About this mod
Necessary Framework to run all shared features in 'Offset Aiming of the Commonwealth' v1.0.3 and above
- Requirements
- Permissions and credits
- Changelogs
Notice:
Upgrade your SBRsFramework to v1.0.1, and any OAOC patches you use to v1.0.4
Total Revamp was necessary to accomodate future OAOC release with tricky guns .... or whatever you want to integrate by yourself.
Details:Spoiler:Show
FormID for OMOD didn't have any Changes(IIRC), what changed is how and when a gun part considered as legit offset mounting surface .... you gonna find lots of this case in Modernized-able Classic Rifle ... especially when both its Receivers & Foreams/Handguards are customizable.
Old SBRsFramework inCapable to do so ... so yeah, Refactoring Time
Forced to made a Framework, cz the usual way of doing SA patch didn't suit my need, and doing it in the usual way means nightmare to achive the same result in multiple guns & to make changes.
In short this one born due to Feature Creep, and customization in OAOC v1.0.3 is already way beyond my initial expectation.
For Casual User:When implemented, such as in SBRPatch-CombinedArms_SA.esp or SBRPatch-Malyk_SA.esp(v1.0.3 soon), You got max. 12 different placement for OffsetMount + its optic (Not Included Piggyback optic atop Main scope),choose one which suits your playthrough or your main scope.For Hardcore User, Veteran Modder, & Upcoming Modder:You didn't have to start from scratch, scratching and tearing your hairs to add an offset mount + it's optic.
Observe what i did to the .nifs in OAOC v1.0.3 patches and implement this Framework to you any rifle that you want .... say goodbye to laser guided eyeballing when aiming in SideAim mode.
File is .esm, hopefully it won't create any issues on your end
Here's a showcase in case just few picture is a big nope
Also Check More recent vids on OAOC page, or my YT if that's still not enough for your need
AssetsCredits:
- ParallaxGameStudios for Arisaka Offset Mount (Used in SBRsFramework.esm)
- Orshia3D for CrimsonTrace CT-1555 (Used in SBRsFramework.esm)
Tools
- a .hkx from Fallout 4 to act as bridge whenever severe Non-Tilted transition anims issues occured (ie: Floating Hand, Displaced FeedTray, etc) & can't be dealt with usual ways
- Blender
- Krita
- Paint.net
- Nifskope
- IceStormNG Texture tools
- FO4Edit aka xEdit
- Creation kit
- And to the helpfull folks in various Discord server which help me made this journey possible.