Overview
Are you interested in hosting a Sales Event on Steam, or expanding your off-Steam gaming event with an on-Steam presence?
If so, Steam can equip you with tools to create your own
Third-Party Sales Event. These allow you to build and manage your own custom event landing pages on Steam. In exceptional cases, these third-party events may even qualify for featuring on the homepage of the Store as described below.
Here's a small sample of some the creative event ideas we've seen third-parties bring to Steam:
How It Works
Follow the steps below to bring your events to Steam. This process can be quick and easy if you only plan to include your own games and you're already familiar with the event tools, or it can be long and involved if you plan to include many games across multiple publishers. In short, the scope of your production will scale with the scope of your event idea.
If this is your first time organizing a Sales Event on Steam, please plan for a
minimum of three months to complete the following steps. If you are seeking curated featuring, Steam's promotional calendar fills up quickly, so you'll likely want even more lead time.
1. Submit your Event Idea to the Steam Events Team
Outline your event idea and submit it via this Submission Form. This will automatically open a ticket with the Steam Events Team to discuss your event proposal further. As part of this process, the team will ask you to confirm and agree to the Event Rules outlined below.2. Design & Build your Custom Sales Event
If your event proposal is approved, the team will enable the event tools so you can start designing and building your own Sales Event and adding confirmed participants. When inviting potential participants to your event, be sure to share the information in Participating in Third-Party Sales Events with them. During the design process, please reference the Sales Page Editor documentation and, if your event includes a pre-recorded or live stream, you'll also want to review the Livestreaming documentation. Be sure to reply to your open ticket with any questions.3. Finalize Your Event Participants
Once you've finalized the list of games that have agreed to join your event, please send their AppIDs to the Steam Events Team. This allows the team to create a custom discount for your participants (if relevant). This custom discount is not exempt from the usual 30-day discount cooldown, so please let your participants know to plan accordingly. Note: a discount is not required for a game to appear on your Sale Page; it can be included at regular (full) price, but may impact featuring decisions. See Event Visibility below for details.4. Ask About Potential Featuring Opportunities
All events receive a certain amount of automatic visibility, but once Step 3 is complete, the Steam Events Team can make an informed decision and let you know if your event qualifies for additional curated Store featuring. See Event Visibility below for details.5. Submit your Sale Page for Review
When you've finalized your Sale Page, submit it to the Steam Events Team for review by pressing the 'Request Review' button at the top of the 'Sale' tab in the Sale Event Editor. The review process usually takes 2-3 business days, during which time the team will confirm that your event follows the Event Rules outlined below. 6. Publish Your Event Page
Once your Event Page has been approved, you may publish your Sales Event when you're ready.
Operational Tips
Keep a Spreadsheet - If your event includes multiple games across multiple publishers, please keep a spreadsheet with the AppIDs of each participating game in a column. The Steam Events Team will ask for these AppIDs.
Beta Test Your Sale Page - Before submitting your Sale Page for review, it's a good idea have someone who is unfamiliar with the project take a look at your event assets. Show them only your header banner and ask them to describe what your event is about and what kinds of games they would expect to find on the page. If they can do so without hesitation, you're likely on the right track.
Remember Your Ticket Number - If your ticket with the Steam Team ever auto-closes due to inactivity, please open a new ticket and reference the old ticket number so a member of the Steam Team can reopen the original for you.
Event Hosting Rules
When you host a Third-Party Sales Event on Steam, these are the main rules for you to know and agree to:
Stay on Topic
Think of your Sales Event as an essay. It needs a clear topic (thesis) and everything included must be organized and relevant to that topic. This means:
- 1) Your assets must clearly identify what your event is about and the group that's organizing it.
- 2) Your assets and all games included in your event must fit the theme or topic. No "friends of the host" sections, no "more from this publisher" footers, no "additional bundles" that include off-topic games, etc.
- 3) Similarly, the games on your sale page must be organized per your theme or topic. For example if your event is being featured as a discount event, then the top of your sale page must only feature games that are on discount (while non-discount elements like full-priced games, Demos, Coming Soon pages or 'Follow' widgets are moved to the bottom).
