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Changelogs
Version 3.17
Removed an errant bracket that caused an error.
Version 3.16
Support removed for Undying Light, Witch Knight, and Justicar. Per author, no longer needed.
Version 3.15
Updated Witch Knight and Undying Light.
Version 3.14
Fixed Dunamancy progressions pointing to an incorrect spell list, causing a crash.
Version 3.13
Added support for Green Knight.
Version 3.12
Fixed some UUID errors.
Version 3.11
Removed excess cantrips from Celestial Warlock.
Version 3.10
Added support for The Celestial Warlock (tepkunset). Untested so let me know if it doesn't work.
Condensed some files pertaining to Warlocks.
Rolled Graviturgy and Chronurgy into the main patch. Remove the Dunamancy patch if you have it installed, it is no longer needed.
Old files still available in case I messed up.
Removed 5e 7th+ support as it is no longer needed. Compatibility issue resolved by author.
Version 3.09
Fixed a UUID in Master patch.
Version 3.08
Added support for The First Vampire.
Version 3.07
Dunamancy spell lists changed to just point to the 5e 13-20 ones. Which I should have done in the first place, less work for me. You may need to respec if you have a Graviturgy or Chronurgy Wizard past level 12. Removed 7th+ spell level entires as they shouldn't be needed anymore since it now just points to the standard Wizard spell list. Use 5e 7th+ patch if you're using 5e spells.
Removed some unnecessary entries in the Disicple of Shar patch.
Some spaghetti cleanups. I tested most of the changes but let me know if I broke anything.
Added support for The Undying Light.
Corrected an entry in the Alternate Arcane Trickster patch.
Version 3.06
Added support for Justicar - Rogue Subclass and The Vampire Class.
Added cantrips for Witch Knight that I may or may not have forgotten originally.
Version 3.05
Added support for Arcane Vehemence - Fighter Subclass (Witch Knight) and Laserllama's Psion Class.
Version 3.04
I missed Eldritch Champion when I was rolling the patches into an AIO. Per author request it will not be re-added. Original patch is archived.
Added support for Sorcerer Subclass - The Bladeweaver. Some code cleanups. I also renamed the folder, so make sure you delete the old pak. I didn't test the Bladeweaver patch beyond checking for errors so let me know if spells aren't showing up.
Version 3.03
Script Extender errors should all be fixed now. Dunamancy is annoying (I still love it though) so it's in its own patch.
Fixed Dread Overlord patch checking for the wrong mod UUID, causing an error if you didn't have Dread Overlord installed.
Version 3.02
Script Extender errors hopefully resolved in 3.02.
Version 3.01
Rolled everything into an AIO patch. Individual patches were fine when there were just a few but at this point it's just easier for me to maintain one patch. Everything is done through Script Extender but please remember that PF2e still requires Compatibility Framework and Community Library. You do not need to have every mod installed to use the AIO patch. The script checks if you have a mod installed and adds spells accordingly. If you do not have a mod installed, it simply moves onto the next mod in the list. Each patch is contained in its own Lua file to troubleshoot issues easier if there are any, you can search 2eSpellList in your log to find entries pertaining to this patch. While I have checked for Script Extender errors and found none, I have not tested every spell list (specifically for mods I don't personally use, I just didn't want to download them all again honestly). Please let me know if I missed something.
Fixed an error with Dunamancy patch, I had 5e cantrips in there for some reason.
Rolled Celestial Warlock Cleric spell patch into the main file. I think most people who use that mod were using it anyway, given the class theme. I don't see a need to keep it separate.
Version 3.0
Compatibility Framework/Community Library removed as requirements for: 5e Spells, Aberrant Form, Arcane Trickster, Alternate Arcane Trickster, Dark Hunger Pact, Dread Overlord, Eldritch Knight, Hexblade, Mystic Arcanum, Warrior Warlock. I renamed a few folders so make sure you've removed the old versions. (BG3MM should yell at you if you haven't.) I didn't check every class spell list past level 1 so let me know if I missed one.
Level 7 and 8 spells added to Mystic Arcanum. This includes Cleric and Druid spells because Warlock comes in many flavors.
5e Spells patch updated to include new spells: Power Word Heal, Foresight.
Sword Saint archived. It will be updated if/when Sword Saint is made compatible with the current game version.
This is an all-in-one compatibility patch for PF2e Spells. Uses Script Extender. You still need theoriginal mods and their requirements installed. Vortex installation is neither supported nor recommended.
Load patches after 2e Spells and class mods. Patches are now an AIO file. This makes for a neater load order and less for me to maintain. Only the AIO will be maintained, old patches have been archived. Remove any old patches you have.
Community Library at the beginning of your load order.
PF2e Spells
Class mods
This patch
Compatibility Framework at the veryend of your load order. It should be the last thing there.
I'm happy to take requests for patches but make sure the mod actually needs one first. Only classes that do not use standard spell lists need to be patched, e.g. most Sorcerer and Wizard mods are already compatible. I've gotten way too many requests for mods that are already compatible, so please respect my time and load the class up to check if it needs a patch before requesting one.
I'll remove patches if the authors add compatibility themselves.
I also added a few extra spells from other spell lists (still within 2e Spells) that fit thematically. The additions are as follows: