FableVision

FableVision

Media Production

Boston, Massachusetts 3,846 followers

FableVision is an educational media production studio that creates “stories that matter, stories that move.”

About us

FableVision Studios creates animation, games, websites, apps, videos, and more to help move the world to a better place. Our signature blend of positive messaging, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, hospitals and health care organizations, such as PBS Kids, Smithsonian Institution, Sesame Workshop, Boys & Girls Clubs of America, Mattel, the Jim Henson Company, and National Geographic Society. Founded in 1996, the company has earned a reputation for its creative design and development of digital media that engages and inspires. The FableVision team has a deep understanding of the ways that people of all ages approach, comprehend, and apply knowledge, and build media to support their learning.

Industry
Media Production
Company size
11-50 employees
Headquarters
Boston, Massachusetts
Type
Privately Held
Founded
1996
Specialties
educational technology, media, multimedia, literacy, broadcast, gaming, web development, animation, character design, and storytelling

Locations

Employees at FableVision

Updates

  • View organization page for FableVision, graphic

    3,846 followers

    Incredibly proud to win Games for Change's Best in Environmental Impact for The Plastic Pipeline last night!! Congratulations to our collaborators at The Wilson Center - we are honored to call you partners!

    View profile for Elizabeth M H Newbury, graphic

    Director of the Wilson Center's Serious Games Initiative

    We won! The Plastic Pipeline took home the inaugural award at Games for Change for Best in Environmental Impact. I am honored and humbled. This is the acceptance speech I wish I had had time for (or prepared!): This award shows how much global interest there is in using games to help spark change for the environment. There were submissions from over 50(?) countries, with this category receiving 17% of the submissions for the festival alone. Between this landslide of submissions and such high-level work as the UN's Play for the Planet, game developers are really stepping up for the environment. But this year, games were especially stepping up for oceans. All three finalists, The Plastic Pipeline, Loddlenaut, and Wake: Tales from the Aqualab focus on our oceans and UN SDG 14, Life Below Water. I am hopeful this is part of a larger trend; the oceans need us. Our own journey in this game and research started with my dear colleague Jennifer Turner pointing out, as she often does, that the US and China are number one....in plastic pollution. Currently, there are 5.25 trillion pieces of plastic waste in the ocean, and at least 1 million tons of plastic enters the ocean every year. Recycling and other forms of consumer level action are important, but are just the cusp of solutions that can stem this tide. There is so much that can be done before, and after, consumer use of single-use plastics. We wanted to make these solutions accessible, un-black boxing what policy wonks are discussing for those who are curious but may not already be part of the conversation. Our team was diligent in the policy research that is the backbone for this game, hoovering up solutions from across sectors and countries to make a game with impact. It seems to be working. In a pre and post test, we are seeing self-efficacy and knowledge about solutions increase, both critical to lowering that barrier of entry into environmental policy. When doing work in serious games and trying to get these sort of impacts, it's important to remember what you find fun. I took inspiration from a childhood of playing Where in the World is Carmen San Diego and a pandemic of playing Animal Crossing for the feel of the game, and a team of storytellers to make policy come to life. But we also took a critical approach to making the game accessible for non-gamers. FableVision is completely capable of a game with all the latest bells and whistles, but we wanted a game that could be played on a phone or Chromebook, and wasn't daunting technologically for any experience level. This is a global issue, and everyone deserves to understand what is at stake. This award is an honor, as is the recognition from a community of people inspired to leverage the most powerful medium for change and impact. This will help guide us as we look to expand the game, to "level up" with new research surrounding policies like the global plastic treaty. There is more work to be done, but let's make it fun.

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  • View organization page for FableVision, graphic

    3,846 followers

    Turn the music up! Our studio doors are opening on July 18 to host the public for FableVision’s annual Creative Juices Art Show celebrating this year’s theme: MIXTAPE! The night will feature mixtape-inspired projects by FableVisionaries – ranging from artwork to games – along with snacks, drinks, and lively conversation. Free and open to the public, but RSVP is required. Save your spot today bit.ly/CreativeJuices2024 #fvstudioboston #fablevision #fablevisionstudios #creativejuices #artshow #boston #newburystreet #bostonevents #bostoncalendar #creativity #art #games #illustration #photography #foodart #interactiveart #animation #edtech

  • View organization page for FableVision, graphic

    3,846 followers

    Thrilled to have not one but TWO of our projects selected as finalists for the 2024 Games for Change awards!

