Makes M'rissi aware of things that seemed she should have been aware of, like Hulking Draugr, Elven Gilded Armor, some summons, creatures, races, etc. Makes some comments trigger in extra situations, whenever they seemed appropriate. Fixes small text issues as well as condition issues that prevented her from properly delivering some lines.
(Optionnel) Rajoute #615 commentaires de M'rissi aux situations (FR)
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For some bizarre reason, a master from one of my mods slipped into this one, causing an unnecessary dependency. That's what I get for finishing an update late at night. Sorry about that!
Version 1.1.2
FIXES
- Minor text tweaks or fixes in the subtitle lines.
- Minor optimizations -- mostly removing redundant checks
- Fixed a few unintended GetRandomPercent comparisons in the mod (like 80% chance vs intended 20%)
- Fixed a line about moving fast without making noise so it isn't triggered by her wearing her default outfit. It will now simply trigger when she is wearing a light armor cuirass that isn't elven (mod-added or not).
- Minor logic optimizations
- Fixed inconsistency where she could complain about wielding an elven weapons when wielding an elven bow but compliment the bow when wielding it
- Conditioned her lines in dragon lairs so they trigger when dragons are set to appear in Skyrim (i.e. after you kill your first dragon) and not at any time
- She won't comment about how there are no dragons inside caves when there is a dragon there in vanilla game (i.e. Blackreach/Labyrinthian)
- Corrected line commenting on your werewolf shape that had a relationship check universally by mistake, since this line is also used in werewolf lairs, which should be agnostic about relationship level
- Corrected minor mistakes in RNG checks in the mod which made the chances of everything to be always 1% above the intended target
- Fixed error introduced two versions ago making one line about your alchemy skills impossible to trigger
- Fixed mistaken conditional preventing M'rissi from commenting that she and you don't need the priest of Mara if you are already married to her
- Fixed mistakenly inverted logic in line when close to Maiq the Liar, so it triggers when reasonably close to him, not when far away from him.
- Fixed a fair amount of mistakes in armor detection due to an old misunderstanding I had as to how the conditions where chained, which led to inconsistent armor detection. A side effect of this is that she will detect only vanilla armor, enchanted or not, and will have less lines that apply to modded armors (though she still has some). Most lines detect wearing the cuirass/body armor.
- Removed cemeteries from the line where she talks about dead nords, since it's possible to have cemetaries for other races.
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TWEAKS
- Added Dawnstar (outside) for lines about sailing and pirates
- Added more places to detect dog smell
- Added Fallowstone Cave as a place to detect giants
- Added safeguards for some lines that may not trigger in mod-added icy caves
- Added line for mice in Honningbrew Meadery and military forts
- Included missing types of dangerous places for various situational lines when adventuring
- Made lines about making noise while adventuring in dungeons NOT trigger if you're sneaking. (Possible future update: ensure more general silence during sneaking, perhaps also during player dialog)
- Added a "not married" check for a line where she wonders if you like her if you're a werewolf. That is, if you're married to her, she will stop wondering this.
- Added a reaction to swimming while being a werewolf if unmarried
- Tweaked line about taking Lydia with you so it happens when outside the player house, not only when inside.
- Added relationship checks for the new easter egg lines that were repurposed, where it made sense.
- Added more emotion to lines that required it
- The line where M'rissi asks if Solitude is the capital is no longer random and triggering every 18 in-game hours, but will be said once when in the Solitude location.
- A side effect of this mod is that some lines have many more opportunities to trigger (i.e. there are more things to respond to), which can lead to excessive repetition. To counterbalance this, more RNG rolls were added such that some random lines do not trigger without fail every X hours.
- Several timing tweaks
- M'rissi may wonder where they keep their valuables in the Ragged Flaggon
- Line complaining about cold in several cold cities will not trigger when inside the inn.
Version 1.1.1
FIXES:
- Fixed combat line for vampires hissing so it is appropriately avoided when fighting Khajiit and Argonian vampires.
- Exotic armor is no longer considered elven, and therefore should no longer trigger comments expressing dislike for the armor.
TWEAKS:
- Tweaked emotion values and timing for various lines
- Made an indifferent response to the player initiating dialog able to be said if you have a negative relationship with her
- Added a combat line of disgust towards seekers and lurkers
- Minor tweaks to combat lines conditioned on player's current health
- Minor tweaks to line cooldowns
- Minor tweaks to relationship level requirements for some lines
- Tweaked a recruitment line so it happens when unmarried too, but with a very high relationship level
- Removed a random percent chance of triggering a line commenting on defeating Alduin, so now it will trigger without needing any random chance roll.
- Added line for Underforge
- Modified a line about dwemer automatons in Solstheim so it triggers for any dwarven ruin in Solstheim, including mod-added ones, instead of only the vanilla ones.
- Restored line when high on sugar for Khajiit players
Version 1.1.0
BUGFIXES:
- Fixed one line commenting on your stomach since you eat so many ingredients and drink so many potions to actually account for potions consumed too.
