Let it all out! Improves upon all the shouts in Skyrim in a fair and balanced way by cutting down the cooldown timer effects, thus allowing the player to use a host of shouts in innovative, devastating combinations. Also adds unique effects to some shouts. Flagged ESL and yes, It's compatible with Ordinator, too.
Requirements
This mod does not have any known dependencies other than the base game.
Patches, fixes, and updates that require my main file do not need my permission - upload and earn 100% of the donation points and live your best life. I am very laid back about permissions but If you want to use my assets in your mod just ask me first. I am very quick to respond to messages as well.
File credits
Bethesda
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Shout - A Complete Immersive and Dynamic Overhaul of all Shouts Portugues Pt-Br
Changelogs
Version v4.1
I merged my Become Etheral update optional file with the main file - if you are not aware of this file basically it makes it so you are fully invisible AND immune to all damage so you can jump off a mountain safely. In previous versions I made it so you were just invisible but still techincally could be damaged. This update makes it feel kind of lord of the rings esk its pretty fun.
That said another change i made was to Storm Call. The Shout was perfect as is HOWEVER I found out that some mods via SPID or whatever add the shout Storm call to vanilla enemies. Well if this was done and the enemy used the shout on the player then the player wouldnt be damaged and instead get a electrical cloak.. this is not fun. Although its a problem that mods can cause its a problem I need to solve. So I did. Storm Call if used against the player will damage the player now. This can only happen with mods adding the shout to a NPC but hey I accounted for it.
Another thing mods did that messed things up a little is they made it so lightning strikes EVERY OBJECT in the game. By vanilla this wouldnt happen and well of course if this does happen those vanilla object can get potentially my cloaking shield effect that is normally applied to NPCs. That said this is another problem other mods interacting with my mod cause so again I fixed this interaction and added an additional check that the thing struck by lighting MUST be a NPC in order for the lighting cloak effect to take effect so no more boxes with a lighting cloak.
Version v4.0
This update is exclusively to the shout "Storm Call". It took me about a full week+ to get this right but I think this is pretty epic. Storm Call was updated in the following ways:
-Storm call no longer damage allies or civilians in town. It only damages enemies and people hostile to you. That said if you make the people in town hostile to you then of course the lightning will kill them.
-When a lightning bolt from storm call hits a ally they will be empowered and shrouded in a electrical cloak that will do damage to hostiles around them. If the ally becomes a enemy because you attack and try to kill them, then the cloak will dissipate.
-The electric cloak that is given to allies last longer and does more damage with each word of storm call.
-The range of storm call was near doubled
-The player will still be shrouded in electricity when they use the 3rd word of storm call
-These changes do not require any scripts nor do they prevent the lightning from striking all over the ground and at random NPCs. (some other mods on nexus that try to do what I did used scripts to do it I didnt and their end result prevented lightning from striking the ground - so I want to call out this difference. )
-Storm call will no longer alert every enemy in the world to your location. Instead no one will know why the lightning is striking or killing them untill you reveal yourself. This means you could easily stealth kill a bandit camp with the shout
Version v3.5
Updated the mod so that its flagged ESL. The great thing about this is that I reviewed all the edits and ensured there were only overrides present no new records. This means it can be flagged ESL and used on a existing game that previously was using the non-ESL version. That said you can update at any time with 0 risk.
Version v3.0
-Re-reviewed all edits - lowered the cooldown of the utility shout "Call Dragon" 5 which is minor but keeps it in line with the Durnhiviir shout
-The most work I did was rework the dynamic functionality of the Frost Breath shout. This shout is tricky because in the Dragonborn DLC it also functions as a paralysis shout allowing you to do damage to them while they are paralyzed IN ADDITION to the damage the shout already does. Obviously if I don't do this right it will become OP as hell. That said the cooldown for Frost Breath is lower then the Fire Breath shout by 5 seconds meaning after 5 uses of frost breath you get a extra use from it that you wouldn't get with Fire Breath. This in turn with the damage modifications will total to slightly* more damage then Fire Breath but only on repeated use. Thus the actual damage of Frost Breath is technically lower then Fire Breath but it becomes dynamic in its use and in the way it deals damage. This also balances with its ability to paralyze a enemy. After playing with values a lot and play testing this a lot this is a great balance. So to cut it short damage was buffed for Frost Breath from vanilla damage of 90 to 120 damage which is less then Fire Breath which is 145 damage per hit. Also Frost Breath does damage over a 5 second duration to get to 120 etc. Tier 2 shout of Frost breath was also altered from 70 to 80 damage (over time) again which is lower then Fire Breath which does 85 damage per hit - but again Frost breath has a shorter cooldown so this will balance.
