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MZO9400

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MZO9400

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About this mod

AIO Plugins that incorporate some plugin edits and patches for some common frameworks

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ESLFE Plugins, that make edits to weapons, including patching them to use some well used frameworks (See Below). This is mainly made for my personal use, but is uploaded here for everyone to enjoy.

What do these patches, patch?

These patches patch the original weapon to work with the following frameworks;
- CALIBER-COMPLEX / Explosives Complex (Most weapons have a new mod slot called 'Conversion Kits', CC/EC Patches live here) (EC is only available for weapons it makes sense for, like launchers and such),
- JSRS / MWGS (Primarily JSRS, MWGS if/where appropriate),
- Includes Plugin side of Tactical Reload Patches, this is done for compatibility as most of my edits, make edits to weapon records, this conflicts with TR, you either get that or mine, so I decided to incorporate the Keywords from TR Patches in my plugins too. (I will make non-TR versions if people ask for it)
- Make Weapons have stronger Recoil, and no Recoil Centering.
- Make Irons and Sights not have any Zoom.
- Incorporates all weapons and ammo into neat Categories in the Chem Station for Crafting. What this does is allow you to still craft weapons and ammo through the ChemLab but instead of having a bajillion Categories for each weapon mod / author specifically. You have Categories based on weapon categories (For example, all HandGuns, regardless of author, goes into the HandGuns Category now).
- Changes some basic balancing aspects like Crafting Requirements, both perk and otherwise. (Sometimes)


You MUST have the mods linked above installed and in working order plus the mods that are being patched (+ Their requirements) for these patches to function.

NOTE: If there are any issues in the patches I release, please let me know in the bugs section or my Discord Server and I will address them ASAP.

Fallout 4 Next-Gen Update Compatibility

I do not plan on updating to the Next-Gen version. As quite a few of the mods I consider essential in my own play-through will not be receiving Next-Gen Support. All my patches (And any future mods I release) will be built on the Old-Gen (1.10.163) version of the game. But since these patches don't change anything that would be affected by Next-Gen. The patches should still function in Next-Gen. I'll leave testing for NG to someone else, as I won't be supporting NG either.


This Mod is essentially an extension of Vanilla Expension Project Rebooted - VEPR. Changes like stronger Recoil, No Recoil Centering and changes to Zoom like Sights not providing any zoom value) are carried over and now affect modded weapons that use their own Aim Models/Zooms.

This is Part 2 (Uploaded out of Order) of my Vanilla Game Overhaul. Currently Released Parts are listed below in Order
Vanilla Expansion Project Rebooted - VEPR (Gameplay and Weapon Overhaul)
MZO Edits Rebooted (VEPR, but for Modded Weapons)
SFX Expansion Project (Music and some MISC SFX Sounds)
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