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Last crash I got an error "Pure virtual function being called while application was running (GlsRunning == 1).
This update is a joke. It is so big for what? A broken game?
Is there no 'reductive' update method for .pak files? So it on the fly applies code removal and code addition as well as asset removal/addition? Because with 12 or so .pak files for (during the updating) 66 GB of space, there should be a procedure so you don't have to upload/download the whole damn thing.....
Namely
-Ensure asset changes are localized within the pack file as much as possible
-Avoid shuffling asset ordering with a pack file
-limit pack file size
Guess what these devs did? None of the above
Well f*ck me for being annoyed that I can't play on the one evening I have free this week. A 72GB game should not need a 62GB download just to make minor changes.