Play together, stay together: It’s a multiplayer summer
From thrilling team battles to co-op adventures, multiplayer games offer a unique way to bond, compete, and create unforgettable memories. Embrace summer with the latest on Unity's multiplayer titles, our webinar series, product news, and a new multiplayer VR template in our newsletter. Explore more in our blog for deeper insights into multiplayer gaming.
Follow our Steam Curator page
We’re pleased to announce a new official Unity Steam Curator page. Follow this list for a running catalog of great titles you’ve made with the Unity engine, with lists of upcoming releases, award-winning masterpieces, and games that prominently feature crabs.
Games Made with Unity: June 2024
Every month we compile a non-exhaustive list of games you’ve made with Unity and launched in June of 2024, either into early access or full release. This month also features some highlights from SteamNextFest and Summer GameFest.
Register for our multiplayer summer series
We’ve set up a series of free webinars to help you build a multiplayer game and healthy community. Register today to secure your spot and learn how to use Unity 6 multiplayer features for prototype and implement LiveOps to increase player retention.
Multiplayer Twitch sessions
We’ll be hosting a Let's Dev Multiplayer session on July 17, then kicking off a new series called NetCheck on July 30, where you can follow our teams converting last year’s Scope Check game to a multiplayer. This series will be running through August. Finally, on August 14, we’ll host a day-long Blitz Day of question and answers on all our community channels with the multiplayer product teams who work across Unity Editor tools and supporting services.
Nominate your favorite creators in the 16th Unity Awards
For the last 16 years, we’ve come together to recognize the phenomenal achievements of creators who have leveraged the power of Unity to bring their visions to life. This time around, we’re making this a global event and adding new categories for a total of 24 awards that celebrate the work of Unity creators. We’ll be announcing the winners during our first Unity Awards Showcase that will be broadcast later this fall.
Today, we’re kicking things off with a call for nominations in several categories including Games, Asset Store, and Community, so nominate your favorite creators today! This is your chance to make your voice heard and shine a spotlight on the experiences and developers that have wowed you this year.
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Don’t wait – get your Unite 2024 pass today
Join us in Barcelona Sept. 18-20 – we’ll have an exciting Keynote, 50+ tech talks, interactive sessions, evening events, Unity creators from around the world, and much more. Picture yourself in this sun-drenched Mediterranean city – learning, networking, and having fun. Early-bird pricing is almost sold out – buy your ticket today.
VR Multiplayer Template for Meta Quest and other OpenXR devices now available
Today, you can check out a brand-new VR Multiplayer Template for the Meta Quest and other OpenXR devices. This template lets you create immersive multiplayer games without the hassle of building and maintaining foundational systems from scratch. It covers everything from networked interactions to integration of voice communications to creating networked avatars and more. Download the VR Multiplayer Template for Unity 2022 LTS and Unity 6 Preview from the Unity Hub, and check out the quickstart guide for more information.
Get Started with Netcode for GameObjects tutorial
By the end of this tutorial, you will have a fundamental understanding of Netcode for GameObjects and how to use it in creating a casual co-op multiplayer game. You will learn to effectively use the NetworkManager component, spawn objects on the Host/Client/Server side, and employ Remote Procedure Calls (RPCs) and Network Variables. The tutorial includes practical steps for building and testing a basic multiplayer game in Unity, creating a simple user interface for Host, Client, and Server modes, and adding and controlling basic movements in these modes.
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Fusing worlds in thrilling multiplayer Histera
The StickyLock team wanted Histera to stand out in a crowded multiplayer FPS market, so they developed a creative game mechanic that transports players in portals through space and time, complete with new maps, weapons, terrains, and behaviors: the Glitch. Building this novel gameplay experience required amazing performance, rock-solid infrastructure, and innovative graphics. Learn how StickyLock used SubScenes, DOTS, HDRP, and a range of Unity’s Multiplayer Services in the backend to create this tough-to-nail mechanic.
Eager to learn even more? Our email newsletter covers exciting, imaginative, and new developments in real-time 3D technology, including tips to help you create and grow your projects using our tools. Sign up today.
Sounds interesting
Making VR Giants bei Risa Interactive
1moThat's fantastic new content for everyone doing multiplayer! Is there a list of all the dates for that NetCheck Series somewhere? Would be great to have a full list so I can schedule them in my calendar.
3D Artist - Open to new job adventures!)
1mo#weloveunity
Game Developer Guru On Unreal Engine 5 With 14 Years Of Experience
1moSounds smart