- Removed relationship level check in a line that was unnecessary because the line wouldn't even fire without being kindred or married
- Removed needless condition to check if M'rissi knows her own name in lines that don't reference her name
- Fixed some lines incorrectly firing even if M'rissi didn't know her own name yet
- Fixed an issue introduced in previous versions where previously marriage-only lines could be spoken when unmarried, but also even if M'rissi doesn't know her own name, when it shouldn't
- Fixed line about getting to kill evil thalmor wizards with conditions that made the line impossible to trigger naturally
- Fixed line making a clear reference to the player being a male such that it cannot happen for female dragonborns
- Removed check for Mrissi knowing her own name in lines that required you to be already married to her, since it is implied she knows her own name by that point
- Ensured lines referencing dragon attacks don't happen before dragons spawn in Skyrim (i.e. after Dragon Rising main quest)
- Ensured her idle line where she tries to shout only happens if the player already knows he/she is the last dragonborn, instead of whenever she is in High Hrothgar. Additionally, this line may happen in Ustengrav
- Fixed line in Winterhold that was set in the original mod to have a 5% chance of happening but could only said once without any delay. Now it should happen once only normally after visiting Winterhold
- Fixed bug in previous version that made a line about wielding an elven weapon unable to be delivered. Whoops.
- Fixed bug in previous version that made a line complaining about wearing heavy armor unable to be delivered. Whoops.
- Ensured she will comment on the spider infestation in Shor's Stone, only if that problem wasn't resolved yet by the dragonborn
- Removed needless conditionals in some lines
TWEAKS/ADDITIONS:
- Recognizes the Twilight sepulcher as an actual sepulcher.
- Added another relevant line for vampire lairs
- Added another relevant line for player transformed into vampire lord while unmarried
- I removed lines complaining about dog smells when the player is transformed, but only in the cases where the line seems to speak generally about dislike of dogs, and as such, only lines that are clearly directed towards the player will be heard when transformed, and the ones discarded will be used for other purposes where dogs are more clearly involved. The aim is to make these lines seem more purpose driven and intelligent, and as such it's part of my effort to make lines feel less random.
- Added more awareness of dog smell or dislike in a few more relevant locations (Underforge, Markarth Stables, Meeko's Shack, Frostmoon Crag, werewolf lairs...) and when close to certain dogs (such as Vigilance and Meeko)
- She will respond in more ways in werewolf lairs
- Tweaked one line expressing suspicion towards your pickpocketing ability so it doesn't happen if you're already married
- She may call you now a Mad Alchemist if you're skilled at it and have crafted a ton of them.
- She will recognize the Soul Cairn (if she somehow ends up there), Apocrypha, and DB sanctuaries as scary places.
- She will recognize creepiness in more places
- She will wonder about how people could live in various inhospitable places
- Ensured she will not wonder why she is in a Temple of Mara if she is already married to you
- Added another possible line about her dislike of magic to Labyrinthian, Fellglow Keep, and Saarthal
- Snow Elf race as a possible player elven race M'rissi may comment on.
- She may express desire of catching an ancestral moth
- Simplified comment on her fang envy so she may say this if you're any kind of vampire, as well as an orc, khajiit or argonian
- M'rissi may comment that her dream issues are gone in any inn or player home at night, instead of only in Dawnstar's inn (yes, I understand the reasoning behind making that comment in Dawnstar, but if you ask me, I think it's only superficially related -- I, for one, would have like to hear her express joy at her PTSD-like nightmares being resolved in other less specific locations)
- Removed the married condition for some lines lacking any indication of jealosy
- Added missing male housecarls as targets for jealous lines when the line doesn't specify gender
- She will comment on other Troll-inhabited caves beyond Bleak Coast cave
- Added other werewolf companions for comments on them as "mutts"
- Other minor tweaks the relationship requirements of some things. Nothing major.
- Resolved other emotion inconsistencies (in my opinion), such as neutral emotion with very happy or lustful lines.
- Added other followers for some jealous lines (only female followers that you can't meet casually, such as Adelaisa and Illia -- technical reasons)
- Mrissi may wonder about the origins of some ruins that can't be easily recognized as Nordic or Dwemer
- Added a comment if summoned in the Thalmor Embassy with murderous intent
- Added awareness of more Dwarven ruins that are used by bandits
- Added other reasonable locations where she wonders why bandits chose that place as a base
- Simplified a falmer comment conditions so they may trigger in any falmer hive
- Added another place where M'rissi may wonder if Moon Sugar is available
- Lines hinting at attraction to you should not longer happen if she already agreed into a kinship with you, reluctantly (because she is in love) or not
- Modified a line clearly referencing your quest to visit the greybeards such that it's said in response to the quest (before you talk with them), and not randomly whenever you are in Ivarstead. This makes her MQ awareness a little more obvious.
- Mrissi will comment on the "haunted" ruins next to Ivarstead only if this mystery has not yet been resolved (i.e. quest is not completed yet)
- Wasps might bother her in other places you could find them, such as Eldergleam Sanctuary
- She might cough in very cold places
- She might complain of wetness when she's forced to swim outside, not just when it's raining
- Added line of dislike of elves in Northwatch Keep (Thalmor-infested area)
- Addded line about how it smells like beasts in the underforge
- Added some more awareness of fish-containing caves
- Added Morvunskar of a place she hates (too much magic)
- Added more awareness of very high places in the horizon.
