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  1. CurvingFyr3
    CurvingFyr3
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    Question: is there a way of using spellforges without having to trek around outside for one? It doesn't feel very magelike to not at least have one inside the college to use. Hell, a spell to conjure one would be pretty sick. 
    1. hymlock
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      There is. I posted the instructions to the comments. Use at your own risk! :)
  2. hymlock
    hymlock
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    I'm not sure if this is supposed to be discovered through playthrough or if it is a spoiler but there is a "Summon Spellforge" spell available in game. I personally would only use it once I have discovered my first spellforge. But I leave that up to you. In my game it is: 
    Spoiler:  
    Show

    Steps to Conjure the Spellforge Using Console Commands:

    • Conjure the Spellforge with a Spell:

      • Open the console in Skyrim by pressing the ~ key.
      • Type Help Spellforge
      • Note the Spellforge Spell form ID
      • Add the spell to your character:
        player.addspell (yourspellforgeID)
      • Use the spell from your magic menu to conjure the Spellforge.


  3. KingSuperJam
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    i keep getting a Apoapse's Arcana integration failed! please check library .esp files message after importing spells, no idea what that means but i tried importing twice got it both times so atm it's unusable for me since it isn't integrating
    1. aristotle99
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      I got the same message, just posted in bugs.  I also tried importing twice, both from Spell Research MCM and from Apoapse's Arcana MCM.

      It may have something to do with the large number of mods I have amending and adding to Spell Research:

      Spell Research - Patch Compendium
      Odin Spell Research Patches
      Spell Research - Convenience Add-On
      Spell Research - Experience Book
      Enhanced Graphics for Spell Research Experience Book
      Spell Research Tweaks and Mercantilism
      Spell Research - Archetype Elixirs CACOfied
    2. PhantomGears
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      Just got this message as well. I only have the one Patch Compendium mod installed as far as extras go.
    3. Apoapse
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      Sorry, this can happen when a Spell Research patch misses certain consistency checks: e.g., both "Aimed" and "Location" checked for a spell, or neither of "Concentration" or "Fire and Forget". I just uploaded SR patch patches in Files, so please download those!
    4. KingSuperJam
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      unfortunately the issue is still the same for me, same error , idk why but if it helps i also have lost grimoire and mysticism patches, i use most of the big magic mods so i have phendrix magic world , apocalypse, triumvirate, Arcanum, shadow spell, elemental destruction magic, forgotten magic ect., i have the required patch for each that needs one that needs it for spell research. so idk what is causing it but nothing has changed for me.
    5. aristotle99
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      I also get the same fail message as I did before.  I ran the import command from the Apoapse Arcana MCM file.
    6. Apoapse
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      Can you guys try disabling Odin, Phenderix, Apocalypse, Arcanum, and Shadow Spell Package? Those are the only ones I don't use, so it's likely one of those.

      If we figure out which, I can make a patch.
    7. Mithras666
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      I disabled Arcanum, Apocalypse and Odin but the issue remains. However, this time I saw a message saying "Integrating Apoapse's Arcana at 6%" which wasn't present earlier.

      It used to immediately give me that fail message after importing the spells... I don't know what to make of this 
    8. aristotle99
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      Apoapse, of the mods you list, I only have Odin and Apocalypse.  When I disabled these, I got the message "Apoapse's Arcana integration completed successfully".  So it works!  Checking now to see which of the above 2 mods is the culprit.  Will report back shortly.

      EDIT:  It's Apocalypse that returns the error message.  Odin is fine.  I can't comment on the other 3 mods you list, since I don't use them.  Note that I also use the "Waterstride addon" spell, that is an optional download of the Apocalyse mod.  It is a separate plugin.
    9. KingSuperJam
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      i'll play around with disabling them later, i dot have time i have to get to work lol, however i cant speak for odin i have never used it myself
    10. Apoapse
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      @Epoch Which other patches do you use?

