became the product owner of the exploration AI in the game!”. What’s should an industry newcomer do when looking for an opportunity in gaming? “Keep moving. Even if you land a job, keep learning, reading, scripting, doing. As game developers, we create experiences and to create them we must first get real-life experiences”. You can find more details on what Davide worked on in the photo gallery!

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