Mod articles

  • WARS - Conflicts and Known Issues

    WARS - Conflicts/Known Issues

    ***Conflicts***

    - A note on conflicts: WARS is going to conflict with a lot of mods, as it's an overhaul. Changing a lot of things is the whole point, really. Mods associated with weapons and certain aspects of combat are the most likely to conflict. WARS also edits a number of NPC and Race records in order to normalise HP/DR/ER values, so this is another likely conflict area.

    - Mods that add new NPCs set to spawn with a specific weapon in their inventory (as opposed to one of the existing general "weapon pool" levelled lists like "LLI_Weapons_Citizen" or "LLI_Raider_Weapons") will likely spawn with no ammo - so mods like these will need a compatibility patch to resolve that.

    - Any compatible changes from the...

  • WARS - Spoilers

    WARS - Spoilers

    These are some spoilers I initially left out of the WARS documentation because I didn't want to spoil certain secrets in WARS for people.

    Specifically this is the list of named unique weapons added by WARS, along with hints on where to find them.

    At the risk of stating the obvious, you should stop reading here if you don't want these things spoiled for you.


    AR-15
    "The Patriot": Carried by a certain Boss near Mass Pike Interchange and Lake Cochituate.
    "Pequeno Amigo": Carried by a sharply-dressed individual in Marlborough House.

    Junk Blade
    "Junko Blade": Vault 75, in the Overseer's office.

    M107 Anti-Materiel Rifle
    "Light Fifty": Secured in a hidden bunker in the Glowing Sea....

  • WARS - Credits

    WARS - Credits

    ***ASSETS***

    Animations

    - Animation sets by Antistar
    --- AR-15 third-person animations
    ----- A pretty basic conversion of Hitman47101's first-person AR-15 animations; see below.
    --- M1911 (tweaks and additional animations, based on Hitman47101's Glock set, as below)
    ----- Third-person anims, new equip and unequip anims, vertical fore-grip and off-hand knife versions of the anims, off-hand knife melee attack.
    --- M79 Grenade Launcher
    --- SA80 (L123A2 UGL animations)
    --- Skorpion vz. 61
    --- Thompson Submachine Gun (tweaks and additional animations, based on War Daddy's set, as below)
    ----- Primarily I made the vertical fore-grip versions of the animations, edited the melee attack, and ma...

  • WARS - Mod Features

    WARS - Mod Features

    This is the exhaustive list of changes and additions made by WARS.


    ***Mod Features Table of Contents***

    - Ammo - General
    - Ammo Types
    - Ammo Sub-Types
    - AmmoTweaks v1 Integration
    - Physical Mags System (optional)
    - Weapon Mechanics Changes
    - Melee Changes
    - Explosives Changes
    - Weapon Mods
    - Universal Weapon Mod System
    - Gameplay Changes - General
    - Gameplay Changes - Survival Mode
    - Levelled List Changes
    - Crafting
    - Factory Crafting (Contraptions)
    - Misc Changes
    - Automatron Robot Construction Changes
    - Settlement Changes
    - Legendary Effects Changes
    - Legendary Enemy Changes
    - Misc Fixes
    - Perk Changes ...

  • WARS - The Weapons

    WARS - The Weapons

    WARS adds a range of new weapons to FO4. Some replace existing weapons, and some are purely new additions. The mod also alters all remaining vanilla weapons - rebalancing them and changing how they behave - for consistency across the mod/game. More detail on those general changes can be found in the Mod Features section.

    This section focuses on the weapons; describing the new ones (including their weapon mods) and covering any significant changes to existing ones.

    Also listed here are the ammo types available to each weapon; multiple types per weapon typically indicating that that weapon can be converted/rechambered to use different ammo types.

    Some weapon mods can only be attached to weapon parts that support them - for ex...

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