-Updated the description page to reflect the changes made and fixed some existing typos in my spreadsheet. -Noticed the mod page version number was not in line with what version im actually on so sorry about that guys! Updated the mod page version number to reflect the actual version of the mod I have released.
Version v2.07
-Edited Call of Valor so now it has a cool down of 10,25, and 35 instead of 180 seconds.
Version v2.06
-Changed Storm call cool down to 2 minutes 3 minutes and 4 minutes, the original cool down was far to low in my opinion, the shout should be the last thing you use in a single combat.
-Slight decrease to Storm call damage which now does 20, 35, 40 for best balance with play through.
Version v1.05
-Unrelenting force - now has a 10 second cool down for first word, damage has been changed to 25,55,75
-Fire breath - now has a 15 second cool down for first word, damage on third word has been changed to 145, first word has been reduced to 50
-Disarm has been increased to affect level 45 npc's
-marked for death has been increased to a 20 second cool down for its first word
-Drain Vitality now has a 15 second cool down.
Version v1.01
-tweaked a couple shout cool down times such as frost breath which is now reduced to 15, 20, 25
This mod alters nearly every shout by either increasing its damage, increasing its duration, or adding new, unique effects. Additionally, all shouts have been altered to reduce cooldown, allowing the player to use shouts in devastating combinations to enhance combat. This mod uses no scripts and can be installed or uninstalled on a new or existing saves at any time.
Utility shouts and low-tier damage shouts such as fire breath now both have very low cooldown times so that combat can be more dynamic and complex. Whereas previously it did not makes sense to use these less powerful shouts because their cooldown time was so great, it will now feel natural to add lower-tier damage shouts and utility shouts back into your combat repertoire.
For example, you could use the sprint shout to move quickly out of the line of fire, shoot an arrow, use a low-tier fire breath shout, attack with a sword, and then finish your adversary off with a high-tier fire breath shout. Such a combat sequence is very easy with this mod and makes fighting much more interesting.
The Mod is also flagged ESL
NOTE: This mod will not make you overpowered. Instead, it will make combat more dynamic and interactive.
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In this video, you will see: 1st- The invisibility effect I made on the Become Ethereal shout using its 3rd word (an effect I added) 2nd- Whirlwind Sprint using its 3rd word (I then made a mistake and accidentally used its first word) 3rd- Fire Breath using the first word only 4th- Slow Time using the first word only 5th- Storm Call using its 3rd word, shrouding me in electricity (an effect I added)
Shout Changes:
Storm Call: As of version 4.0 In addition to what is detailed in the spreadsheet above the shout Storm Call now also does the following:
Storm Call has been modified so that the shout no longer damages allies or civilians in town. It only damages creatures, enemies, and people hostile to you. That said if you make the people in town hostile to you then of course the lightning will kill them.
When a lightning bolt from storm call hits a ally they will be empowered and shrouded in a electrical cloak that will do damage to hostiles around them. If the ally becomes a enemy because you attack and try to kill them, then the cloak will dissipate.
The range of storm call was near doubled
Storm call will no longer alert every enemy in the world to your location. Instead no one will know why the lightning is striking or killing them until you reveal yourself. This means you could easily stealth kill a bandit camp with the shout.
Dragon Aspect:
The shout Dragon Aspect has been modified by my mod More Draconic Aspect - Become the Dragonborn which modifies the cooldown, duration, and provides the dragon bornwith wings, the ability to glide, and optionally gives the power of flight.
This mod is also compatible with Ordinator. We do not overwrite each other in the slightest
This mod is also compatible with Thunderchild. To avoid complications, load my mod AFTER Thunderchild in your load order.
Place my mod AFTER Nether's Follower Framework and everything will work perfectly
If you use Storm Crown or Forceful Tongue then do NOT use the main file and instead use the patch and ensure the patch comes after those mods.
Only Skyrim is Required (Any Version)
To install, use NMM
For manual installation, extract the rar file to your data folder