-
Notifications
You must be signed in to change notification settings - Fork 17
Light Properties
Floogen edited this page Nov 28, 2021
·
8 revisions
Property | Required | Description | Default |
---|---|---|---|
TextureID |
true |
Determines which texture the light will use. See here for a list of light textures. |
4 |
Color |
false |
The RGBA color to use for the light. | [ 255, 255, 255, 255 ] |
Radius |
true |
Determines how wide the light appears. This can utilize the random function. |
0.0 |
Position |
true |
Where the light appears relative to the player. | null |
- 1: Lantern
- 2: Window
- 3: Not used by Stardew Valley, framework will use window texture (2)
- 4: Sconce
- 5: Cauldron
- 6: Indoor Window
- 7: Projector
- 8: Fish Tank
{
"Name": "Light That Only Appears When Dark Outside",
"FrontAccessory": {
"DrawAfterPlayer": true,
"StartingPosition": {
"X": 0,
"Y": 30
},
"HeadPosition": {
"X": 7,
"Y": -5
},
"AccessorySize": {
"Width": 32,
"Length": 20
},
"UniformAnimation": [
{
"Frame": 0,
"Duration": 100,
"Conditions": [
{
"Name": "IsDarkOut",
"Value": false
}
]
},
{
"Frame": 1,
"Duration": 100,
"Light": {
"Color": [ 255, 255, 255 ],
"Radius": {
"RandomValue": [ 0.4, 0.42, 0.43, 0.44]
},
"Position": {
"X": 0,
"Y": 8
}
},
"Conditions": [
{
"Name": "IsDarkOut",
"Value": true
}
]
}
]
}
}