Note: Crafting changed a lot in 2.0 and this mod is now obsolete. I won't update this mod for 2.0.
1) Allows re-crafting Iconics at the current quality level (only with existing recipes). 2) Allows crafting mods at lower quality levels so you can equip them on lower quality weapons and clothing. 3) Fixes small bug with crafting discounts
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Changelogs
Version 1.2.0
Adds checks for common redscript errors using feature in latest redscript. Will show error if TweakXL is not installed.
Version 1.1.3
Fixes the conditions where the "X Crafting Skill level provides Y quality of the crafted item" text would display when crafting weapon/armor mods. Before it would say -1 level on Legendary items. Now it just shows on the highest quality of the item, if that quality is not Legendary.
Version 1.1.2
Added support for one new iconic missed in the last update (legendary Guts)
Version 1.1.1
- Fixed crash bug mentioned in last version notes - added support for iconic weapon recipes added in patch 1.6.
Version 1.1.0
- Updated for patch 1.6; - Needs another update: New iconics (assuming they have recipes) added in the patch are not covered by this mod yet. - Known issue: I found a crash bug (probably from before the new patch) if you have an iconic selected in the upgrade panel, then switch to the crafting panel and recraft the iconic at the same quality, then switch back to the upgrade panel, game crashes. I will fix the crash bug soon.
Version 1.0.2
Fix bug where recipes for iconic clothing (mainly Johnny's clothes) were not being modified when they should.
Version 1.0.1
Potential fix for people experiencing long startup times / looping Yellow Cyberpunk logo on startup. (Sorry I can't test this well on my own)
Normally once you get a weapon (or clothes... just Johny's items) up to Legendary quality, the only way to increase the level is by upgrading, which gets very expensive. This leads people to hold off on crafting the Legendary version of a weapon until reaching level 50. This is a really weird situation.
There are other mods which keep upgrading at a fixed cost, or make upgrades bring weapons up to max level, or make weapons just scale with your level all the time. This mod has another solution, which is to just change the crafting recipe so that you can craft the Legendary version using the Legendary version as an ingredient, craft the Epic version using the Epic version as an ingredient, etc.
NOTE: Currently I'm only changing the existing recipes in these cases... the mod does not create a recipe for Rare Iconics where none existed previously (e.g. for the weapons that are given to you as a rare weapon).
It maintains a cost for allowing you to essentially do a big upgrade at once, and largely removes the incentive to wait before crafting.
The changed recipe will ONLY appear if you have the weapon/clothing in your inventory. So if you have the Epic Widowmaker in your inventory, the recipe for crafting the Epic version will display with the Epic Widowmaker as an ingredient. The recipe for the Legendary version will also have the Epic version as an ingredient.
2) Craft mods at lower qualities
There are a number of weapon and clothing mod recipes, such as Armadillo and Crunch, which can be crafted at any quality. Back before patch 1.5, the quality was random, weighted based on your level (or crafting level, not sure), and any quality mod could be placed on any quality of item.
Now with patch 1.5, the quality you craft is fixed and changes based on your Crafting skill level. Also, you can't place higher quality mods on lower quality weapons/clothing. This causes a problem, because once your crafting skill gets to 9, for instance, you can only craft Epic Armadillos, and if you have any Common or Uncommon clothing, you can't place those Armadillos on them!
This mod simply allows you to craft all of the lower quality mods for the recipes you have, in addition to the normal maximum quality that you have based on your Crafting skill level.
3) Bonus bug fixes
In the unmodded game, all the ingredients for the "random" quality mods except for the Common item part ingredient are not affected by the perks and crafting skills that lower the cost of crafting. Additionally, the base price shows as "0" when you hover over those ingredients. This mod fixes those issues.