It's been a long time coming, but developer Turn 10 has finally rounded the bend to deliver its vision for next-gen racing on Xbox Series X and S - yep, Forza Motorsport is here. We've been waiting for this one since 2017's Forza Motorsport 7 brought gorgeous 4K / 60FPS racing to Xbox One X, but the question is, does the new title live up to expectations? And just how different is it from the Xbox One era of Forza? Let's dive in.
On loading up Forza Motorsport, you're dropped into a few introductory races and what immediately stands out is the audio upgrade. If you have a decent speaker setup you'll be blasted into kingdom come when you first hear an engine roar in this game - it's that good. You'll notice every engine blip, every exhaust pop, and every tarmac zip & crackle as you belt around your first few laps here. The sound design in Forza Motorsport is absolutely incredible and for our money has now become the benchmark for console racing.
The visual presentation is top notch as well. We opted for the 'Performance RT' mode throughout most of our review time, and this option strikes a lovely balance between good performance and next-gen rendering techniques. It might not immediately look like a generational leap from FM7, but the more you play the more it impresses. The new lighting model is so much more authentic than past titles, and the ray tracing features make the whole game look more realistic and less 'plastic' or 'gamey'. It's hard to describe, but once you've put a bunch of hours into Forza Motorsport you'll know what we mean - this is a gorgeous video game throughout.
Once Forza is done slapping your eyes and ears with its introductory riot, you're quickly thrown into the game's career mode - mostly based around the much-touted 'Builders Cup'. It's here where the meat of your single player experience lies, and it's a bit of a mixed bag all told.
The good news here is that the campaign does a decent job at showcasing the huge range of vehicles on offer in Forza Motorsport, and it really does feel like you progress from familiar hot hatches to speedy supercars at a steady enough rate - as has been spoken about a lot in the run up to launch. Later events that feature higher-end rides are gated off from the get-go, so you'll have to earn your right to drive the very best cars in the business. It's all very steady, assured, composed - and if you've been looking for a Forza career mode that slowly ramps up, as opposed to Horizon's bombastic here's-everything-all-at-once approach, we think you'll get on with this one quite nicely.
However, the Builders Cup and its accompanying events aren't without fault. While the whole experience feels like you truly earn your way over a satisfying career, it's all a bit vanilla in its execution. You have a fairly standard list of events and tournaments to tackle, and there's not much in the way of variety - at least at launch. We hate to start comparing to Gran Turismo this early, but, the sheer breadth of content packed into the likes of GT7 is impressive, and Forza Motorsport never really gets close in its current state. There's nothing to match GT's licenses, music races, café collections, used car dealers, 'scapes' and all the rest of it. Heck, there isn't even an auction house in this iteration of Forza.
And we don't just namedrop those GT features for the sake of comparison, they truly add variety and longevity to a genre that can feel a bit one-note at times - something Forza Motorsport struggles to avoid. The way that FM presents its career mode makes us think that it'll probably be built out with a lot more events after launch — which is fine as long as they're free — but we can only judge what's in front of us. The practice sessions that take place between event races do little to add any meaningful variety to proceedings, and we'd have liked Forza Motorsport to deliver a bit more with its career mode on day one.
This lack of variety extends to the track selection in Forza as well. While we have no issue with the number of unique track locations at launch — 20 is just fine for us — the actual variation on offer with the tracks themselves is lacking. A handful of these look and feel very similar to drive around, and we're missing real-life staples like Nordschleife, Monza, Yas Marina and more. Similarly, recent fictional series staples like Bernese Alps, Rio and Dubai are missing - adding to the feeling that Forza Motorsport is lacking in a bit of its own unique flavour. Some of these tracks have already been named as DLC drops, so they're coming, but they're not here on day one and that's a bit of a shame.
Where Turn 10 has got things right is in its car selection. The new Forza Motorsport contains more than 500 cars right from the off, and there's pretty much everything you'd want in here. We've crashed around tight circuits in hot hatches, put pedal to the metal in real racing cars along Le Mans' famous Mulsanne Straight, and pretty much everything in between. Sure, plenty of these cars have featured in past Forza titles, but given the extensive nature of the series you can't really mark the team down for that - and we have zero complaints about the day one car selection.