- Added missing spider-infested area in a line referencing too much web
- Added other places recognized as gloomy
- Other minor tweaks to emotion values
- Minor line timing tweaks, mainly to make a some lines less repetitive.
Version 1.0.9
Repurposed a line about feeling surrounded by your mutt friends when you are transformed into a werewolf. The problem with this line is that it has no awareness of whether there are "mutts" around you, or your werewolf howl summons, so instead it would trigger randomly when transformed regardless. I decided to repurpose this comment so instead it triggers after you enter the Circle and you're in any of Jorrvaskr's cells. Thanks to darkdraconx for bringing this to my attention.
Version 1.0.8
Now this mod is a fuller dialog overhaul
- Text fixes: typos, grammar and unusual casing normalized.
- Overhauls the emotion associated with some lines, where it made sense.
- Tweaked the chances of some comments so they are more or less frequent
- Some comments on your magical abilities now trigger in response to magicka pool, and not only skill level
- Some bandit lines were appropriate for forsworn camps, and so they may trigger in those places
- Some comments about books were appropriate for the Bard's College, and thus they may trigger there
- Comments on undead may also trigger in vampire lairs
- Has extra negative comments about being in Thalmor controlled places.
- A comment on how she will protect you from danger was set to not trigger if she is kindred or married to you, which is a bit odd, so not it may trigger even if those states are reached.
- Additional comments on Blackreach
- Now has awareness of the player wielding a pickaxe (vanilla pickaxes only)
- Added more awareness of the player wearing "disturbing" armor such as Falmer Armor and the Ebony Mail
- Made her comments complaining about heavy armor a bit more flexible
- Fixed a few duplicated conditionals left by mistake.
- Fixed a few borked conditionals
- Removed a few redundant conditionals
- Added awareness of the comfortable nature of wearing clothes as well as light armor
- Line for scaled armor
- Awareness of wielding Dawnbreaker herself instead of only the player
- Improved awareness of clothing items
- Minor technical stuff that you won't notice or care about
- Made some comments on lack of fur be aware of your non-werewolf status, so they don't trigger when you're a very much furry werewolf
- Added appropriate comments for hagraven nests
- Added safeguard for a line referencing herself as M'rissi in case it triggers before knowning her own name via some other glitch or manual relationship level shift with console commands (shouldn't be possible otherwise if my info is correct, but I figured it does no harm to double check)
- Lines checking for echo, strange noises and other paranoid lines now trigger only in inside locations, where it makes sense, and not in the outdoors like in a outside bandit camp
- Tweaked or extended the in-game time in which some lines may trigger (such as comments referencing night darkness)
- She will be relieved dragons are absent in more places that make sense
- She will complain about web in more webby places
- She will get annoyed by Heimskr more often (as it should)
- She will recognize Windhelm is full of moody people
- She may try to Shout around Paarthunax
- She may get paranoid of thieving in other places other than Riften
- She is aware of cold in other places
- Mrissi will no longer comment people get nightmares every day if Vaermina's Skull of Corruption was destroyed
- Tweaked the chances of some lines to reduce repetitiveness
- Made a comment on your werewolf status about marking territory less frequent, and they should stop happening if your relationship with her is very positive (married and kinship too)
- Likewise for a comment about liking to chase cats, it will stop happening if your relationship is excellent
- M'rissi will no longer comment on the possibility of being infected by vampirism when you're already a vampire, but when you are actually infected by Sanguinare Vampiris (DisDamageHealthVampire or TrapDisDamageHealthVampire MGEF)
- I repurposed a comment on her neck aching randomly when you're a vampire so instead it has nothing to do with vampirism, but just a normal thing in life, which she may say every now and then when late at night and adventuring away from home. The comment is too generic to even understand that it has something to do with the player being a vampire.
- Ensured some mean vampire comments do not trigger if married. She learns to love you.
- A comment on otions you mix will, instead of triggering based on skill level, will trigger based on number of potions mixed so far while you use an alchemy table.
- Added skill checks on some comments triggering on knowing some spells
- She will only make a comment on ability to detect life with alteration magic if you actually know a spell (not a shout) that detects life (and not death)
- Added knowing Dragonhide as a possible trigger for her comment on your ability to make yourself hard as steel
- Repurposed a comment that triggers with high alteration skill level alluding at her fear of magic changing things in Nirn to instead trigger in high-magic zones
- Added safeguard to make sure that if she somehow ends up in the Soul Cairn with you during the quest to find Valerica, or accompanies you in the previous quest in Castle Volkihar's dungeons, she will only comment on it when that quest is actually running and you're in such areas.
- Added awareness of lights in Yngol Barrow
- Added Ancestor Glade as a place she would like to visit some other times
- Added a comment for Forgotten Valley
- Unticked "say once" for a comment previously tweaked to notice big mushrooms in Solstheim and Blackreach and added an appropriate delay in between chances of triggering them
- One of her comments referencing the wealth of the undead of Solstheim was oddly being triggered in Apocrypha and a couple of other dungeons (only one of which was a crypt). I changed that so it may trigger in any ruin which may contain undead in Solstheim (nordic ruins, vampire lairs...)
