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CarpeNihil

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carpenihil

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About this mod

This simple little mod fixes another long lasting annoyance: the texture seams/mismatch on the Whiterun wall rubble meshes.

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This simple little mod fixes another long lasting annoyance: the texture seams/mismatch on the Whiterun wall rubble meshes.

The issue
Bethesda assigned different textures to the sides and front of the wall pieces. They used the regular WR wall texture on the front + the WR mortar texture on the sides to simulate a broken edge. This works ok on vanilla textures, but with many texture replacers you get a pretty serious seam. In the picture I use the illustrious Whiterun walls.

The fix
I solved this by assigning the WR mortar texture to the front side of the wall pieces so that it is used on all sides. This resolves most of the seams. Personally I prefer using the mortar texture over the wall texture for the whole thing, because its supposed to be, well, rubble.

These meshes are parallax enabled.

The future
Other than someone making high poly mesh replacers, someone could do something about the seam between the wall pieces and the 'ground rubble', for example by painting rubble over the edge similar to how SparrowPrince did with ERM - Enhanced Rocks and Mountains at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)


Check out some of my other pet peeve fixes:
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