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A guarded fortress full of resources for 21 lucky settlers! A hub of supplies, training and medical care for the area. You too can be Simply Settled at Graygarden, home in the sky!

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The Big “Intimidation” Chair

It’s a new day at Rocket, where you’ve stopped in for a quick assessment of how things are going in your more prolonged absences. Stan, in his surprisingly graceful way, almost dances toward you, empty hand outstretched – as though to bring you another one of his “gifts”.

Oh goodie. I wonder which settlement is on fire. You say nothing and rest your eyes on Stan as he does a little bow. 

“Gen-e-ral…” Stan oozes, “As you brilliantly predicted, the robots are amenable to our proposal.” A little twist of the handlebar stash. 

You just can’t help yourself. “Green Acres is the place to be…” 

“General?”

“Farm livin’ is the life for me…” with ghouls and raiders and muties oh my. “Er… yeah?”

“I’ll have someone get you a coffee immediately, General.” A pointy finger and a hiss toward the door. A minion appears and then runs off.  

“Thank you, Stan.” He really does know me. Your mind wanders as you try to imagine what TV personality Stan would be… A muscled Patrick Macnee with a handlebar mustache? Hmm. No. You decide Stan is a character all of his own.  

“General,” Stan clears his throat. “The Robots?”

“Oh. Right. Shall we begin?”

Another bow. “Yes. The concern for any real development is the influx of mutant traffic. We will, of course, take the usual precautions…” A very long pause. 

Is he holding his breath? “You have an idea?”

“Yes. But General, it’s a bit daring.”

He was definitely holding his breath. You stifle a giggle. “Daring, huh? Lay it on me, Stan.”

“Well, we’d like to use our greatest weapon: Reputation. I… er… we think a more intimidating aesthetic and more turrets might be in order for this location.” Stan opens his satchel and reveals rolled up plans, “I’d also like you to see the parts we’d use for the Big Chair.”

“Parts?” As you contemplate Stan's idea of intimidating, the coffee arrives. You sip. War never changes. “Okay, Stan. Let’s get to work.”






To be sure you enjoy Stan’s complete experience, this mod requires the following with Designer's Choice: ON:


I really want to thank Kinggath and the Sim Settlements 2 team for filling my secret gaming life with thousands of hours of fun and adventure! And a special thank you to the other builders who have been so gracious, welcoming… and patient with their help and advice! Yagisan, I don't know how I would have ever submitted a mod without your help!

This plan does not disturb the robots. The following plot types are included at level 3: 
1 Agri, 1 Comm, 2 Indust, 3 Martial, 6 Muni (1 Int, 1 Ch Training), 5 Rec, 9 Res     

21 Beds, 21 human jobs in addition to the six robot jobs. (two jobs are intelligence training in one plot and one job = the three guard stations along the scaffolding at L3.

Additional plots of note are: a communications plot added at L3; two training plots: Intelligence, Charisma; organic materials and machine parts; a hospital, a sanitation plot (where you can add a shower or…). This settlement really is set up to be a hub!  

The Settlement Levels are: 9, 13, 17, 21 settlers respectively at L0, L1, L2, L3.

*Things to Note:
Spoiler:  
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  • This settlement has only one way in or out. If you leave the vault door closed, settlers may not enter or exit! Open the door. Problem solved.
  • Other than adding some flowers, I’ve done nothing at all to the greenhouse. This is for the same reason I did nothing to the original mutfruit crop. The robots' animations break when the crops are moved or sent to the workshop. Of course, you may do as you wish.
  • One of the six robots is meant to be a guard. Ideally, when the city builds the robot will assign itself to the two vanilla guard stations on the highway and will then sandbox between them and the ground, going up and down the stairs to do so. Highly recommend you assign it (the one without the job) to either one of the stations. It’s fun!
  • You will absolutely need to increase your settlement budget. I recommend you begin with 2-3 increments of 100%. This way you won’t have to babysit the settlement as much when it grows. 