    View organization page for Games for Change, graphic

    14,124 followers

    🎉 Drumroll, please! 🎉 We are thrilled to announce the finalists for the 2024 G4C Awards, celebrating the year's most groundbreaking games and immersive experiences that champion social impact, foster learning, and push the boundaries of interactive media. 🏆 Through a rigorous evaluation process, our expert judges have selected 3 finalists in each of the 11 competitive award categories, including the debut of the Best Environmental Engagement category. These games exemplify the power of social impact gaming, driving positive change and raising awareness through the power of play. Join us on June 27 at the live Awards ceremony as we honor these incredible titles, with the amazing Anjali Bhimani as our host! 🌟 🏆The G4C2024 Awards finalists include: 💫 Best in Innovation A Highland Song - inkle Stay Alive, My Son Chapter 1 & 2 - UME Studios Stray Gods: The Roleplaying Musical - Summerfall Studios 🏛️ Best in Civics We. The Refugees: Ticket to Europe - Act Zero Sibel's Journey - Food for Thought Media Headlines and High Water - Field Day Lab 🌍 Best in Environmental Impact Loddlenaut - Moon Lagoon Wake: Tales from the Aqualab - Field Day Lab The Plastic Pipeline - FableVision 💪 Best in Health & Wellness Teach Your Monster Adventurous Eating - Teach Your Monster So Exhausting - Open Concept Soul Paint - Improvive 💥 Best in Impact Headlines and High Water - Field Day Lab Stay Alive, My Son Chapter 1 & 2 - UME Studios American Arcadia - Out of the Blue Games 🧠 Best in Learning Outbreak READY 2!: Thisland in Crisis - &ranj Give As We Grow - FableVision Headlines and High Water - Field Day Lab 🕹️ Best in XR MLK: Now Is The Time - Flight School Studio, TIME Studios, Meta VR For Good Origen - Presencias Maya: The Birth of a Superhero - Just Another Production Company ✍️ Best Narrative Torn Away - perelesoq Stay Alive, My Son Chapter 1 & 2 - UME Studios American Arcadia - Out of the Blue Games 🧑🎓 Best Student Project It's Ukraine - Not a Game - Various Students Stop and Breathe - One Must Imagine Games PacaPomo - Saturday Boys 🎮 Best Gameplay A Highland Song - inkle Chants of Sennaar - Rundisc Jusant - DON'T NOD Congratulations to all the finalists! Don't miss the #G4C2024 Awards Ceremony on June 27, where we'll reveal the winners and celebrate other amazing people, organizations, and games making a difference. 🏅 Secure your spot: https://bit.ly/G4C2024_Tix  Learn more: https://lnkd.in/eUA7jQNM #G4CAwards #SocialImpact #Gaming #VideoGames

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  • View organization page for FableVision, graphic

    3,846 followers

    We are thrilled to announce that five FableVision collaborations were recognized by this year’s EdTech Digest EdTech Awards! Nunaka: My Village, created in collaboration with the tribal consortium Chugachmiut, won gold for Best New Product or Service. Start It Up!, GASHA GO! World, Forest Quest, and My S.T.E.M. Adventure were recognized as finalists! Thank you, and congratulations to our collaborators Georgia Public Broadcasting, Georgia Council on Economic Education, Georgia Department of Education, PLT Canada / APLA Canada, STEMIE Center, and Bridge Multimedia! Learn more about our EdTech-recognized projects here! https://bit.ly/4aeAcHy

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  • View organization page for FableVision, graphic

    3,846 followers

    Ever wanted to paint like Van Gogh? Try your hand at painting with famed artists’ brushes and paints at the National Gallery of Art. Paint ‘n Play, FableVision’s newest museum interactive, invites visitors to learn about the art around them by digitally creating their own. This past ‘First Saturday,’ visitors got to use the updated interactive in the NGA’s East Wing! Check out photos from the weekend!

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  • FableVision reposted this

    Happy #EarthDay 🌎 | The Serious Games Initiative and Wilson Center China Environment Forum (CEF) are officially launching our game: The Plastic Pipeline. 🌊 Spearheaded by the research expertise of Jennifer Turner & her team (Jennifer Nguyen, Eli Patton, Clare Auld-Brokish, Ruyi (Hazel) Li, Zhizhou L., Angela Pan, McKenna Potter), and translated into a thought provoking gaming experience by Elizabeth M H Newbury & her team (Sonja R. O'Brien, Alan L., Richard Liu, Morgan Livingston, V. Q., Sophie Wang), The Plastic Pipeline raises public awareness on the plastic product lifecycle and policies that can be enacted to help stem the tide of pollution going into our oceans. It is partially supported by the National Geographic Society and Henry Luce Foundation Inc. A special thank you to Karen Mancl for her contributions, FableVision for brining the gaming to life, and thank you to everyone who plays! We can't wait to hear about your experiences! 🎮 ➡ https://buff.ly/44eCMfh

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