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Changelogs
Version 1.6
Removed fixes for a few bugs that were fixed in patch 2.1 (see description)
Version 1.5
Added a fix for the same time zone bug as in the status bar, but in the car menu when it shows the repair timer.
Version 1.4
- Updated for 2.0. - Fixes a NEW bug added in 2.0: time labels in the buff bar would disappear whenever the seconds are between 0 and 30.
Version 1.3
Adds a fix for Epic Fortified Ankles hover buff showing random icon. This buff that shows for about 3 seconds when hovering was trying to use an icon that doesn't exist, so it would show a random one recently shown. Now it shows the generic buff icon, which is forward arrows that happen to make sense for this buff.
Version 1.2
Adds checks for common redscript errors using feature in latest redscript. Will show errors if TweakXL is not installed.
Version 1.1
Fix for bug some experienced on 1.6 where the remaining time for all buffs in the weapon wheel would be "{TIME,time,mm:ss}". I couldn't reproduce this one myself but several people had it happen and this should fix it.
I found and fixed all these while making the Toxicity mod, and I thought it was enough to be its own mod.
List of bugs this mod fixes:
Buffs removed in error:
[Fixed in 2.1] When Alcohol is consumed, other buffs can be removed (effect actually removed from player). Spicifically the new bonuses from sleeping and showering.
[Fixed in 2.1] Almost the same bug also makes consuming a Perk or Skill Shard remove a sleeping or showering buff.
Time glitches:
[New in 2.0! - Fixed in 2.1!] By design the time label in buff bar only appears when it has more than 30 seconds left in duration. It only checks seconds though, so buffs with more than one minute show the duration from X:59 to X:31 and then disappear from X:30 to X:00. Reappearing and disappearing every 30 seconds.
[Still present in 2.1] Fractional part of Buff/Debuff remaining time in the weapon wheel is incorrect between X.01 and X.09 because it is displayed without the leading zero. (e.g. it displays "17.11", "17.10", "17.9", "17.8", etc.)
[Still present in 2.1] When a save is loaded and the player has buffs/debuffs in effect, the gradual fill-in visual effect (in the weapon wheel view) uses the time remaining at load time instead of the max duration of the buff as the denominator when calculating what percent of the icon to fill for the effect.
[Still present in 2.1] Remaining time displayed on buffs and debuffs next to health bar and in weapon wheel is offset by 15, 30, or 45 minutes (when over a minute long) IF your computer time zone is not a whole number of hours offset from UTC. REALLY! If you set your time zone to UTC +12:45 (Chatham Islands), the times will be offset by 45 minutes.
Buffs missing an icon:
[Still present in 2.1] When you use a Max Doc (inhaler), the icon that appears (for 0.1s) at the top of the screen is wrong. It is usually a duplicate of another recently used icon.
[Probably not fixed in 2.0, but I think this ability is removed?] Epic Fortified Ankles shows a buff in the status bar while you're hovering, and it was referencing an icon that doesn't exist so it would also show a duplicate of another recently used icon. Fixed to use the "generic buff icon", which actually kind of fits for the hover buff (forward arrows).
Buffs disappearing/duplicated from the bar / weapon wheel:
[Appears to be fixed in 2.0!]If you get a bunch of buffs, let some timeout, then get some more, you can have a duplicated glitched buff showing with static timer.
[Fixed in 2.0!] In the weapon wheel buff/debuff list, effects with more than 1 stack are removed from the list when a stack duration is over.
Here's a video I made showing all the bugs, which I sent to CDPR with a bug report (updated for 2.0):
Installation:
IMPORTANT: This mod depends on redscript, RED4ext, and TweakXL. Download and install those first!
To install this mod, extract the zip file into the Cyberpunk 2077 installation folder.
Credits:
Thanks to the maintainers of, and all contributors to, Wolvenkit