If you want to get stuck into that car roster as quickly as possible, the game's 'Free Play' feature is where to go. This arcade-style mode lets you jump into any vehicle on any track right away, with plenty of rules and regulations to tweak to your heart's content. We've dipped in here a few times to try out some of the fastest cars in the game, and that's a lot of fun in its own right. Career mode will no-doubt gobble up most of your attention at the start, but don't skip over this one - especially if you want to experience a true sense of speed from some of the more powerful rides in Forza Motorsport.
Now, let's talk multiplayer for a moment here. We dove into one of the organised multiplayer sessions put on by Turn 10 during our review period, working our way through a selection of Qualifier events to earn an overall driver rating. The dev team is very much trying to promote clean racing in Forza Motorsport multiplayer, and as you'd probably guess, it all comes down to the folks you're playing with at any given time.
We had some fantastic races where every driver stuck to the racing line as closely as possible to deliver fast but respectable wheel-to-wheel racing, and we also took part in some absolutely chaotic rounds - even resulting in being belted into the tyre wall on the very first corner at one stage. While Turn 10's new rating system should weed out any bad eggs from future races, that's all based on how things progress, and your mileage may vary on day one - just keep that in mind. Even with a limited & mixed experience here, multiplayer was really good fun and we could see ourselves giving it plenty of attention if the rating system works its magic over time.
All of Forza Motorsport's fresh modes, cars and tracks are backed up by a new physics system - one that Turn 10 has worked on for years as the series took a well-earned break. The changes here feel subtle overall but we can confidently say that out on the track, this is the best-feeling Forza game to date. You seem much more connected to the road in this new title, and generally speaking, the nuances tucked into each car's handling characteristics are better defined than ever before. We will say that we've only played with a controller so far, and are curious to hear what wheel users think of Turn 10's latest effort when it's unleashed into the wild.
Conclusion
Forza Motorsport feels like a game that's set up for the future. The technical underpinnings on show in Turn 10's Xbox Series X|S debut are remarkable, and this sort of solid foundation is always a good start. While there's still hours and hours of fun to be had with what is here, genre fans will quickly be reminded of what's missing - making the new FM feel like a launch pad for what's to come rather than a complete experience at launch. When Turn 10 gets around to adding more unique career events, tracks and bonus features, this could become one of the very best sim racers ever to grace Xbox. For now, it's a brilliant effort that doesn't quite finish in first place.
Comments 58
Yikes. Not what I was expecting.
Thanks for this guys. Im looking forward to jumping into this and checking whats delivered myself.
All sounds incredible as expected! Can't wait to see how it evolves over time. Thanks for the great review!
@TheGrizMan Yikes? It seems like a really great game that will get even better over time.
Seriously, are we in a world where an 8, and where some of the negatives will improve over time, is worthy of a "yikes"?
Very happy to hear this! Seems like it plays extremely well. Obviously I wish the game had more tracks at launch, but it's not a big deal for me. Really looking forward to this!
Damn, this seems to be exactly what I was hoping it wouldn’t be. The big problem I have with GT7 is its ridiculously short single player mode and now that one looks good compared to FM?
So disappointed. I bought a Series X next to my PS5 for Starfield (that one did deliver, luckily) but had FM in the back of my mind all the time. Now I’ll probably have to re-buy GT7, since I hear it has gotten better over the year content wise.
@Lightning720 An 8 wouldn’t be worth a “yikes”, but as so often on this website the text and score don’t seem to match at all.
@Darude84 exactly.
Not my cup of tea FM but I’ve watched a video or 2 and read the review. Something seems ‘off’ about it graphically to me.
The impression I'm getting from this is a similar situation to Halo Infinite which is a shame.
Was going to give this a crack for the career mode but looks like this will be yet another Gamepass game I'll be skipping.
@Darude84 I get a feeling a lot of people just skip the actual review and just look at the score.
The problem with gamepass being the main focus games are being releases that are unfinished starfield wasn't ready for release at all and this game needs more content it's because if gamepass this is happening look at halo infinite as well Microsoft must be the worst 1st party studio going
Well, I'll be trying it out, that's for sure. I logged an insane number of hours in GT7 and would love a healthy alternative, a fresh take if you will.
Also, I've been patient with GT7 updates (which in all fairness has become an excellent and content-filled game eventually) so I'll give FM time to grow too. As long as the fundamentals are good, it'll be ok.
I hope they can find a way to add post-launch (free) tracks to the career mode, much like GT7 added new cafe menus.
