Makes the flat snow drifts (patches) actually flat by turning them into decals, thereby fixing the shadow under them when using ENB.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
The "flat" snow drifts in Skyrim are actually 3d meshes hovering some distance above the ground rather than flat decals. In vanilla Skyrim this is fine - you wont even notice it. However, with an ENB those floating snow meshes will have noticeable shadows. This has annoyed me endlessly, to the point that I was simply removing all "flat" snow drifts from my game.
After some fiddling in NifSkope it turned out that the dynamic decal flags turn the meshes into decals that attach nicely to whatever they're hovering above. No shadows, no floating snow patches. This doesn't seem to have much downside to it (unless your snow is already hovering over a very complex or vertical mesh), which makes me wonder why no one has done this before... Anyway, I hardly know what I'm doing so please let me know how it works!
A bonus effect of decals is that they actually adapt to the the underlying objects so that you have no snow floating over mesh gaps (see screenshots). This is normally not an issue, since most vanilla meshes are flat surfaces without holes, but with mods you may have snow over gaps otherwise.