- Mrissi will recognize than Castle Volkihar is disturbing
- Generalized a line about dislike of mages so it triggers not just in Winterhold and a couple of places with mages, but with any location that is set to be a warlock lair (and Winterhold).
- She may comment about how she should be somewhere else while hanging around Thalmor-infested areas (yes, I talk about them as if they're pest infestations deliberately)
- Added a lighthouse where a tragedy occurred as a place that causes her fur to stand up and feel disturbed.
- M'rissi may comment something about seeing the ocean near a lighthouse
- Added cragslane cavern as a place Mrissi will recognize smells like wet dog. Also, fixed the broken conditionals that I had there making this line impossible to trigger. Whoops.
- Repurposed an obscure line about starting a cult that triggers when you get along with her and are at Forelhost at a particular stage in the quest so it instead may trigger in places of cult for daedric princes or Miraak.
- Added a safeguard to prevent M'rissi from commenting on the Hall of the Vigilants being destroyed if that event has not triggered yet (player must be level 10 at least, or the quest Dawnguard must have started at some point)
- M'rissi may foresee a place falling apart in a couple more places than before
- She may wonder why she feels hungry in other appropriate places
- Fixed a line complaining about possibily taking either Meeko or Vigilance as an animal companion to trigger only if you don't have any current animal followers. This is a suboptimal safeguard to avoid this comment if they are already following you.
- Mrissi hates more places that would reasonably smell like dogs
- M'rissi will recognize more inns with bards, which may trigger lines
- Lowered the chance of random humming and singing a little (15%->10% chance per ~20 in-game hours).
- Generally increased slightly the very low chances of her commenting on other followers that are following you (or are around you), but increased the time gap where that comment might trigger again.
- Added a safeguard to prevent M'rissi commenting on your "friend" Kharjo before he is your friend and available follower, i.e. before you recover his Moon Amulet
- Added similar safeguard for J'zargo
- Undid a goofy tweak I made that prevented M'rissi from commenting on J'zargo being unusual if your character is Khajiit. What the heck was I smoking? (I don't smoke, but I do roast myself)
- Added safeguard to prevent M'rissi to referring to Farkas, Aela, or Vilkas as your "mutt friends" until you actually become a member of the circle and if you're a werewolf.
- Added safeguard to prevent a suspicious (jealous x]) comment about other female Companions where she refers to them as your "friends" until you at least complete Proving Honor.
- Added Frea as a possible target of a jealous line, as there was no reason she would be missing (my policy was to add only marriable characters, but she already had other lines specifically tailored to Frea)
- Made a couple of marriage-only comments around Serana marriage-independent, since it's quite generic and doesn't necessarily reflect jealousy
- Same as above for some comments on your male housecarls
- Allowed a comment around Serana to trigger in any place instead of just a player home, since there was no indication this was relevant
- Reduced the chances per day to trigger the line about your confidence in your beauty from 20% to 10%.
- Added a comment about fangs when the player is Argonian, which was left out by mistake
- Removed needless condition checking if her relationship with you was positive to make a comment on crossbows, use of magic, equipping the ring of namira, or your reek of death
- Mrissi may joke about the attractiveness of some other scary or creepy places
- Mrissi may comment on the presence of skeevers on places known to have a skeever problem or to be filthy enough
- Added safeguard to allow a comment when near a cave that is identified as a cold cave but not a cave
- Added similar safeguards for similar comments
- Added draugr crypts for a comment on possibily finding riches inside
- Added vampire lairs as a target for comments on tomb raiding
- Fixed a comment near dwarven ruins hinting at her attraction to you which was triggering even if she hated your guts, so now you need to have a relationship higher than +6 at least (and not be married or in a kinship). Also, this comment was bugged in the original mod, leading it to trigger when you were married or in kinship, instead of when you two are neither.
- Added Argonian Vampires as an exception to the comment on her wondering in combat why a vampire enemy hisses (I had only added Khajiit vampires before), since Argonians naturally hiss
- Added reanimated bodies for a combat line expressing disgust
- Added chaurus and falmer to a combat line expressing disgust at being touched
- Added other race variants to similar combat comments that were missing from the conditions
- Fixed some lines hinting at her attraction to you happening even if she is already kin with you. Since this is a thing in other lines, it was probably left out by mistake and as such I fixed the issue.
- Fixed minor logic issues with relationship levels
- Removed lower bound relation point limit for her lines complaining about the player opening her inventory, so it happens even if she hates your guts
- When in a scary place, she may refuse to wait for you by saying "she didn't mean anything bad". I was expecting to see as a condition that she hates your guts, but there was no such condition which feels weird, so I added that. She will not say that unless she dislikes you intensely, and will say the other lines in similar situations.