The review fully read like an 8. But disappointed in the career mode. As I have little interest in online
Still I’ll be booting it up
It’s getting generally good reviews, as expected, but there’s a running theme that it’s a bit light on good content. They said it’s a full priced release not a live service but all the reviews seem to suggest otherwise and we’ll have to wait longer for the game to be filled out with interesting things to do.
GT7 is feature rich now? I thought its campaign was lacklustre compared to its own better previous entries, with the Cafe being no more than window dressing to cover up a lack of single player content and the awful way it handles how you can or usually can't buy cars.
Sadly it seems to be the way for modern racing games, I guess this is yet another that's probably best played in a year or two when it's actually finished. I'll still give it a go now whilst I still have Gamepass as the core racing does seem to be good
It’s a shame that the GT7 comparison got thrown in to essentially say that GT7 is a better experience overall. Sort of feels like some corners were cut on this one to get it out the door rather than to let it become the best game it could be at launch. I’ll try it before my Gamepass sub lapses.
@carlos82 it’s not that GT7 is feature rich (for me) but I think it looks feature rich compared to FM … I’ve read a few reviews and all seem to spot similar
@themightyant Exactly this. 8/10 games are fine, they are just not the game changing mega games that will move the genre forward. Given that this one still has room to grow, it can still easily become that type of title and be the preeminent circuit racer.
I know I'll get a good race out of this, I'm a little concerned that the GAS upgrade grind will make me turn away, but I've got a lot of patience so if it grips me maybe I'll persevere!
@Titntin to be fair to Turn 10 anytime a long running series moves to a new engine it usually drops some features which have to be added again over time. It took many years, across several games, for all those features to be added in the first place. But that doesn’t mean it isn’t disappointing as a player.
@themightyant Absolutely true mate. Except the split screen racing that was previously always available in this series - it looks like Series S means that feature will not come back. I just hope they rethink the upgrade path for your cars. There's no point in having 500 cars to own if it takes you 6 months to upgrade one fully!
If your going to mention Gran Turismo, then maybe you should also mention the Microtransactions that were 'Not' in the reviwers copy of the game, But were included on release of the game resulting in the game getting higher scores than it should of got.
@BBB Thanks for that info mate, that's really heartening to hear and I'd have no issue with that level of grind at all, that seems pretty reasonable! I'll just have to wait and see
@Sifi in the interest of being fair, as I think this story is greatly exaggerated online, there is not a single car or a track hidden behind microtransactions or DLC-s in GT7. Which I believe is not the plan for FM. Microtransactions are there to get in-game credit faster, which is totally not needed as through natural progression one can get any car they wish for in up to a few hours (or as little as 15 mins, depending on the price of a car ofc).
Again, fan of both games, but keeping it straight. No need for unwarranted bashing.
@Cikajovazmaj Absolutely spot on there. The microtransactions in GT7 are that insignificant that I forget they're even there until someone brings up the review comment. If a game must have microtransactions then it's definitely the way to do them.
@Cikajovazmaj How is the single player content for GT7 nowadays? I sold it about a month after release. After I was finished with the licenses and menus there didn’t seem to be a lot left to do for someone who’s not interested in multiplayer. Has this gotten better?
@BBB Please let us know your first verdict, since this is a very valid point
@Darude84 hard to say honestly, as I progressed slowly while it was changing. There are way more menus and cars to unlock (I believe 7 base menus, all extra menus, and 3-4 cars per month). I'm mostly spending my time in weekly lap time challenges (which there are 4 now, and they get to be fun) and licences (competing with friends scores, and times have been rebooted after they improved physics, your old medals stay but you can see new more aggressive targets).
Outside of that I play with friends or online.
I'm basically just waiting for FM to change status quo
@Cikajovazmaj Thanks! I'll check out FM out first since I already have GP anyway and if it doesn't really deliver I know now GT7 is worth checking out again.
For me, it read like a 4/10. I like Forza Motorsport games, but I have an issue with them.
They're not Motorsport games. No quali sessions? No flag system/safety cars? The review doesn't mention pit stops, tyre wear or fuel usage in this version. These are staples of Motorsport & from what I've read, I'll stay on 7 and skip this.
All I got from the review is sounds good, looks good. Nothing about gameplay.
Reviews seem good but with this and Starfield Xbox still doesn’t get that shinning example of pure in house studio AAA genius that the other two mange sometimes.
Very near at times but not there yet.
Will be interesting to see how Spider man 2 and Mario Wonder shape up next week.
