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Babaloo321

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Babaloo321

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About this mod

This mod removes the ability for settlement-controlled Automatron robots to self-destruct when damaged.

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If I had a Nickel for every time time I've had my hardworking Robot Settlers self-destruct when they get damaged juuust a little too much, I'd have two Nickels, which isn't a lot, but it's weird that it's happened twice!
 
This mod removes the ability for settlement-controlled Automatron or Vanilla robots to self-destruct when damaged. This means that you're now able to give your robot settlement defenders the Experimental Weapons that might explode, and not worry about them committing martyr-suicide before you can intervene.

This only applies to Robots that are in the WorkshopNPCFaction Faction, not the self-destruction ability in general, so don't worry about this applying to other hostile and neutral robots. 

Also, this mod doesn't just affect robots added in the Automatron DLC, but vanilla ones too.
 
DISCLAIMER! DISCLAIMER! DISCLAIMER! DISCLAIMER!
This mod will not work on robots built or encountered before the mod was installed!


Shout out to orangedeal for their mod No Exploding Robots, which is what inspired me to make this mod.

This mod is a light ESP, meaning it won't count towards your max plugin limit.

 
Instructions/Installation:

Manual:
Place in Fallout 4/Data

With Manager:
Download and Install normally

As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)

                                    SOME OF MY OTHER MODS                                     
Misc To Melee - Fixes and Tweaks (Uses Base Object Swapper)
Immersive Courser Overhaul - Vanilla Friendly
- Fallout 3 Styled Alien Blaster
Yet Another Spectacle Island Bridge - Wide Tho
Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things
No More Self-Destructing Robot Settlers
Goodneighbor Watch - Redux
Bunkerhill Patrols - Redux
Raider Children and Other Horrors of the Commonwealth Replacer - Big Al and Serum -Changes
Institute Automatron Robot Lasers
Basement Living - Immersion Adjustment - ESP Marked as Light (Plus Separated Workshops and SMM Patch)
- 
Snappable Covenant Walls - SMM - Standalone (No More Settlement Keywords Requirement)
- 
No BoS Before Call to Arms - An Enter The Brotherhood Alternative
Institute Power Armor Redux Additions
- Northland Diggers - Fixes and Tweaks
Lost Soul Quest Tweak - No Faction Hostility
You and What Army - Faction Robot Paints and Alliance Fix
We Are The Minutemen - Tweaks - Fixes - Power Armor Expansion - Patches
Check out my page for more!
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