21 total, as of this writing.
Commonwealth Settlements
University Point - with Immersive Repair
Fiddler's Green - with Immersive Repair
Atom Cats Garage Settlement - with Immersive Repair
Prospect Hill Diner and Park
Nuka-World Transit Center
Charlesview Amphitheater
Vault 81 Trader's Camp
Lake Cochituate Village
Lake Quannapowitt
Breakheart Banks
Dartmouth Professional - Skyscraper Settlement
Sunken Garage - Glowing Sea Settlement
Far Harbor Settlements
Old Pond House - with Immersive Repair
Kawaketak Ranger Station
I want to do a lot more Far Harbor, but I also want to finish up Nuka-World first.
Nuka-World Settlements
Shovel Museum - with Immersive Repair
Westcliffs Wind Tower
Isle of Refreshment
Hubologist's Camp
Northpoint Dam
Collaborative Settlements
Ashland Station - Quest, Dungeon, Settlement
Boon Island - Isles of New England
Near-Term Planned Settlements
MS Azalea - Far Harbor
Dryrock Gulch Employee Area - Nuka-World
Dunmore Homstead - Nuka-World
Fizztop Grille - Nuka-World
Nuka-World Settlements AIO
Bateman's Pond - Commonwealth Beyond the Borders
College Square Station
Mystic Pines - Commonwealth with Immersive Repair
Planned Updates:
University Point - fill out empty buildings
Nuka-World Transit Center - open up ticket building, make garages repairable
24 comments
I also prefer that the settlement be found in their vanilla state and not prescrapped. So I’d restore that and make the stuff scrappable.
There’s also various smaller bug fixes. Also I’ll add prp support so external mods aren’t needed.
The idea would be to make every base game settlement highly scrappable and repairable where applicable. To bring every settlement to the standards of my custom settlement mods. The original Rebuild AIO will remain available though for those who prefer it.
Also, it... does cover county and finch. You get to rebuild a house, isnt that rebuilding?
a few suggestions for boston airport and hangmans alley:
make all buildings that can be reached from hangmans alley accessible, would really help a lot with space and settlement planning
For boston airport, i would say a simple reconstruction of the reception room and extend the border out into the nearby dirt and waters to still have settlement freedom while avoiding any base game conflicts with the BOS(although if you wanted to you could take boston airport to the extreme and make a separate version which, if you destroyed the prydwen and violently expelled the BOS, you could clean up the peninsula and repair the airport and make it like spectacle island 2.0)
Not sure what I’ll do with BOS Airport yet. There’s some argument I think for not including it because of the variety of other mods that do touch it, that way players can choose any one of those. I could also make a small separate one for rebuild. We’ll see.
yes, some other mods do allow you to edit the entirety of boston airport, but they fall behind your standards of settlement mods(no bias or offense) and i feel like they can cause a lot of issues in the cases of stuff like navmesh or blocking certain quests.
EDIT: I forgot about the church roof. Plywood? I'm supposed to be rebuilding the town, why can't we properly patch it up?
I just downloaded a couple more settlements to add to my list.
I really like building in your settlements.
Thank you!!!
It strikes me as an important location to secure for which ever faction takes over the park.
Also, if you're open to suggestions, perhaps turning Cliffs Edge Hotel and Cabot House into settlements in the future?
I don’t like interior settlements that are above ground, so Cabot House is less likely.
For Cabot House, fair enough.