Was expecting this one to be the 90 plus on meta that I never expected Starfield to be....
I don't really do racing games anyway but I was hoping the career might have something to keep me abit more engaged to stick with this one longer....doesn't sound like it though
@BBB All the searches (never really watched YT) I've done haven't really mentioned any of those points that concern me.
The fact you mentioned a qualy is good because this was absent in 4-5-7. All I knew about that was being able to buy your way up the grid.
I like the idea of setting your fuel level too, hope you can adjust the air/fuel mix like GT Sport.
I'll give it this a go at some point, but thank you for pointing those things out.
@BBB Thanks for the update dude. That sounds fine to me!
8 is still a great score and judging by the rest of the review, it seems like the problem is the content, which will be fixed over the next couple of months as they add new maps, cars, and events to go along with them.
But yeah… I hate how so many games these days adopt this live-service approach. This feels like a weird mix between a AAA game and a live service game. I’m super looking forward to it, regardless. I love me some Forza MotorSport.
That said, I still HATE the always online requirement, even for the single-player campaign mode. GT Sport servers are going down and since saving is tied to the servers in GT Sport, that game essentially become a demo. I’m worried this’ll suffer a similar fate once the next MotorSport title gets announced.
I don't want to be cynical about this. But might we see future additional content as paid DLC not included in GP?
Good reviews, but then again GT7 got a ton of good reviews before it launched, and I think we all know how that went over with fans.
I wish Xbox would take the f1 series away from ea
@TheSimulator Why? The F1 games are excellent titles and safe in code masters hands. They are also available on all platforms, which is much better than being tied to a single platform...
I've no love for EA, but I don't understand your wish at all...
@Cikajovazmaj That's not what I said, I said the Microtransactions were 'Left Out' of the reviewers copy of GT7 which ended up inflating the score.
Then after the Microtransactions were revealed they said they were going to change it but instead they actually made them worse, that is why the game has one of the lowest User review scores ever on a PS exclusive.
Imagine if Microsoft sent this game to the reviewers without any Microtransactions and how much higher would the score be.
@Sifi The fact that live services and microtransactions doesn't seem to effect critic scores negatively speaks volumes about the divide between critics and the audience.
@JayJ That's because critics give balanced reviews based on the overall package and most users seem to think a game can only either be a 0-1 or a 9-10 and will give a negative review because of a single feature they don't like. That and review bombing is a thing. I'm sure you think Starfield deserved all those 0-1 user scores it got...
@Kevw2006 Uhh no I am actually a fan of Starfield, and a "balanced review" should be impacted by things like live services and micro-transactions. It's hard for me to trust or relate to someone when they ignore elephants in the room like that.
@JayJ I see you're no familiar with sarcasm lol. In all seriousness though I don't think I've ever seen a game being marked down by a professional reviewer simply because it has microtransactions. I also fail to see why adding new content on a regular basis completely for free is such a bad thing, surely that is something that we should be praising.
Sure glad I didn't spend money on this game. This generation is falling flat fast.
@iplaygamesnstuff in all honesty, this generation (if one counts Switch in) might be the greatest in history of gaming. It just so happens that MS hasn't really been competitive.
@Kevw2006 Way to completely ignore the always-online requirement aspect just to push the sales pitch for live services lol. There is a good reason why live services have become so unpopular in the gaming community as of lately. A lot of people like to play their games whenever they like, not bound to their online service status.
@iplaygamesnstuff For real. It's hilarious or simply sad how some people will try to aggressively shill for and defend this generation's practices when it's become so predatory with all of the online service and microtransaction schemes. Especially when half the highly praised games these days seem to be remakes and remasters.
Level gating I thought eh GT5 isn't bad GT7 pushes that and FM6 roulettes to an other level to make me laugh so hard. What an anniversary and hilarious design. So FM8 I was hoping for no garbage like that going deeper. Sigh.
I assume the level system is fine? I like Ratchet weapon level ups so maybe I may like it here? Even if car variety helps.
I mean Grid Legends I had to use the stage 2 to open events, it was sometimes tedious so I just did what events I could and went to the largest layout in the game and went around it for 2+ laps and got the km/miles count high enough, repeating events over and over isn't fun there. XD
The career was a deal breaker. I stopped caring about 'oh we have this drivetrain, country, car type, bowling, hillclimbs, autocross and more' in racing games as they just pushed them into the showcases in FM6, pushed them slightly back in FM7, FM5 had them all in a championship format but the events were still about car classes not car details which is what made GT games and past FM titles so fun not FM5+ being so boring to do.