- 4) Don't position your third-party event to make it look like it's coming from Steam. For example, please avoid naming your event a "Fest" unless your event has been called this prior to promotion on Steam. This naming convention is reserved for official Steam-hosted Sales Events.
No Advertising or Special Treatment on Steam
Steam does not sell special placement on the Store or allow advertising, and neither can your Steam Event. This means:
- 5) Your Sale Page can (and should!) share information on the organization hosting the event and what the event is about, but please don't promote or link to off-Steam content from your Sale Page (for example, third-party websites, stores, newsletters, services, etc). For Showcase, Regional or Themed events only, you may optionally include a few logos in a "thanks to our sponsors" or "thanks to our supporters" section, but this section must be placed near the bottom of the page after all game content or in a separate tab.
- 6) If you're hosting a Showcase, Regional or Themed event, your Sale Page cannot give special placement to specific games based on your pre-existing business relationships, including your own games. You should always organize participating games in a way that's intuitive for customers, and enable the "Smart Section" functionality whenever feasible (which will organize the games included in a section automatically using an algorithm).
- 7) You cannot charge participants to be featured on your Sale Page. You may optionally charge a participation fee for your event's off-Steam features (for example booth space at a convention center or a segment in a produced livestream), but placement on your Steam Sale Page cannot be marketed as an upsell, nor can it be the only benefit offered by your participation fee.
Get Permission & Set Expectations with your Participants
- 8) The hosting of your event, use of the sale page editor tools, and any promotion on Steam are at the discretion of the Steam Events Team.
- 9) Please keep your participants up to date on any decision making. Don't promise a specific level of visibility for your event until its confirmed by the Steam Events Team. If your event is seeking curated featuring on the Store, please read Event Visibility below for additional tips, rules and requirements.
- 10) Before adding a game to your Events Page, please get permission from the game or IP owner. Once a participating game has been included in your Sale Page, the owner of that game will see your event name and contact info in their Steamworks dashboard, even if your event is hidden or unpublished.
11) AS ALWAYS - Valve respects the intellectual property rights of others, and we require that everyone using our internet sites and services do the same. You must secure proper permissions and usage rights for anything featured in your Sales Event, including participating games and IP.
Special Rules for Publisher, Developer and Franchise Sales that Receive Curated Featuring
- 12) Each game can only be included in at most one homepage-featured Publisher or Developer Sale per calendar year, regardless of the number of co-Publishers or co-Developers listed on its Store Page. If multiple options are available, pick the one that fits best.
- 13) A similar rule applies for homepage-featured Franchise Sales. If a game could join multiple homepage-featured Franchise Sales in a calendar year, pick only the one that's the best fit. For example, a game that features Lara Croft and Luke Skywalker would only be able to pick either Tomb Raider OR Star Wars, not both.
- Note: These "calendar year rules" only apply to Publisher/Developer or Franchise Sales that receive curated homepage featuring. Otherwise, a game can join as many non-curated Publisher/Developer or Franchise Sales as it likes. See Event Visibility below for details on curated featuring.
Event Visibility Off Steam
You and your event participants are encouraged to promote your Sales Event via your own marketing efforts, social media channels or websites. Each participating game and developer can help amplify the overall event through their own communication channels, so be sure to think about how they can help get involved. It's also a good idea to provide your participants with pre-approved artwork and messaging (also known as a comms kit or asset kit), which they can use when messaging their own communities about your event, either ahead of time or once your event has gone live.
Event Visibility On Steam
Steam may also promote your event in a few places across the Store. This featuring falls into two general categories, automatic and curated, which are described as follows:
Automatic Store Featuring
Your Sales Event will automatically appear in the following placements throughout the Store:

Sale Event News Hub & Special Events Page
When your event begins, it will appear in the Sale Events News Hub and Special Events Page of the Store. Store Page Banner
Your Store Page banner will appear across the top of ALL games included in your Event Page. You can set these up in the 'Sale' tab of the Event Editor under 'Store Page Banner'. This banner helps build awareness for your event and can lead players to your sales homepage. The below example shows a Store Page Banner across the top the Rift of the NecroDancer Store Page, which promotes and links to the Save & Sound Themed Sale.