In case you’re wondering, I’ve played with this settlement and about a dozen others around the same size without any issues, but load orders vary. Script heavy mods together with SS2 and lots of city plans can lead to different results.


This settlement includes a player home and is survival playthrough friendly (vanilla water, stove, razorgrain (the agri plot at L1), bed, and crafting.


I like to build settlements with things to ‘do’. So in addition to needs, you’ll find:

  • A Badass Throne… er… big chair. 
  • A desk with terminal (just to the right of the door in player home)
  • A shooting range bottom scaffolding level
  • All crafting stations in both player home and crafeteria on the scaffolding


Note: Inevitably, in all city plans, minor issues arise some of the time. Let’s do a checklist: 
1) Power. It likes to break. Don’t worry about Level 0. It’s not meant to have good power yet. After L1, check on power to the plots. 
Spoiler:  
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I’m trying something new to make power easier to track and manage. I’m so confident from testing that I’m going to suggest you start by - in workshop mode - grabbing any plot with the unpowered icon and let it go - to snap back into place. This resets the plot and usually forces it to grab onto the radiant power.
  • Should you still have unpowered plots, I’d start at the three outhouses equipped with mini generators on the right-side (top deck also has one on the left side). 
  • Additionally, the player home has mini generators in the following locations:
  • Outside back wall of home
  • Wall, high above terminal
  • Ceiling above tv (no wires - just radiant)

  • If something isn’t working, start with the original connection to the mini generator. That usually fixes most issues.


2) In testing I found that sometimes a couple of plots don’t build as intended. 
Spoiler:  
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  • The garden house on the ground is important if you want the 10/20/20 happiness bonus. That home should be: Park House by Eldarth. 
  • Because it’s a tight squeeze up in the clouds, here’s a diagram just in case:





If you have power issues beyond what I’ve described here, I recommend two options:


Because I use these plans myself, I like to allow for a bit of personalization and sprinkle of plants, furniture exchanges, etc., particularly in or around the player home. In case you'd like to know some of my favs, those mods are:

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Art Connoisseur System - A Framework Love this mod and you will too (oodles of pictures, calendars).
Creative Gardens and Spring Add-on from FrogPrincess Discord more interesting plants, pots, etc.
CWSS As I mentioned, I like to do things at settlements, even if it’s just taking a shower. Note: This link takes you to a thread in the Creative Modding Discord Server. You must join/accept rules/choose roles to get to this thread. But since there’s also help for F04 City Plans (and so much more) there, it’s worth your time to join. Just remember to be nice and follow the rules.
Looks Mirror An essential in my book. Great companion to CWSS.
Immersive Fast Travel Highly recommended because you’ll like it (motorcycle or other transport station).
Videos of the Wasteland I have taken this one on and off my list, but in the end, I love to see a working TV in a settlement.

Bethesda.net Options that I've used for years and consider essentials for making a nicer player home:
Creative Clutter 
Do it Yourshelf 
Modular Kitchens 

Off-Site Option that I love:
V’s Stylish Decor One of my favorite mods of all time. This and Creative Clutter together are my essentials.

Generally recommended mods that would improve this (or any) settlement are:
Alex’s Settlement Power Pylon It’s a nice cheat to have on hand for settlement-wide radiant power.
Lighting Series - All In One I don’t play without it. In this settlement, it will also light up the sign along the tracks.
Seasons by frogprincessQ4. I am using Summer right now with this settlement and it’s so pretty. Yes, I’ve tried the others. And they are awesome. But I really like that I can: 
1) install and change the seasons on a whim (and not break my save)  and 
2) it’s just one mod for grasses and trees and comes with LOD. For my city plans, you’ll want to consider using something green and if you don’t use Seasons, perhaps use something like Delightful Ivy.
V’s Books Retexture - Changes all book covers in game. Great way to improve the vanilla clutter assets.



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