Version 1.0.7
- M'rissi now correctly identifies Stormcloaks as Thalmor pawns without you having to be part of the Imperial Legion. However, she will not make this comment if you yourself are part of the terrible, terrible Stormcloaks
- Added a comment for burnt spriggans
- One of her comments in response to wolves and werewolves in combat should trigger now for all kinds of dogs, since she dislikes them in general
- Some dog comments also apply to death hounds, since they are vampire dogs after all
- A combat comment obviously meant for humanoid, intelligent creatures is no longer universal, so it should trigger for those cases
- Simplified some conditions on dialogues meant for all dragons
- M'rissi will understand fire and frost are painful even if her health is very high
- Tweaked dialog timings to prevent too much spam
- Tweaked valid in-game times for some comments
- Military comment will trigger in Castle Dour
- Gold comment will trigger in Markarth's treasury
- She may comment if she sees you mining (probably will not work with a mod that skips the animation)
- Added an appropriate comment for a cat if she's forced to swim
- She will be aware if her armaments are elven or falmer in nature
- She will be aware of her wearing other leather-based armors
- One of her comments on wearing clothes should trigger now for "high-end" clothes, and not just any clothing piece
- Comment on Frostmoon Crag. She can smell them
- Additional comments on Falmer Valley
- Added insect comment in spider den
- Added comment when your health is 40% or below
- Fixed comment in the original mod referring to the player as "her" even if the player chose to be a male character
- A couple of her harsh comments about your werewolf or vampire status won't happen if she's married to you anymore, because I think it's a bit out of character in that particular circumstance:
- If married, she won't call you an abomination or threaten you to scratch you if you smell her
- If married she won't say you smell like a corpse if you're a vampire.
- Fixed a comment on your alchemy skills hinting at her attraction to you possibly happening even if you're married, which is when it stops making sense. It can still happen if you're Kindred and your relationship status is high enough.
- Fixed a comment hinting at her attraction to you happening even if you're married. Rationale is the same as above.
- Comment on your potion making prowess may happen only after creating 70 potions or more
- Restricted a comment on your powers of Frost magic to only if you have 40 skill in Destruction and have relevant perks or advanced frost spells
- Same as above for Fire magic
- Same as above for Illusion magic
- She might have a reaction to her swimming. Cats don't like water you know.
- She comments on Nord origins in a few more places, like Windhelm
- She may comment on Castle Volkihar's dungeons
- Her keen nose might detect the presence of craziness in places other than Septimus' place.
- She knows there's bad magic at work in Labyrinthian
- She likes bards, and will be more aware of this in other places with bards. Sorry, Lurbuk.
- She will express her jealosy with more relevant people x]
- A few lines that depend on you being married to her no long have that requirement, as they had no connotation or any other thing that suggested that condition was relevant. So you'll get the opportunity to listen to it either way. Tip: try giving her Lusty Argonian Maid Vol 1.
- A few lines dependend on you not being kindred or married. However, there is nothing that would indicate this is necessary. For example, a line when close to a cave had this requirement, but I don't think this can be justified in any sense. Therefore, you will get to hear some of those even if married or kindred.
- She'll comment when close to other places besides caves.
- A few comments are no longer marriage-exclusive, because they were perfectly conceivable for a kinship relationship.
- Her line "ease off, what are you getting into" was set up to happen whenever your relationship was above -5. I didn't think this made much sense, so now it happens whenever your relationship level is below 6, but above -5, and she'll stop saying this if you treat her well enough.
- Tweaked the chances of some dialogue lines to happen slightly. Nothing major.
Version 1.0.6
-- Added a combat line for dragons
-- simplified conditions for vampire enemies
-- Added a combat line for deer and elk
-- Added a combat line for mammoths and boars
-- simplified conditions for lines targetting undead
-- allowed her to detect reanimated bodies as undead
-- Added a line for seekers, ash spawn, lurkers and durnehviir
-- added a line in Helgen
-- Added a line in Jorrvaskr
-- Added a line in blackreach
-- added a line for vampire lairs
-- made some of the comments on your summons/reanimations more general so it encompasses more different types of summons/reanimations as well as modded ones
-- Modified a line that is extremely unlikely to trigger (probable easter egg) so it triggers in a certain much more likely (yet appropriate) to happen situation
-- Made an easter egg line when entering conversation with her happen in a more mundane situation
Version 1.0.5
-- Added a line for vampire lairs
-- Added a line for the dwemmer ruin of Bthardamz
-- Added a line for Fellglow Keep
-- Added a line in bandit camps
-- Added a line for the ragged flagon and cistern
-- Fixed a couple of bugs in conditions governing comments on mining settlements
-- Added lines for all mining settlements
-- Loosened the conditions of a comment on Skyrim's cold to make them more likely to happen
-- Loosened the conditions of a comments about her dislike of spider webs so they don't require finishing her quest amicably
-- Added a couple of lines for Shor's Stone mine
-- Fixed a few lines not working due to incorrect conditionals
-- Made one comment on the player's choice of armor universal so it detects predefined enchanted armor in vanilla records
-- Made one comment on the weapon she wields universal so it detects predefined enchanted weaponry in vanilla records
-- Added a line for caves
-- Added a line for Craglane Cavern
-- Added a line when around Falkreath
-- Added a line for flame atronachs
-- Simplified conditions for summoned atronachs
-- Fixed small issue in the original mod that allowed her to make a comment referencing her own name before she actually learns her name
-- Added a comment for Harmugstahl and Cronvagr Cave
-- Added a comment for Saarthal
-- Simplified the conditions governing her lines about the player's vampirism
-- Tweaked a line about her attraction to you to respond to your current relationship points with her, and not with your speechcraft skill and marriage with her, as it makes much more sense that way.