NOTE: - Like all event assets, your Sale Page Banner MUST stay on topic (see Rules 1 & 2 above). It cannot be used to cross-promote specific things other than the event itself. For example, a Store Page Banner for a Publisher Sale must be about that Publisher Sale and not about "Wishlist New Game X" or "Buy New Game Y."
Example:This Store Page Banner: | Links Customers to this Sales Event: |
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 |  |
Wishlist Notifications
When a game participating in your Sales Event goes on a discount of at least 20%, players who have wishlisted that game will receive the usual Steam Wishlist Notification, which leads them to the game's Store Page, which in turn can lead them to your sale homepage via the Store Page Banner, as outlined above.
Curated Store Featuring
A small subset of third-party events on Steam are chosen for curated featuring on the Store. This featuring can include homepage placements like the
Takeunder, or discount placements like
Daily, Midweek and Weekend Deals.
NOTE: - Very few events are chosen for curated promotion. If your event is not chosen, don't worry, your event may still publish its approved sale page on Steam, and it'll still be receive the Automatic Store Featuring described above. Indeed, many of today's most popular events on Steam ran for several years without curated featuring before they built up enough awareness and participants to reach the level of customer interest required curated featuring.
The Steam Events Team will let you know if your event qualifies for curated featuring via your ticket as outlined in Step 4 above. We tend to approach each decision from the customer's perspective and events chosen for curated featuring tend to have a combination of the following characteristics:
Events that Thoroughly Represent Their Topics
To be featured on the homepage of the Store, an event needs to broadly represent the games that fit the event's topic. For instance, to receive curated homepage featuring, a "Roguelike Platformer Celebration" will need participation from a wide variety of roguelike platformer games, including a significant cross section of the most popular roguelike platformer games.Events with Clear and Specific Topics
Curated featuring tends to be a better fit for events with clear, focused and specific topics. Subjective topics, for example "Beautiful Games," can mean different things to different customers, which makes it difficult to thoroughly represent the topic. Similarly, broad topics, such as "Strategy Games" or "Action Games", could potentially include thousands of games across dozens of subgenres, which also makes it difficult to broadly represent the topic.Events with High Customer Interest
Steam favors events that include games with lots of customer interest as described in Visibility on Steam: Key Visibility Elements. Your event is not penalized for including games with low customer interest, but you'll want to include as many games with high customer interest as possible, provided of course they fit your chosen topic. Events with an Off-Steam Presence
Events with a significant off-Steam presence, such as a gaming convention, an award show, or an esports tournament, can often feel more timely and significant to customers.Events with Sufficient Discount Participation
If your event is seeking curated promotion as a discount event (e.g., daily, midweek or weekend deal), then a majority of the included games should be on discount during the event, and discounted games should be featured at the top of the page.Events with Minimal Overlap
Events are more likely to be chosen for curated featuring if they don’t overlap with other curated events. For example, if two organizations were to pitch us on a "Games from Finland" sale, we would likely encourage them to work together on a single event next year. Events that Fit Steam's Promotional Calendar & Operational Requirements
Steam's promotional calendar tends to fill up about 6 to 10 weeks out. If curated featuring is a goal, you should aim to finalize your list of participants at least a month or two ahead of your chosen start date. This is important because additional operational steps will be required if your event is chosen for curated featuring. These steps ensure your event is ready for Steam's global audience and they include:- Asset Intake - The Steam Team will request layered PSDs of your event assets to feature on the Store. Please design these to clearly present: the theme of your sale, the organizer of the sale (aka "presented by"), and the dates that your Sales Event will be active. These layered PSDs should be delivered no later than two weeks before the start of your event.
- Localization - The Steam Events team will localize your PSD assets for you, but you'll be responsible for localizing the Sale Page itself. This means you should use Steam’s pre-localized text strings when building out your Sale Page, or, if you choose to use your own custom text strings, you should plan to localize them into all of Steam's supported languages. NOTE - An exception is allowed for Regional Sales that are only being featured in one region. For example, a "Games from Japan" sale that's only being featured in Japan should only require two localizations: Japanese and English as a backup.
