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GameObject Explorer
The GameObject Explorer, or GOE for short, is a useful tool that allows for quickly searching through Game Objects and their properties, as well as viewing thier models. GameObjects include Characters, Items, and more. It serves a different purpose than the index search, and both are valuable tools for any modder. To access the GameObject Explorer, in the Menubar, go to Utilities -> GameObject Explorer -> Open
. This will open a new window:
As you can see, there's a lot of ground to cover. On the left, we have a GameObject Type Selector, a Searchbase and Results tree, as well as an info-section on some properties of the file - Where the Pak is located, what it's name is, its Identifier (MapKey), etc. On the right, we have more info: Stats, Attributes, Icon, 3D Model, and any Model Files associated with it.
If you click on the dropdown and select a GameObject type, the Results tree on the left will fill up with unpacked objects of that type. As you navigate through these sections, clicking on the (+)
next to an entry will open it up in the Right pane. You can filter your results with the Search bar, and easily see everything to do with the selected object.
The GOE will automatically generate connections between things such as stats, icons, and translations in a hierarchical format. It is possible to search for GameObjects on multiple fields as well as within individual objects through the Stats tab property grid.
In order to utilize this functionality, ensure that you have a non-legacy index. If you have not yet generated an index, opening the GameObject Explorer will automatically generate one for you. As it builds the cache, it will extract the necessary files.
To troubleshoot, deleting the cache and UnpackedData, and reindexing will fix most issues.
The model viewer tab allows you to view the model associated with a given object (characters, items, scenery, and TileConstructions). This process automatically converts the .GR2 file to a .dae
collada file in the same directory. The Model Files tab will list the files used to generate the model; hovering over the name of a model will provide you with the full pak file path and clicking it will open both the containing folder to the file as well as the default program associated .dae
files on your system ie. Notepad++.
Copyright © ShinyHobo 2020-2024
This software is source available, not open source. Redistribution, and modification for private or public use, without express permission from the copyright owner, is prohibited.
Baldur's Gate 3 Modder's Multitool is unofficial fan content, not approved/endorsed by Larian Studios. Portions of the materials used are property of Wizards of the Coast LLC and Larian Studios Games ltd.