-- Added a line when in werewolf beast form
-- Tweaked a line about her sleeping to trigger when in a player home in the evening, as it makes more sense in that situation, and not just in any place of the world.
-- Tweaked several lines to respond to abilities the player possesses (perks, spells..) or what they are doing instead of simply checking what your skill level is.
-- Added a line for Honnibrew Meadery
-- Added a line for Apocrypha and Soul Cairn
-- Added line for Blackreach
-- Added a line for Chillwind Depths
-- Added a line in Argonian Assemblage
-- Added a line in Thalmor Embassy
-- Added a line for dwemer ruins
-- Added a line for Geirmund's Hall, Illinalta's Deep, Brood Cavern, Purewater Run, and Headwaters of Hardstrad
-- Made a couple of her lines to trigger gender neutrally, as there was no reason it had to be restricted to one gender
Version 1.0.4
-- Fixed a few mistakes in previous version.
-- Added lines for when she's in Solitude's Docks
-- Added a line when using a Flame Cloak
-- Reworked a line about Frost Magic to trigger to something more meaningful instead of simply Destruction skill.
-- Reworked a line to trigger in response to a spell you know instead of simply your skill level
-- Reworked a line to trigger in response to armor spells, instead of your alteration skill
-- Reworked a line to respond to what you do instead of what your skill is
-- Tweaked a line about companions to trigger when she's actually around Jorrvaskr, as it makes more sense that way
-- Removed unnecessary conditions from some line, making them more likely to happen.
-- Added a line for Windhelm and another for Markarth
-- Added a line for Karthwasten and Shor's Stone
-- Added a line for one particular Dwemer Ruin
-- Added a line for High Hrothgar and the Throat of the World
-- Added a line for Windhelm's Hall of the Dead
-- Added a line for Kilkreath
-- Added few lines for Karthwasten, Shor's Stone, Soljund's Sinkhole, Stonehills and Darkwater Crossing
Version 1.0.3
-- Added a line for Frostmoon Crag (Solstheim).
-- Added a line for Windhelm
-- Added a line for Windhelm's Hall of the Dead
-- Added a line to trigger if you're a murderer
-- Added a line for Meeko's Shack
-- Added a line for Conjuration skill
-- Added a line when around Septimus' place
-- Added a line in Dwemer ruins
-- Added line for Fellglow Keep
-- Added line for vampire lairs
-- Added a line for Hide armor
-- Added lines for Studded, Dragonplate and Scaled armor
-- Added lines when near Riften's fishery
-- Added awareness to knowing the Magelight spell
-- Added a line in Markarth's Abandoned House
-- Added a line for the Thalmor Embassy if you summon her during the Main Quest
-- Added a line in Forgotten's Vale Auriel Temple
-- Added a romance line to trigger in more appropriate conditions
-- Added lines for having the perks Deep Freeze or Augmented Frost
-- Simplified some conditions governing her lines
-- Added missing condition in a line that triggers when bumping into her
-- Lowered slightly the skill requirements for some lines to trigger
-- Fixed bug that prevented her from detecting Durnehviir
-- Made her comment on your undead-raising abilities more accurate
-- M'rissi is now aware of enchanted versions of armors, and not just the unenchanted versions.
-- Fixed a few lines commenting on your magic that were triggering erroneously when wielding enchanted weapons
-- Tweaked a line about sorcery to trigger universally, and not with just some spells
-- Made one of her comments on active cloaks more universal, affecting other things such as Dark Elf vanilla flame cloak
-- Tweaked some lines commenting on your magical skills to be a bit more situation-aware
-- Modified the timing of some lines so they are time-aware and thus more intelligent
-- Modified some lines so they trigger dynamically depending on what the player is doing and not on their skill level
-- Modified some lines so they trigger depending on the player's actions in the playthrough as opposed to his/her skill level. This will make the lines trigger more often as well.
-- Modified some lines about magic so they trigger more intelligently depending on your actual abilities and not your skill level
-- Corrected a line comparing magic and archery so it checks for those skills and not one handed and two handed
-- Simplified her conditions on comments about her dislike for necromancy so they trigger for any spell that creates or reanimates undead, including mod-added spells. So for example mods like Apocalypse which add (I think) summoned undead, will be detected by M'rissi, as long as they are properly tagged.
-- Removed an unnecessary condition on a line that was best suited for something else
-- Added a line for wielding two-handed weapons for both herself and the player
-- Fixed and issue that would make her comment on your frost magic without having frost magic ready
-- Her line about Heimskr should now trigger when she's actually near him, and not just anywhere in Whiterun.
