Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Simple Needs - A Minimal Survival MOD - Chinese Translation
Changelogs
Version 0.4.2.6
- added missing reset to no effect hours on chargen/tutorial/jail
- added checks for mq101 stage 310(barret gives watch) to only start the mod after
- added checks for any of the previously applied checks on quest init to postbone any calculation until the player has proper access to all menus etc.(aka mq101 stage 310)
- the quest init and load game states will now check if any of the following is not true: locked location, in chargen, player jailed, stage 310 mq101 done...if the criterias aren't met, the initialization is moved to the timer event...this should make a new game start even more solid
Version 0.4.2.2
- fixed watch icons no longer working
- added hostile effect to reminder for visual and sound feedback when affected by needs
- add a chargen check to pause the effect while inside the character creation menu
- add a jail check to pause the effect while inside the jail
- reconfigured the default values to fit a time scale of 2/6(see confg menu)...reconfigure if needed
- the config menu should now be added correctly after the initial tutorial on new start game
- the config menu should be auto added after 60 seconds on a running savegame if not chargen or jail or tutorial
- restored the default well rested effect...i've seen no reason why to remove it
- changed the name of sleep buff to "Slept Well"
- removed the unnecessary player alias reference on main quest
- packed everything into proper .ba2 archive
- add default note to all settings
Version 0.4.1.2
Canceled packing files into BA2 because some strings became "LOOKUP FAILED!"
Version 0.4.1.1
Applied HUD fix by CrEaToXx. (backport of 0.4.2.2)
Fixed a mistake where recovery was not performed after categorizing via dialog when eating unknown food.
Added VecteraWorldSpaceLocation [LCTN:00005748] as an excluded location for needs calculation.
Non-ESM files were packed into BA2.
Version 0.4.1
Replaced status display "Full Stomach" and "Hydrated" with "Well Fed" and "Well Hydrated". (Suggested by Dadditude)
Version 0.4
Localization flag was set in esm. Even in environments where xTranslator cannot be used, you can localize by overwriting the strings file. English and Japanese are included by default.
Version 0.3.6
Reverted the method of disabling "Well Rested" to the previous style for safety. (blank name/desc/msg + 1sec + 1.0x) It seems that perks granted by magic effects cannot be removed without using that effect.
Version 0.3.3
Fixed a mistake where vanilla "Well Rested" was being applied. This fix will take effect from your next sleep.
Fixed an error in the calculation formula for recovery amount during sleep.
Version 0.3.2
The formula for calculating environmental stress has been revised and made slightly easier.
Added environmental stress toggle to settings.
Version 0.3.1
Added Vectera Mine to excluded locations. This should prevent players from starving to death during the new game intro.
Added environmental stress as a new system. (Suggested by CrEaToXx) Up to 25% easier on terrestrial planets and up to 75% harder in extreme environments.
Changed global function call target to spell instead of chem. Chems should no longer be added to the inventory when hotkeys are executed.
Version 0.3
Added a setting to display a notification when recovering.
Added global functions callable via console/hotkeys. CCR tomls are published in optional files.
Increase in desire value during wait/sleep has been freezed as accurate calculation is not possible at this time. I'll bring it back in the future if a technique to accurately detect the length of a day emerges.
The calculation method for desire value has been simplified to match the player's perceived time.
Version 0.2.5
Fixed to use UT while in planetary orbit regardless of the length of the planet's day.
Version 0.2.4
Fixed an issue where the value could drop suddenly when traveling between planets with different day lengths.
Version 0.2.3
Hotfix for death over time issue when jailed. Duct tape until I can catch OnStoryServedTime() correctly.
Version 0.2.2
Fixed a potential bug that could occur on planets with infinite day length, such as in outer space.
The amount of sleep required per day has been revised downward from 1.92 hours to 4 hours.
Version 0.2.1
Fixed a mistake where the execution timing of Math.Abs() was wrong.
Version 0.2
Fixed an issue where sleep effects would be reversed on planets with reverse rotation such as Venus.
Added HUD alert level setting. (Suggested by Calzien)
FormList now allows you to add foods that can cure both hunger and thirst.
Version 0.1.3
Added "Food efficiency" setting to config chem
Version 0.1.2
Added "NEED -" prefix to status effects and sorted them.
Version 0.1.1
Improved compatibility with Recycle Scum
Changed "Moisture" to "Hydration" (Suggested by 40PercentEmptySpace)
Version 0.1
Initial upload
Overview Maybe Someone will also provide Simple Bathing and Simple Excretion mod.
An update has been forwarded in the "Update" section. Notice this is experimental and tailored to low timescales for the moment. I'm just chiming in as long as @Tondabayashi is busy doing his other work. Make sure to read the sticky notes in comment section. Regards CrEaToXx.
Features
Buff/debuff strength, length, possibility of death, etc. can be set using chem (crafted on an industrial workbench)
Good food gives you great satisfaction, and simple food gives you small satisfaction
Drowsiness increases or decreases depending on the type of drink
No addiction changes
No hazard changes
Compatible with food from other mods (Insert entry into FormList with Papyrus or determine effectiveness in a dialog when eaten)
Minimize vanilla record overwriting
Environmental Stress Desire increases faster on planets with high gravity or extreme temperatures. Conversely, on planets with low gravity and comfortable temperatures, desire values rise more slowly.
Spoiler:
Show
0.500000x : New Homestead (Indoor) / Titan, Saturn, Sol 0.500000x : Cydonia (Indoor) / Mars, Sol 0.574621x : Cydonia (Outdoor) / Mars, Sol 0.671954x : The Eleos Retreat / Ixyll II, Ixyll 0.724679x : New Atlantis / Jemison, Alpha Centauri 0.763142x : ECS Constant / Orbiting Porrima II, Porrima 0.775178x : The UC Vigilance / Orbiting Phobos, Mars, Sol 0.798809x : Gagarin Landing / Gagarin, Alpha Centauri 0.827467x : The Den / Orbiting Chthonia, Wolf 0.872497x : Osaka / Earth, Sol 0.894552x : Paradiso / Porrima II, Porrima 0.970656x : Neon / Volii Alpha, Volii 1.034523x : Akila City / Akila, Cheyenne 1.187211x : The Red Mile (Indoor) / Porrima III, Porrima 1.212874x : New Homestead (Outdoor) / Titan, Saturn, Sol 1.308846x : The Red Mile (Outdoor) / Porrima III, Porrima
Recommended Mods Baka Achievement Enabler (SFSE) They won't let me unlock the achievement because I fixed the bug? Is this a joke? Plugins.txt Enabler You have already installed more than 10 ESMs, right? Dilated Timescale You don't need to install this if you don't mind getting thirsty 15 times faster than real world. By the way, Simple Needs uses universal time, not local time. No matter which planet you go to, there is no difference in your experience. Recycle Scum - Loot Organs If you have the “Cannibal” trait, you can only satisfy your hunger with human flesh. I recommend allocating skill points to Zoology and Gastronomy first.