      @Aristotle Thank you! I'll patch up the Apocalypse script
    11. KingSuperJam
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      I'm Done testing and i can confirm Apocalypse, Arcanum, and Shadow Spell Package all give me the issue i cannot confirm More Apocalypse and it requires Apocalypse to be active to use it and Apocalypse already prevents integration. also phenderix magic world does work however
    12. hazzah2195
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      For me, Arcanum worked fine... But both Apocalypse and Mysticism Magic Overhaul returned the error message.
    13. aristotle99
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      Waiting for the Apocalypse patch ..... guess I'll have to disable Apocalypse and play without it :(
    14. KingSuperJam
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      do you have use the arcanum piggypack patch? and the mysticism patch i have 3 patch for mysticism since i use ordinator and triumvirate as well as spell research i dont however have arcanum's piggyback patch enabled.
    15. KingSuperJam
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      you could just wait for the patch instead of disabling it though i mean i am, this mod requires spell research as well and that side of it still works just fine
    16. KingSuperJam
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      ps. my testing was done a new save without any spell mods installed on the save, then turning the mods on / off one at a time to see which one being on broke it , i made sure the success or failure was constantly the same. also if i might add the integration is so slow it took my like 5-6 hours to do the tests cause i have to wait for it successful complete or fail to be sure and it takes like 15-30 mins each time.
    17. Apoapse
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      The Apocalypse patch is up, courtesy of Evanmot2. Sorry, I haven't gotten a chance to do the others yet =/.
    18. KingSuperJam
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      it's fine were glad your even attempting to make patches in the first place, take your time and hopefully you'll get the chance to finish the rest.
    19. IgnotusP
      IgnotusP
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      Any plan for the shadow spell package patch? Otherwise, I can disable it for now.
    20. Enkidu24
      Enkidu24
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      Are more patches coming? I'd like to be able to use this in my next mage playthrough.
    21. tainestwa
      tainestwa
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      @Apoapse, the consistency checks aren't compatible with some spells defined in vanilla Skyrim/SpellResearch. For example, in the vanilla Skyrim spell import script given by Spell Research, the "Conjure Flaming Familiar" spell is both "Aimed" and "Location".
  4. Gurukof
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    for some reason spell trapping is not working for me it always fails
    not even with vanilla spells like frostbite or flames
    any help?

    Thanks
  5. kokonutzxxx
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    Hey All, 

    Just uploaded a patch collection for Spell Research and various other mods. You can find it here

    The archetypes I assigned to spells were modeled for the categories you select in the Spell Forge. So even if you have patches for these mods already, it may be worth while to check this out. My goal was to make it easier to get the spell you wanted by having ideally an option for each category (technique, binding, element, hex, concept, etc) and trying to have unique combinations for each spell to avoid getting a spell you don't want.

    I will be adding more patches to this throughout the week as I finish them. There are both import patches and altered tomes patches so that spell tomes tell you the archetypes rather than teach you the spell. 

    I've tested things pretty extensively so they should work, but I will do my best to keep up to date with bug fixes.

    Hope it can help someone out!
    1. Gurukof
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      thank you so much
  6. Nephani
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    When activating a spell forge the resin and spell trapping functions appear to work fine but when I select compose spell I get the option to change complexity and to begin composing.  When I click to make the spell I get no message box to select the spell tags and just get an error saying I need to select spell tags to make a spell.
  7. oscarnt
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    This could be because i was using Spellforge before and swapped mid save to Arcanum, but i can create multiple spellforges now with no way of getting rid of them? Was the intention of this mod to remove the spellforge generation spell? because if so ill forget the spell and ditch the spellforge manual!
  8. Safobi
    Safobi
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    Hi, is it safe to install mid game with spellforge and spell research active? 
  9. Perricasa
    Perricasa
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    Thanks so much for making this! I really love Spell Researches purposes in the early and mid game and this really helps streamline the process once you get later into a playthrough. Working through Glamoril's Labyrinth right now and this is really helpful for a) being nearby but also b) not requiring me to spend a bunch of time making thesis' to learn the appropriate spells to progress in Glamoril. Thanks again for making this <3 It really helps with the problems (that I don't even feel comfortable calling problems) with using Spell Research in the late game of a playthrough.
  10. kokonutzxxx
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    I noticed that the import scripts for skyrim  include some spells that have the _SR_ListUnidscoverableSpells form.  I assume this means that in base spell research, these spells can be researched to get experience, but cannot be learned through normal means.

    The problem I have, is it seems this mod does not check for that form and prevent you from learning the spells.  In my testing, I was able to learn these spells through the forge.

    I resorted to removing the import script for this individual spells, but I now realize that means they cannot be researched. It is very unimmersive to accidentally learn these spells so I think it is a necessary evil to not be able to research them. It would be ideal though to have some additional restrictions on learning them in the forge instead so that you can still research them.
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