-- Another line for spriggan groves
-- Integrated my Vampirism Fix entirely in this mod.
-- Added a line for wielding glass weapons
Version 1.0.2
Fixed a couple of wrong conditions and filled missing conditions on some lines. Thanks to Inempha for pointing it out.
Added a line for Jorrvaskr.
Added a line commenting on your Fire or Frost Resist.
Version 1.0.1
Huge update. This is not an exhaustive list.
-- Added a few reactions to dogs that I missed
-- Added a couple reaction to bears and werebears
-- Added a reaction to horkers
-- Added reactions to bonemen, mistmen and wrathmen
-- Added another reaction to dremora
-- Added another reaction to Ash Spawn
-- Added a couple of reactions to Durnehviir
-- Fixed a line that could taunt high elves without being elves. Also included high elf vampires.
-- Fixed a line that wouldn't trigger in dwemer ruins because of wrong conditionals
-- Fixed a line about your skill with bows which would trigger regardless of your skills because of broken conditionals
-- Simplified conditions for frost and fire effects, so she reacts to more things that do frost or fire damage to her
-- Added a new situation for a line about getting into fights
-- Added new situations and people for her jealous lines >:]
-- Added a new line for dwemer ruins
-- Added new lines for giants, falmer, and hagraven
-- Added a new line for Dawnstar
-- Added a new line for Markarth
-- Added more lines for vampire lords
-- Added a new line for vampire lairs, warlock lairs, and draugr crypts
-- Added new lines for cemetaries and halls of the dead
-- Added a new line for Castle Volkihar and dark brotherhood sanctuaries
-- Added an extra check to make sure her dwemer lines happen on dwemer ruins
-- Added a reaction to the player wearing falmer armor or savior's hide
-- Added a reaction to the player wearing bonemold armor
-- Added a reaction to wearing thalmor robes
-- Added a reaction to elven bow given in the Dark Brotherhood questline
-- Added reaction to wearing bandit armor
-- Added a line for the meaderies
-- Added a line in Thalmor Headquarters
-- Added a line in Kikreath Ruins
-- Added a line in Ivarstead
-- Added a line for when the player is wielding frost magic
-- Added line for player argonians
-- Added line for Vigilance
-- More lines for werewolves and vampire lords
-- Restored a line that would trigger only under very specific conditions unlikely to ever happen. Probably an easter egg, but it fit other situation, so now you may hear it if you are transformed into a werewolf or vampire lord.
-- Added new lines in Ancestor Glade and the Forgotten Vale
-- More reactions to Stahlrim armor
-- Added new lines for locations marked as werewolf and werebear dens
-- She'll complain about cold in more places
-- More reactions to other types of dungeons
-- Loosened slightly the skill requirements to trigger some lines, making them more likely to trigger, but still maintaining their relevance
-- Fixed an issue where one of her lines would trigger only when you have exactly one of a particular item, which doesn't make sense. Now it should trigger correctly when you have several of those items.
TLDR: M'rissi will deliver more lines and respond more intelligently to a greater variety of stuff in a coherent way. Try it if you like M'rissi.
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This mod is essentially a light dialog overhaul for M'rissi, with an emphasis in making her M'rissi much more aware and "smart" in terms of how she uses her dialog pool -- and as a result she will be more responsive. As of the current version, it only repurposes existing lines, there are no new records added.
She will mention and be aware of many other various creatures, places and some events in Skyrim that weren't accounted for originally, such as race variants. Here's a condensed, NON-EXHAUSTIVE list of changes:
1. Creature/Race/Combat awareness
Every Dwemer construct, including The Forgemaster.
Every vanilla summon, including thralls, and their potent versions. Also any undead summon or reanimated body, which will include also mod-added undead summons, as long as they are tagged correctly. This even includes Sovngarde heroes, for example.
All undead, including special cases such as Dragon Priests in Solstheim.
Every type of Skeever, including Venomfang Skeevers will be acknowledged.
Other variants of animals, like the Forgotten Vale versions of deer and sabre cats.
All dogs, including vampire dogs and Dawnguard dogs. Her distaste for dogs will shine here.
Will react to Durnehviir being summoned, and much like Odahviing, she may become excited a dragon is on her side.
Deeper awareness of vampires, including vampires that don't belong to a vampire race, vampire lords, and the fact that the player is the vampire version of a race (no longer will she forget that a Nord Vampire is a Nord -- common problem in followers). Vampire Lord players will get more lines as well.
Werewolves and werebears, as well as places that may involve lycanthropy.
Various fauna in Solstheim such as boars will be acknowledged in combat, as well as Hermaeus Mora's monstrosities.
When fighting NPCs, she will be aware of their race, regardless of whether they are infected with vampirism or not. A argonian is an argonian, regardless of vampiric status.
Other combat lines will be a bit more intelligent. For example, after the enlightenment provided by this mod, when she screams "cut the tail off", she will take other into account other creatures that were blessed by Kynareth with a tail.
And many other cases of creatures and combat lines.
