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WhiskyTangoFox

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WhiskyTangoFawks

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About this mod

Tweaks limb damage rates, for more interesting combat

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  • Spanish
Changelogs
This is a standalone Locational Damage Mod. There are several alternatives out there, but this one is mine.

Locational Damage Improvements does a few things
  • Doubles headshot damage multiplier slightly removed in V2
  • On Humans and Super Mutants, this headshot increase is canceled out if the NPC is wearing a helmet (this functionality unfortunatly doesn't recognize headshots in VATS, due to hardcoded engine limitations) removed in V2
  • Ghouls take less body damage
  • Robots are dismemberable, and take significantly less limb and head damage (Based on a heavily modified version of Better Robot Locational Damage)
  • Headless robots take a massive accuracy penalty
  • All Super mutants are dismemberable

V2 is now available, which is a rebuild of the mod designed to work alongside Direct Hit. Primarily it reduces headshot modifiers (because stacking a 4x headshot damage AND bypassing most of the NPCs armor is pretty unbalanced)

Check out my other mods
True Perks
The Alias Project
The Unique Replacers Project
Vault Boy and Girl Bobbleheads

Whisky's Survival Mods
Feast and Famine Overhauls food availability, makes water and sodas not heal
Less Dungeon Loot - Makes statically placed food and chems more rare.
Stimpacked - A Survival Healing Mod: Changes food healing to only heal up to certain thresholds
Barter Vendor Restrictions: Reduced vendor caps, and restricts what vendors buy
Load Out: An Encumbrance Overhaul: Reworks encumbrance mechanics
Home Unimprovement: Survival Settlement Crafting
Food Healing Doesn't Stack


How to Get In Touch
Join me in the Life in the Ruins Discord
Support me on Patreon to follow what I'm working on next
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