Example Work-Back Schedule
When planning a sales event, there are many factors that take time to coordinate and organize. As such, we recommend that you start planning at least three months ahead of the date you wish to run your event.
Your specific event may have more or fewer moving parts than this example, but this should help give you a general idea of some of the required milestones and the production timelines involved.
Lead Time | Milestone | Details |
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3+ Months Out | Submit Event Proposal | Submit your event proposal via this Submission Form. Include an overarching plan for your event along with a list of games that have expressed interest in participating. |
3 Months Out | Build Sale Page | Have an approved event proposal and start building your sale page and adding games that have given their permission to join. |
2 Months Out | Production Underway | If needed, remind participants to enter discounts for their games and plan for their livestreams (or any other communications or assets required for your event plan). |
2 Weeks Out | Submit Sale Page & Assets | Finalize your sale page and submit it for review. If your event has been chosen for curated featuring, submit your layered PSD files to the Steam Events Team via the asset portal link shared in your ticket. |
1 Week Out | Final Prep | Have an approved sale page. Remind your participants of any last-minute things they need to be aware of or to set live on the day of the event |
Day 0 | Event Launch! | Your event begins! |
Example Assets
Here are some example assets we've received from past events. Of course, no two events are exactly alike, but we wanted to highlight these few because they accomplish several important communication goals:
- The event's theme comes through clearly for customers, even after a quick glance.
- Customers get a quick sense of kinds of games the Sales Page will include, even before they click the banner.
- The event's host is clearly presented, or, in the case of Franchise Sales and Publisher Sales, it's implicit.
- If the event has a livestream component, the asset communicates when it begins.
FAQ
Q: I was invited to join a Third-Party Sales Event by someone outside my organization. Should I participate?
A: This is up to you. If the event's theme or topic fits your game's positioning and branding, and the dates line up with your own promotional plans, you are encouraged to join. See Participating in Third-Party Sales Event for more information.
Q: Is there a limit to the number of Sales Events I can run, or the number of Sales Events my game can participate in?
A: In general, you can run as many Sales Events as you'd like and a game can participate in as many Sales Events as it would like, but there are a few limitations: - Don't forget the once-per-calendar-year rule for featured Publisher/Developer and Franchise sales (see Rules 12 & 13 mentioned above).
- Keep in mind Steam's 30-day discount cooldown for any games that will be participating on discount.
- The Steam Events Team may reject similar event ideas that are run too frequently, or run back to back, even if they're not receiving curated featuring. Steam Events aren't meant to be "evergreen" or re-run in rapid succession.
Q: Can I include Coming Soon games, Follow buttons, Early Access games, Playtests or Demos in my Sales Event?
A: Yes, this is fine as long as these apps and widgets are on topic and otherwise follow the rules outlined above. If your event is a discount event (for example, a publisher sale), you'll want to design your sale page such that the elements that aren't on discount are positioned lower on the page than the elements that are on discount. In other words, non-discounted items should move to the bottom of the page.
Q: Some of my participants will be announcing new games during my event? Can I feature their Coming Soon pages on my Sale Page once they've been revealed?
A: Yes, this is fine, but if you want to add a game to your sale page before its Coming Soon store page has been released, you'll need to use the 'Add by ID' button since the game's name wont appear in search yet. Even after the App ID has been added, the game still won't appear on your sale page until its Coming Soon page has also been released, and then it should appear automatically. If you need to add an entire section to your Sale Page during your event, for example a 'Just Announced' section that includes multiple reveals, this will need to be done as an edit to your live store page during the event, so please let the Steam Events Team know your plans in your ticket. Otherwise, they may lock your events page once its approved.
Q: Can my sales event feature a charity?
A: Yes, charity events are allowed, but keep in mind they must still follow the rules outlined elsewhere in documentation. We sometimes receive charity event submissions featuring a charity and a collection of unrelated games with no clear theme or through line, which makes it difficult to offer curated featuring. If curated featuring is a goal of your charity event, it's a good idea to match the theme of your sales event to the theme of the charity itself. For example, a collection of forest-themed games would be a great fit for a 'Save the Rainforests' charity event.
Ready to Get Started?
Begin by outlining your event idea and submitting it via this
Submission Form. We look forward to hearing about your event!