About this mod
Is intended to make gameplay... interesting.
Includes: Live Dismemberment, Locational Damage, Leveled Item changes, RACE data changes, nerfed overpowered Perks, Power Armor tweaks, AI tweaks, imported blood textures, and much more is planned...
- Requirements
- Permissions and credits
- Changelogs
Credits:
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- Honorable mention: cortlong50 for open permissions of Blood Mist Overhaul
- I made the mesh 1.5x larger, so it's a bit more noticeable. - Honorable mention: DankRafft for open permissions of LIF, Looted World, VGT
- Various usages of LI imports and adjustments, some tweaks. - Honorable mention: dDefinder for open permissions of Enhanced Blood Textures
- Using the high quality textures (now BA2 packed), normal blood, no extras. - Honorable mention: DeathclawAlpha for open permissions of Live Dismemberment
- Started from the Insane-o choice and then tweaked further. - Honorable mention: Mcgan for open permissions of Hermetic Power Armor
- Import of immunities and only the immunities for Power Armor. - Honorable mention: rylasasin for open permissions of BLD - Robot Edition
- Import of basically everything; BPD adjusted and Robot Race adjustments. - Also with my own touches and compatibility adjustments in various records...
- As a result, SUFFER is also an Open-Source project, with one caveat...
- If you use these assets in a mod for any reason, you must credit the source(s)!
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If you have any of the following mods, load SUFFER after them:
- Bastion -- combined with SUFFER makes NPCs in Power Armor a bit terrifying
- Better Locational Damage
- Damn Apocalypse
- Hardcore Health Overhaul
- Whisky's Locational Damage
- Any mods that modify the items: Addictol and Refreshing Beverage
- Any Perk Overhaul mods
- Any mods that change Body Part Data and/or Race records
- Leveled Item Fixes - LIF (I only imported some changes into SUFFER)
- Looted World (I only imported some changes into SUFFER)
- New Equipment Overhaul - NEO (MUST LOAD BEFORE CTM)
- Community Tweaks Merged - CTM (MUST LOAD BEFORE SUFFER)
- SUFFER
######## FEATURES : SUFFER ########
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Fixes:
- Encounter Zones are uncapped. Recommended: Encounter Zone Recalculation.
- Game Setting fixes: AI sandbox, faster terminals, projectile distances, workshop wires.
- Many bleed effects (if not all) are no longer able to affect Robots/Turrets/Vertibirds.
- Many fire effects (if not all) have been given the proper DamageTypeFire Keyword.
- Ripper nerfed to not perma-stagger enemies. Technically was a bug/cheap exploit.
- Addictions can only be treated by doctors.
- - However, I left Dark Cravings cures intact. You're Welcome.
- New chem called 'Rocket 69' replaced Addictol (yes, it's based off the song).
- - Read what it does before you use it. You've been warned :)
- Radscorpion Egg Omelette and Refreshing Beverage adjusted accordingly.
- Service costs have been increased by approximately 3x or so.
- - I.E. cure addiction, remove rads, face changes, etc.
- There's quite a few mods on the Nexus that modify Body Part Data...
- They typically call it 'Locational Damage' and/or 'Live Dismemberment'.
- SUFFER modifies almost all creatures' Body Part Data such as:
- - Enhanced Blood Textures added into BPD and Race records.
- - Headshots do 3~6x more damage, for a 'realistic' twist.
- - Limbs can explode or sever while a creature is alive.
- A few adjustments to Game Setting AI data, in line with more realistic values.
- All creatures that shouldn't open doors, won't... with two exceptions:
- - Dogmeat and cats because of a few quests that require them to open doors.
- Almost all creature's (Race) base stats are adjusted, along with some fixes.
- Bugs, Ghouls, and Mirelurks are highly vulnerable to Fire and Energy damage.
- Larger creatures and large robots are immune to being staggered.
- Liberty Prime is immune to Acid, Bleed, Cryo, Poison, Radiation and resistant to Fire.
- Robots are immune to Acid, Bleed, Cryo, Poison, Radiation and resistant to Fire.
- Robots are highly vulnerable to Electric and slightly vulnerable to Energy damage.
- Vertibirds are immune to Acid, Bleed, Cryo, Poison, Radiation, and resistant to Fire.
- Charisma checks are slightly more difficult to pass, by a factor of 1.5x.
- Leveled Item adjustments, which are compatible with LIF and Looted World.
- [Survival] Starving and Infection health damage doubled and can actually kill you :)
- Traps are 3x~6x more powerful and reduced by 1 second, somewhat real-world like.
- VATS receiving damage increased by 10x, same as normal damage outside of VATS.
- Water takes 5~20x longer to heal vs vanilla. No more fast healing from water sources.
- Aquaboy / Aquagirl no longer have water breathing and immunity to rads.
- - Instead +60 rad resistance and +20 action points. You're Welcome.
- Ghoulish 4 has been completely disabled, as it's far too powerful.
- Hacker 4 removed terminal lockouts, so I soft-disabled that :)
- Locksmith 4 made bobby pins unbreakable, so I soft-disabled it :)
- Sneak 2 & 3 made traps pointless. Replaced by +20 action points.
- Durability damage reduced by 3x against NPCs with Power Armor.
- Fusion Core drain adjusted to be 4x slower via two Game Setting edits.
- Immunity to Acid, Bleed, Cryo, Fire, and Poison if wearing all PA parts.
- Immunity to Radiation in water if you have all PA parts equipped.
- Jetpack boosted with minor tweaks to maneuvering and gliding.
- 0 Workshop EXP as that is one of the ways to level too easily. You're welcome.
- Decontamination Arch now requires 10 power and the Perk, Science 3.
- Decontamination Arches won't instant remove rads, have to stay a bit longer :)