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Mythalar

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MythalarSolidor

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About this mod

A collection of stand-alone mods that are part of my homebrew setting, mostly newish and simple mecanics. Broad compatibility through use of Compatibility Framework.

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Collection of little stand-alone mods that you can mix and match as you see fit, all of them being compatible with each other and with nearly all other mods (see at the bottom for details) !

Paking mistakes for Divine Casting : Quickened and ASI feats : they now work as they should !

Feel free to endorse if you like some of them so it can stay on Nexus forefront =)



ASI on feats without Ability Score bonus



Notes : Adds ASI to feats without any ability score bonus. Feats Extra supported.
(Feats Expanded no longer supported since it is merged with Feats extra)



Death Harvest



Notes : Interrupt learned at level 3 for every vanilla classes, and support for Artificer, Mystic, Magus and Bloodhunter custom classes.
This interrupt can be toggled off (On by default but asking before use)

Added Life Siphon feat that grants both Siphoning Strike and Death Harvest.

See "Siphoning Strike" below for complete list of supported resources.



Divine Casting : Maximized Spell



Notes : Learned by Clerics at level 2, will be at the right of you UI, same as Metamagic, can be fueled with Siphoning Strike :)



Divine Casting : Quickened Spell



Notes : Learned by Clerics at level 2, will be at the right of you UI, same as Metamagic, can be fueled with Siphoning Strike :)



Evergrowing Nature




Notes : Learned by Druids at level 2, will be at the right of you UI, same as Metamagic, can be fueled with Siphoning Strike :)
Basically tripled spell with same restrictions than twinned spell metamagic.



Explosive Channeling




Notes
: It is an interrup that you can disable (default enabled), 6m radius around your initial target and supports level 20.

Two main versions : Learned by spellcasters with access to cantrips at level 4 or/and is learned with the Spellsniper feat.

Known issue : the tooltip of the explosion always shows lightning damage, but it does change (see medias), tooltip damages do not progress past level 12 even if actual damage do.



From Shadows Comes Light



Notes : Learned by Paladin and Light Domain Cleric at level 3. Also learned by Twilight Domain Cleric at level 3 if you have the Cleric Subclasses mod and to Divine Soul (Revised)
Added a status icon so you know when the crit bonus is applied.


Siphoning Strike



Notes : Passive learned at level 3 for every vanilla classes, and support for Artificer, Mystic, Magus and Bloodhunter custom classes.
All classes have not such resources but hopefully multiclass and feats can balance this : one Superiority Die is not so bad if you can recover it (I personaly prefer a more dynamic resource managing instead of just extending the existing pool).
Spellslots are excluded on purpose.
All custom subclasses are supported as long as they do not use specific custom resource (in this cas only detailed resources will be regained).

Added Life Siphon feat than grants both Sihoning Strike and Death Harvest.

Restored resources :
SorceryPoint - ChannelDivinity - KiPoint - ChannelOath - Rage - BardicInspiration - SuperiorityDie - ArcaneRecovery - WildShape - PsiPointsResource - ArcanePoolResource - WrithingTideResource - SwarmingDispersalResource - CauterizingFlamesResource - StormsReachResource - StarMapGuidingBoltResource - CosmicOmenResource - BloodMaledict - CrimsonRites - ChaosBurstCharge - SanguinePowerPoint -  SkaldInspiration - Eldritch Point



Spellcaster Perseverance



Notes
: Learned at level 8 by all full spellcasters and warlock.
Follow the usual rules for Arcane Acuity, the status is changed to end at the end of your turn and not at the beginning, so it stays useful even on such short duration.



Tome of Rituals


Notes : Replace Ritual Caster feat.

Adds new, and sometimes customed, ritual spells inside a dedicated container for ease of use :
  • Find Familiar
  • Speak with Animals
  • Speak with Dead
  • Jump : AoE 9m, buff persists through rest (removed on respec)
  • Longstrider : AoE 9m, buff persists through rest (removed on respec)
  • Detect Thoughts : AoE 9m, buff persists through rest (removed on respec)
  • Disguise Self (as a separate spell)
  • Misty Step
  • Daylight
  • Greater Invisibility
  • Featherfall
  • Create or Detroy Water
  • Arcane Gate
  • Knock
  • Arcane Lock
  • Gaseous Form
  • Fly


Wearing Magic feat




Notes : You can look at conditions here (will add direct links later). Optional version with ASI on top of it because why not!
Also fixed Mentale Fatigue (was not stacking), and edited Encrusted with ice and Reverberation to use SpellDC and not the base 10 or 13. Those changes are also applied to enemies (but this feat is surely the strongest so far ^^ )

New optional version : The caster has to succeed on an Arcana check against custome DC = 10 + target level + spell level to inflict a condition upon each affected target (harder with level since a high level spell already does more damage).



Implementation

All supported variants rely on, and need, the wondrous Compatibility Framework mod for implementation and they are all compatible with any mod you can have, be they altering class progressions or not, and between each others (choose any you want).

The only mod loading order that matters here : any version(s) you choose must be loaded before Compatibility Framework (which should be loaded dead last as it does not change any game file) and after custom class/subclass that are supported.
Reported an issue with 5e spells (though I don't know why), so to be sure load those after 5e but before CF.


As for translation : le mod est en réalité en français puis traduit en anglais mais les deux langues sont évidemment présentes :)



My other mod

Double SpellSlots (and some) - Compatibility Framework based



Thanks

NellsRelo for Compatibility Framework (and his time)
DiZ91891 for 5e and Homebrew Spells, you can see some of them in the images
Gycicada for Magus class mod, which I'm a fan of, and PF2e spells mod
Nitreaux for their Path of Fundamental Chaos subclasse mod, among others
havsglimt for their druid and ranger subclasses mods (so very shiny!)
Xhevo for their Mystic custom class, my Lae'zel favourite
KiderionLykon for their Artificer custom mod
WolfeTK for their Blood hunter custom mod (for Astarion, because why not :p)
baltavi for their Cleric Subclasses mod (Arcana forever)
pieroerri for the Divine Soul (Revised) subclass mod
Tet42 for the Skald class

And to the modding community as a whole that gave both inspiration and help =)
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