2. Awareness of magic
She'll be aware of magical cloaks on the player, or alteration spells, the player's knowledge and skill in them (and other spells), as well as knowledge of shouts, and will express very candidly how little she trusts it
She'll be aware of the player wielding various destruction spells
There is a higher emphasis on spell knowledge as opposed to skill level, since that reflects actual knowledge more appropriately for her lines.
She will recognize high-magic areas very freely, and will very candidly speak about how disgusted or scared she is about it.
Skill levels were tweaked so some lines are also heard without being very high level.
3. Awareness of places
She will have a bit more awareness of Skyrim's small settlements.
She will have more lines of just about every type of place in Skyrim.
She will express dislike, like, and fear about many more places than before in a coherent way.
She will recognize about any kind of dungeon, with various mechanisms in place to ensure none are missed.
She will recognize very scary places, including places with Thalmor activity, and respond appropriately.
She will recognize odd places for bandit camps, special dungeons, docks, places with fish, halls of the dead, inns, libraries, places that smell like dogs, places with lots of mushrooms, places that may contain skeevers, places that may contain an evil presence, creepy places where a tragedy might have occurred, and many more with such specific places or situations.
She will recognize in some ways Khajiit caravans.
4. Self-awareness/NPC awareness/Player awareness
Deeper awareness of what armor she (or the player) is wearing, including what type of armor it is, based on weight, materials, appearance, and variety. She will voice like and dislike for a greater variety of armors, including daedric artifacts.
Deeper awareness of what weapon or tool she (or the player) is wielding, including what type of weapon it is, based on weight, materials, appearance, and variety.
M'rissi will now be able to identify vanilla pre-enchanted armors and weapons, instead of only detecting the base unenchanted items.
She will have more lines in response to player health and will respond with more awareness to it. For example, she will correctly identify you as sick with Sanguinare Vampiris.
She will more candidly talk about her joy after the resolution of her nightmare quest, and not just in one particular inn in Skyrim.
She will recognize more accurately how wet or cold she is.
She will recognize in various ways your own stats, such your magicka level, how many potions or ingredients you have consumed, as well as your resistance to the elements.
She will complain more often about Heismkr, and in a more "smart" way based on whether she is close to Heimsk or not. I mean, obviously.
She will not try to shout around the greybeards unless she knows the Dragonborn is the Dragonborn. No longer will she have glimpses into the future!
She will respond to players actions more often, such as mining and crafting, instead of to just skill levels of the player, making her comments feel smarter or less random.
5. Romance/Friendship/Quest
Various lines that were marriage-only or kinship-only have been unbound, where it makes sense, so they can be heard elsewhere. As well as lines that were bound to non-marriage or non-kinship, only where it made sense.
Lines that hinted at attraction no longer happen if already married or in kinship, since that's when it stops making sense.
Jealousy lines were expanded significantly so that all housecarls are accounted for, and other followers.
A few of the mean comments referring to her dislike of vampires and werewolves will fade if the player is married to her, to signify a higher regard for the player.
Some lines were adjusted such that they respond in a more precise way to how well and badly you have treated her so far.
6. Skyrim Quest awareness
M'rissi is not very heavy in quest awareness, much of her dialog revolves around place awareness. However:
She will take into account the status of Vaermina's quest in order to decide whether to comment on nightmares.
She will take into account the status of Dragon Rising before commenting on dragon attacks.
She will take into account other minor quests to decide whether some lines are allowed or not, such as the spider infestation in Shor's Stone.
She will take into account the status of the quest to find Valerica.
She will take into account whether the haunted ruins problem in Ivarstead is resolved or not
She will properly take into account whether the Hall of the Vigilants is actually destroyed before commenting on the carnage.
Some comments on some followers will respond to their quests being completed or not (eg. Kharjo)
7. Misc (a.k.a. I can't think of a better category)
Some lines that were almost impossible to trigger were repurposed for situations where they fits, including a line for werewolves, where she wonders if you'll rule them one day!
The skill requirements for many lines were tweaked to see them earlier or later, as well as modified so that they respond to actions of the player, such as brewing potions and using an anvil or forge, instead of just having a level of skill in the correspondent ability.
Emotion values and nature of many, many lines were tweaked for a more natural flow.
Bugged lines that made them impossible to trigger or unlikely were fixed or tweaked.
Chains of conditions were for the most part simplified, and irrelevant ones removed, so the engine is less taxed when processing them.
A couple of dialog bugs based on player race and gender were also fixed
The timing and the chances of many, many lines were tweaked so their frequency is adjusted to a more balanced flow.
Some comments were repurposed because they were responding to things in a way that felt quite random or not intentional enough. For example, she has a line complaining about neck aches if you're a vampire ("Her neck aches"). Yeah, vampires bite necks and it almost sounds like there is an underlying assumption that you suck her blood. But don't underestimate the reality of torticolis!
And other stuff.
About compatibility: It will be compatible with anything that doesn't affect her dialog. There is also a small edit to her exotic armor involved in a quest, so if you're using a mod that modifies those armors, it might require some patching. It is compatible with my other M'rissi mods, although the vampirism fix is irrelevant with this mod, and the other ones should be preferably loaded after this one.