About this mod
A light-weight snow mod designed to minimize conflicts. Uses your own snow texture and removes snow from under roofs
- Requirements
- Permissions and credits
- Changelogs
- Donations
- 0 worldspace edits
- 0 cell edits
- Non-"single pass" snow shader
- Avoids "white paint" like shiny look.
- Uses your own snow textures.
- Supports parallax on most meshes.
- If you run into issues with parallax, use Doodlez's Auto Parallax mod instead of trying to figure this out.
- I can't support any use of parallax.
- The following objects retain "single pass" snow shader, so don't add parallax to them:
- Windhelm Palace of Kings: to prevent object occlusion issues.
- Word Walls: to prevent snow from obscuring the words.
- Heavy snow will cover word wall words. You can get the fix here: Word Wall Transparency Fix for ENB
- Removes snow under roofs
- Fixes issues with other non-"single pass" snow shader mods, examples:
- Applies to all objects that use vanilla shaders
- ESL-flagged
Requirements
- Static Mesh Improvement Mod - SMIM. Yes: this is required. I'm not lying to you.
- Optional: Word Wall Transparency Fix for ENB, to allow word wall words to display through heavy snow.
- Mod is designed to be compatible.
- ENB recently introduced a feature called "terrain blending." However, it has a limitation in that doesn't render non-single pass snow for this blending. You can turn this feature off in your enbseries.ini for now. Here is what he has to say about this: "Issue is because of how stupidly game render snow second time much later, when terrain blending already happened with non snowy rocks. And there is no way to fix this."
- Beyond Skyrim - Bruma SE patch included.
- Nchuanthumz: Dwarven Home patch included.
- Northpoint patch in optional files.
- Load ESP after anything that edits snow material shaders. Such as:
- Majestic mountains.
- Majestic mountains.
- Not compatible with any Riekling architecture retexture that changes the shape of the transparency.
- Compatible Riekling architecture retexture: Detailing the Eldrich - Higher-Res Riekling Architecture
- Compatible Riekling architecture retexture: Detailing the Eldrich - Higher-Res Riekling Architecture
- City of the North patch
- Mods that add their own material shaders will not be affected by this mod's changes.
- Change the new snow material shaders to non-"single pass".
- Change the new snow material shaders to non-"single pass".
- Mods that add new snow-covered structures will not be affected by this mod's snow removal under roof implementation.
- Add a custom "no snow" decal to the nif to remove snow under the roof.
- Add a custom "no snow" decal to the nif to remove snow under the roof.
- .Nifs with BSTriShape/NiTriShape nodes with NiAlphaProperty will not have snow cover.
- If the NiAlphaProperty property was added by mistake on a mesh that doesn't actually have transparency, just remove the NiAlphaProperty property.
- If there is actual transparency, we need to create a custom snow decal.
- .Nifs with BSTriShape/NiTriShape nodes with no BSLightingShaderProperty will crash and will need a patch.
- Delete these BSTriShape/NiTriShape nodes since they are invisible anyways.
- Delete these BSTriShape/NiTriShape nodes since they are invisible anyways.
- .Nifs with BSTriShape/NiTriShape nodes with no Triangles will crash and will need a patch.
- Delete these BSTriShape/NiTriShape nodes since they are invisible anyways.
- Delete these BSTriShape/NiTriShape nodes since they are invisible anyways.
- Reusing animated meshes that are made for things like activators, trees, doors, containers etc for static objects with snow will cause a crash and need a patch.
- Don't be lazy and make a static version of those meshes without animations.
- Don't be lazy and make a static version of those meshes without animations.
- Install whenever.
- Uninstall whenever.
- Let this mod's meshes overwrite every other mod.
- Rerun Dyndolod (if you're using Dyndolod)
- Make sure to set "EnableTerrainBlending=false" in enbseries.ini in your skyrim directory.
- This feature is new and currently doesn't work with non-singlepass directional materials.
- BDS2 does not work with EnableTerrainBlending either, because they use the exact same decal material and will have the exact same issue with EnableTerrainBlending.
- Static Mesh Improvement Mod - SMIM (farmhouse meshes)
- Beyond Skyrim - Bruma SE (Bruma patch meshes)
- Snow Stairs Fix
- Reach Trees Enhanced
- Testing