安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Last crash I got an error "Pure virtual function being called while application was running (GlsRunning == 1).
This update is a joke. It is so big for what? A broken game?
Is there no 'reductive' update method for .pak files? So it on the fly applies code removal and code addition as well as asset removal/addition? Because with 12 or so .pak files for (during the updating) 66 GB of space, there should be a procedure so you don't have to upload/download the whole damn thing.....
Namely
-Ensure asset changes are localized within the pack file as much as possible
-Avoid shuffling asset ordering with a pack file
-limit pack file size
Guess what these devs did? None of the above
Well f*ck me for being annoyed that I can't play on the one evening I have free this week. A 72GB game should not need a 62GB download just to make minor changes.