If you can select events like FM5 (go back/got bonus ones after the championship experience) or FM7 select whatever then sure. Anything but FM6 linear tours, shivers. I know 1-4 design is dead (even if Ride 4 while hard as ever pulls of FM1&2 region system so much better than those games only half tried, yes less events but at least the feature was expanded upon and with Milestone I love their designs in past racing games RPG (Alfa Romeo one make/Corvette Evolution GT), rewind (Alfa Romeo one make started it), building up a dealership (Apex/Racing Evoluzione) and more just not sure about nowadays).
Don’t think it’ll be a system seller.
Overall feeling based on all the reviews I've watched from various outlets and SIM racing channels on YouTube, and I'm just a little disappointed.
It seems like Forza Motorsport as an offering doesn't seem to better GT7 in any area (even graphically). This is a disappointment considering that it has been 6 years since their last entry and 1.5 years later than when GT7 released. I was hoping that FM would at least keep up with GT7 in many areas and best them in some but it doesn't seem the case.
Also the leveling up system seems like just another way to force grind, increase "engagement" and through that lengthen GP subscription.
Will definitely give it a go on GP but overall seems disappointing and I was looking forward to this proper since last year.
For now, a few things I like over GT7 is the chase cam (feels/plays weird in GT7) and the car's handling/gripping on the road while playing with a controller.
I drive on manual, so maybe that's a reason I don't mind the slower progression, but it's early days.
I do miss some related features like scapes or licences.
And MTX in games are there for a reason imo (faster progression, wanting more cars, etc). The NBA 2K games are good games but MTX ruin the experience, so I don't bother any more. I don't like it in the Crew Motorfest either. When you want to complete the Summit each week stuff it becomes a grind and less fun so I get why they are there.
@Maddie47 guilty as charged. 2021 was the last one. Sad to hear its gone down hill since then... I tend to wait till I cen play them on a service like game pass or psplus.
Ive seen Eaification first hand. Its sad its still happening.
@Maddie47 Thanks, I am vagely aware of that, but my backlog is huge so Ive put titles like that, which are yearly releases, further down my list of games to play. Now you've told me its a backwards step Im even less likely to play it soon - especially as im playing Crew Motorfest and very much looking forward to Motorsport as soon as its GP day.
Appreciate the heads up though..
It Kills me how SOOOOO Many People get on here Complaining being Negative and Talking about what they should have done or what they didn't do. #1 It's all about Perspective and Unless someone in here is Perfect everyone and everything has its Faults, however that doesn't make them/It disposable or forgettable. #2 If they Released everything with the Game the day it Dropped ppl would be complaining how they have nothing to look forward to and how what you see is what you get no added content down the road etc. #3 Nothing and I mean Absolutely Nothing is Stopping any of you all that just wanna complain from Starting your Own Gaming Development Company......🤔 So how about instead of Complaining put your Money where your Mouth is and prove to the world how you can create the Perfect Racing Game with Exactly the right amount of Content etc.....I will be Anxiously waiting to hear about any Upcoming Exciting Games that are Released! You can't PLEASE ppl no more and it's just sad! With that being said the Game is ABSOLUTELY AMAZING!!!! If you Love Racing Games and Can take a Moment to Appreciate the Sacrifices, Hours, Manpower, Talent and Creative Minds it took for us to even be able to play the Game that the Only Attitude you will have is Appreciation! The Physics are Wonderful the best for a Microsoft Console Racing Game. The Sound as Stated above is incendiary! The Visual Graphics of this Game considering FM7 only had 2D Trees and I can keep going are Unbelievable!!!! GREAT JOB TURN 10 THANK YOU & I look Forward to any and all Updates!!!!
The biggest thing for me is that the parts actually make a difference to how the cars feel... I play in cockpit view so the external look isnt so important to me.... so put a little more air in the tires, change the flywheel, reduce the weight of wheels or suspension and each one will feel different through the controller.
Yes the fuel vs laps seems silly but does give you an idea of how those who insist on keeping a full tank of fuel in their car are effecting their cars performance....
Its nice to have both Motorfest and Forza to get both aspects of game drive experience.... however I did miss nitro boost on my first couple of races.
Lapping constantly is the goal so being able to set number of laps would be great...
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