About this mod
Tinkerer is an addon to Skyrim’s crafting system that adds breakdown recipes and bug fixes for clutter, crafting recipes for various tools, and other optional benefits. Now modular.
- Permissions and credits
- Changelogs
Tinkerer is an addon to Skyrim’s crafting system that adds bug fixes and breakdown recipes for clutter, crafting recipes for various tools, and other optional benefits depending on which modules you have installed. With the main file, formerly-useless miscellaneous items can be broken down into crafting ingredients, and several weapons and tools that didn’t have crafting recipes, such as long bows, pickaxes, and lockpicks, can now be made at a forge.
Tinkerer is designed to complement SimonMagus616’s mods, More Craftable Equipment - Unenchanted Clothing and Specialty Gear by Parapets, and Simple Scroll Transcribing by colleeeenmk, but it does not require them. USSEP's record edits have been forwarded where appropriate.
Main Files
As of version 2.0.1, Tinkerer now comes in a modular format so you can pick and choose which features you desire in your load order, as explained in the sections below. Each file is an .esl-flagged .esp, meaning it won't count against your full plugin limit. You can mix and match the modules as you see fit; for the sake of convenience, two additional files have been provided that contain multiple modules.
The main file includes the Breakdown Recipes, Crafting Recipes, and Misc. Item Tweaks modules. This file is my personal recommendation for users on PC.
An alternate main file, Tinkerer All-In-One, includes everything in the main file as well as the More Crafting Recipes, More Smithing XP Sources, and Unleveled Uniques modules. While users on PC may have access to alternatives to these modules, console users largely lacked them; I had previously intended this file for them.
Breakdown Recipes
Miscellaneous items that are not quest items, unique items, or common crafting ingredients can be broken down at a smelter, tanning rack, and/or grain mill. Each recipe, including the previously existing recipes for dwarven scrap, has been balanced with the item’s weight and value in mind, and will only be visible if there’s an item to break down so that the menus remain uncluttered.
Items made of wood or straw, such as buckets or baskets, can be smelted into charcoal.
Items made of metal can be smelted into the appropriate ingots.
Glazed and nordic pottery can be smelted into clay.
Empty glass bottles can be smelted into glass.
In addition to the existing recipe, iron ore can be combined with bone meal or coal to make steel ingots.
Tanning Rack
Baskets can be stripped into straw.
Wooden pitchforks and oars can be stripped into firewood.
Bellows can be stripped into leather strips.
Firewood, burned books, and ruined books can be stripped into rolls of paper.
Grain Mill
Bones can be crushed into bone meal. With the Dragon Armor perk, this includes dragon bones.
Coal can be crushed into charcoal.
With the Ebony Smithing or Glass Smithing perk, mammoth tusks can be powdered.
Honeycomb can be crushed into honey.
Taproots can be crushed into spriggan sap.
Crafting Recipes
Brooms, shovels, woodcutter’s axes, long bows, pickaxes, inkwells, lockpicks, and the knife and fork weapons can be crafted without prerequisites. The knife and fork weapons have also been assigned proper keywords, as well as tempering recipes. With the Steel Smithing perk, hunting bows can be crafted.
Flutes, drums, and lutes can be crafted after starting Tending the Flames, child’s dolls and wooden swords can be crafted after adopting a child, and shivs can be crafted after completing No One Escapes Cidhna Mine.
Broken weapons can be reforged by combining one broken piece with two ingots of the appropriate type or the other broken piece. Steel weapons also require the Steel Smithing perk.
Misc. Item Tweaks
Coals and embalming tools have names that better differentiate them from one another, while dwemer, glazed, nordic, and silver clutter items are named according to their material type - additionally, some silver clutter is now slightly more valuable. Pick up and put down sounds have been assigned to empty bottles that lacked them, and proper keywords have been assigned to certain miscellaneous items.
More Crafting Recipes
Recommended alternative to this module: More Craftable Equipment - Unenchanted Clothing and Specialty Gear by Parapets
For those who don’t have More Craftable Equipment, this module contains a fraction of its features. (No graphical improvements, weaving looms, or craftable unenchanted versions of certain faction armors, sorry.) Most of this module’s crafting recipes and their conditions come courtesy of More Craftable Equipment, but with a handful of minor changes to ensure a tighter game balance.
