霍格華茲的傳承

霍格華茲的傳承

檢視統計資料:
goblin 6 月 6 日 上午 9:31
You call 53gb a small update?
You'd think there was actually any new content in the update..
< >
目前顯示第 1-15 則留言,共 15
potato 6 月 6 日 上午 9:41 
there is, the ps exclusive quest
theStormKing 6 月 6 日 上午 9:42 
That quest is 53GB in size?
Cedric 6 月 6 日 上午 9:49 
Ever since updating game just constantly crashes.
Last crash I got an error "Pure virtual function being called while application was running (GlsRunning == 1).
This update is a joke. It is so big for what? A broken game?
TheDolphin98 6 月 6 日 上午 9:49 
引用自 goblin
You'd think there was actually any new content in the update..
I thought the same thing and then I checked my game files and the game was only 9GB of space which meant there was a glitch or something with the update that makes you redownload the whole game. mine glitched even more by restarting the download when I only had 1GB left out of the 53GBs so I just uninstalled the full game and am doing a clean redownload.
potato 6 月 6 日 上午 9:51 
引用自 theStormKing
That quest is 53GB in size?
no, but changing/adding something in a ue game sometimes requires replacing all pak files
[NL]Ben 6 月 6 日 上午 10:31 
引用自 potato
引用自 theStormKing
That quest is 53GB in size?
no, but changing/adding something in a ue game sometimes requires replacing all pak files

Is there no 'reductive' update method for .pak files? So it on the fly applies code removal and code addition as well as asset removal/addition? Because with 12 or so .pak files for (during the updating) 66 GB of space, there should be a procedure so you don't have to upload/download the whole damn thing.....
引用自 Cedric
Ever since updating game just constantly crashes.
Last crash I got an error "Pure virtual function being called while application was running (GlsRunning == 1).
This update is a joke. It is so big for what? A broken game?
cedric... CEDRIC DIGGORY FROM HP?!
WeirdScienceX 6 月 6 日 上午 10:48 
引用自 NLBen
引用自 potato
no, but changing/adding something in a ue game sometimes requires replacing all pak files

Is there no 'reductive' update method for .pak files? So it on the fly applies code removal and code addition as well as asset removal/addition? Because with 12 or so .pak files for (during the updating) 66 GB of space, there should be a procedure so you don't have to upload/download the whole damn thing.....
There is if the devs actually follow steampipe guidelines.

Namely

-Ensure asset changes are localized within the pack file as much as possible
-Avoid shuffling asset ordering with a pack file
-limit pack file size

Guess what these devs did? None of the above
Zentun 6 月 6 日 下午 1:10 
Gamers are a bunch of drama queens, don't forget the rule: haters gonna hate. :cozybethesda:
引用自 Zentun
Gamers are a bunch of drama queens, don't forget the rule: haters gonna hate. :cozybethesda:
not all of us are like that :)
tbh I didn't have any issues with the new update just tried it for 2h. Did a dungeon and everything. I already had one issue before the update which is that it bugs when I slide down one of those fast slides
Sim0wn3d 6 月 6 日 下午 2:58 
引用自 Zentun
Gamers are a bunch of drama queens, don't forget the rule: haters gonna hate. :cozybethesda:

Well f*ck me for being annoyed that I can't play on the one evening I have free this week. A 72GB game should not need a 62GB download just to make minor changes.
Dustreaper 6 月 6 日 下午 3:55 
meh not a problem not addicted so i can skip a day if needed. Man people have become so lazy "back in my day"i am only 29 though downloads took like 12 hours this is nothing compared to that.
引用自 Cedric
Ever since updating game just constantly crashes.
Last crash I got an error "Pure virtual function being called while application was running (GlsRunning == 1).
This update is a joke. It is so big for what? A broken game?
found any solutions????
how to fix this Pure virtual function being called while application was running (GlsRunning == 1). Error my game's crashing every time....pls help
< >
目前顯示第 1-15 則留言,共 15
每頁顯示: 1530 50

張貼日期: 6 月 6 日 上午 9:31
回覆: 15