Now Playing Tracks

I decided that most of the fun stuff in the cell prior to this was done. Fun stuff being everything that doesn’t involve coding, because I am a bit angry today so that would’ve been entirely contraproductive.

I’ve made my first custom ImageSpace! I might go back and make a custom one for my first cell as well, since that one never felt dark enough, which for various reasons is somewhat a disadvantage.

I am very happy with the general atmosphere I managed to make here. You might have to fullview the pictures for that reason because darkness makes it hard to see when that tiny and surrounded by light background.

Post with links to my previous screenshots of this thing

Admittedly, not a lot have change aestethically, because most of my efforts since have been put into figuring out things, researching papyrus, bugging poor Nox with brainstorming (no serious, I couldn’t have done it without him) and scripting events.

On the upside, now that the scripting (for this level) is pretty much done, I can polish the pretties a little, unsnag snagged glitchiness and then, then I CAN… continue to the next area. Which - if I go with the idea I got tonight when I was suppose to be sleeping - might end up slightly abstract and surreal.

It’s TES though so it’s fine. :U

Also. I can’t decide whether it was a good idea to make the path disappear behind the player. If I left it, you’d see a lot of hovering platforms around. On one hand, I think it might give the player a sense of satisfaction if they are still there. On the other hand, they are behind the player and you don’t usually look behind you.

Also if you’re a derpy player, like me, and fall off halfway through, having them appear through thin air again adds to the magical feel.

I’m just never sure about anything.

To Tumblr, Love Pixel Union
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