Tempering recipes for Thieves Guild and Dark Brotherhood armor no longer have quest requirements, and recipe visibility for the following items has been affected: Bone Hawk Amulet (requires bone hawk skulls or feathers in your inventory), Shellbug Helmet (requires shellbug chitin in your inventory and the Ebony Smithing perk), and Bonemold and Chitin Armor (requires you to have visited Solstheim). Additionally, recipes have been added for the following items:
Ancient Falmer armor set (requires the Elven Smithing perk and the completion of Touching the Sky)
Blades Armor set (requires the Steel Smithing perk and the completion of Alduin’s Wall)
Dawnguard Armor sets (light and heavy; requires the Advanced Armors perk and either refusing Harkon’s gift or the completion of Kindred Judgment)
Falmer Armor sets (requires chaurus chitin in your inventory and the Advanced Armors perk [except for Falmer Heavy, which instead requires the Ebony Smithing perk])
Forsworn Armor set (requires the completion of No One Escapes Cidhna Mine)
Fur Armor set (requires the Steel Smithing perk)
Guard armor sets (requires being the Thane of that set’s hold; see Stormcloak armor set below)
Imperial Helmet (full) and Imperial Officer’s Helmet (requires the Steel Smithing perk and siding with the Imperial Legion in the Skyrim Civil War)
Morag Tong Armor set (requires the Elven Smithing perk and the completion of Served Cold)
Penitus Oculatus Armor set (requires the Steel Smithing perk and either destroying the Dark Brotherhood or the completion of Breaching Security)
Skaal armor set (includes tempering recipes; requires the Steel Smithing perk and the completion of The Fate of the Skaal)
Stormcloak Officer Armor set (requires the Steel Smithing perk and siding with the Stormcloak Rebellion in the Skyrim Civil War)
Stormcloak armor set (requires either being Thane of Eastmarch or the completion of Joining the Stormcloaks; boot and gauntlet recipes also allow being Thane of any hold)
Studded Imperial Armor (includes tempering recipe; requires the Steel Smithing perk)
Vampire Armor set (does not include Royal; requires being a vampire and one of the ten vanilla races; chest pieces require the Advanced Armors perk)
Wolf Armor set (at the Skyforge; requires the Steel Smithing perk and the completion of Take Up Arms)
Weapons (each requires the Steel Smithing perk)
Blades Sword (also requires the completion of Alduin’s Wall)
Dawnguard War Axe and Dawnguard Warhammer (also requires either refusing Harkon’s gift or the completion of Kindred Judgment)
Falmer Arrows (48), Falmer Bow, Falmer Sword, and Falmer War Axe (also requires chaurus chitin in your inventory)
Forsworn Arrows (24), Forsworn Axe, Forsworn Bow, and Forsworn Sword (also requires the completion of No One Escapes Cidhna Mine)
Scimitar (also requires either being a Redguard or the completion of In My Time Of Need)
Silver Greatsword and Silver Sword (also requires the completion of Proving Honor)
More Smithing XP Sources
Tanning racks, smelters, and the carpenter’s workbenches from Hearthfire give Smithing experience with the same advancement formula as forges/anvils.
Unleveled Uniques
The Pale Blade, Mage’s Circlet, Amulet of Articulation, Shield of Solitude, Gauldur weapons, Silent Moons weapons, Nightingale equipment, Chillrend, Dragonbane, and Miraak rewards are all obtained at their strongest versions, and the Soul Cairn's Keepers now drop their dragonbone weapons, regardless of your level. (Some artifact mods may already include these changes.)
Patches and Other Files
Patches for the Fishing and Rare Curios Creations, as well as a recipe tweaks add-on for More Craftable Equipment, are available in the optional files. These plugins do not require Tinkerer, though it is recommended.
Requires the Fishing Creation.
- Vagrant boots have been assigned the correct clothing keywords.
- The fishing rod and Dwarven fishing rod have weapon material keywords. (The Alik’ri and Argonian rods do not, due to the lack of a fitting category for either.)
- Fishing and vagrant outfits are craftable at a loom if you have More Craftable Equipment installed.
Rare Curios Patch
Requires the Rare Curios Creation. As of version 2.0, this patch no longer contains changes to bolts and arrows; if you want them, I strongly recommend using Jelidity’s Rare Curios - Bolts Expanded mod in addition to this one.
- The poisoned apple recipes will only be visible if you have at least one chokeberry.
- Kresh fiber and saltrice can be ground into salt piles at a grain mill. (This feature is inspired by, and compatible with, Webmetz’s Craft Salt from Rare Curio Ingredients mod.)
More Craftable Equipment Recipe Tweaks
Requires the More Craftable Equipment mod. This is meant to replace the More Crafting Recipes module for those who use MCE instead, and contains the following balance changes:
- The Shellbug Helmet additionally requires the Ebony Smithing perk to craft.
- The Fur armor set, Blades armor set, Stormcloak Officer armor set, Skaal armor set, Blades Sword, Falmer weapons, and Silver weapons additionally require the Steel Smithing perk to craft.
- The Fur armor cuirasses no longer require as much leather to craft.
- The Dark Brotherhood and Thieves Guild armor sets, and their derivatives, require the Advanced Armors perk to craft. Each item also requires 1 charcoal.
- The Falmer Heavy armor set now requires the Ebony Smithing perk instead of the Advanced Armors perk to craft.
- Missing quest conditions have been added to the Dawnguard Heavy armor cuirasses, matching the rest of the set.
- Added recipe for the Dawnguard Helmet (light armor), which was missing.
- Removed standalone monk hood recipes. (Fashions of the Fourth Era and any derivatives thereof contain their own standalone hoods.)
Old Files
The version 1.0 recipe tweak mods for Rare Curios and More Craftable Equipment, though no longer supported, are still functional and available for download.
Compatibility
Tinkerer is lightweight and compatible, and will not interfere with any mod (except for other mods that change the same records). It does not use scripts and will not cause issues in your game. Using any mods that add the same or similar breakdown or crafting recipes will result in duplicate recipes, but this and any other possible conflicts can be easily resolved in xEdit.
My Other Mods
Sleep at the Temple of Mara
The Drunken Huntsman Inn
No Player Home Requirements