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Is the script for single player only?
sorry, i don't want to do that. and also afaik i can't make like that because tech issue.
This Mod could make the Witch a relevant threat again. In the spirit of the original L4D1 intro, this should have been part of the vanilla game... remove the survivor silouette, audio is just muffled androgynous crying of uncertain source... there'll be a certain chance for a survivor, say 65%, and a certain chance for a untriggered witch, say 10%, and a certain chance for a triggered witch, say 25%.
Thank you for your reply.
I meant that this script works for me in single player, but it doesn't work on a dedicated server if I install the script on the server (as I did with other scripts from MANACAT).
My question is, should this script work on a dedicated server if I install it on a server? (like many other scripts from MANACAT).
Is the script for single player only?
Because I tried it and I have it working in single player, but on a dedicated server nothing happens.
I was using this, and i think i either used the ammo pack, or i threw it and this error popped up in the console.
what did you do when the error occurred?
CALLSTACK
*FUNCTION [OnGameEvent_spawner_give_item()] scripts/vscripts/manacat_rescueLock/rngitem.nut line [297]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[invTable] TABLE
[itemSpawn] INSTANCE
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_spawner_give_item"
[idx] 1
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "spawner_give_item"
[this] TABLE
[params] TABLE
[event] "spawner_give_item"
[this] TABLE
oh, not bad
pretty cool mod btw : )
what do you mean? i did that already
I recruited volunteers
i tested it on Cold Front right now, it's works.
Think of a door being locked with a invisible lock. Like having the guns and medkits strapped to back with a invisible belt. I guess we could call it poetic licensing.
so unless they like broke the handle and the lock this would make no sense at all i get i'm putting way to much thought into this but if your reasoning is so that its more realistic you kinda failed good mod tho