Showing posts with label Star Trek: Borg Encounter. Show all posts
Showing posts with label Star Trek: Borg Encounter. Show all posts

Thursday, May 30, 2013

A Look Back At Star Trek Attractions With Rare Artwork



The new Star Trek movie "Into Darkness" is working pretty well at the box office - with already more than $260 Million, i've already told you all the good things i think about it and how entertaining it can be. So may be it is the right time for an artwork article about the Star Trek attraction concepts developped some years ago by Landmark, and the article also include rare renderings!

I will begin by what was probably the most incredible idea for a Star Trek theme park/attraction concept with the rendering above. As you can see this incredible concept envisioned a REAL SIZE Enterprise, and we all know how huge is supposed to be the Enterprise! Inside, guests would have found themed Star Trek attractions. Please double-click on the image to see the artwork in high-resolution as it is a big WOW!

This amazing project unfortunately not realised have a story. Years ago the Las Vegas Down Town hotels association, aware that the new Strip's hotels were getting most of the visitors, wanted to create a unique attraction to be located in down town Las Vegas. Different companies created concepts, including Landmark with this amazing Star Trek concept, but, although they loved Landmark's idea their final choice went to the Fremont Street Experience.

When i saw that incredible rendering i thought that the biggest problem may have been the architecture engineering - after all the Enterprise is design for outerspace, not for Earth gravity. The front dome and the wings may have been an engineering problem, but it seems that, no, that was not the problem. An estimated cost around $200 M (at that time) was reasonable - specially considering the size, and all we can wish to this amazing project is to exist one day as it will be the "ultimate" Trekkie dream, finally existing for real.

The next rendering below shows a "night" scene of the same concept.



Now, as we know, another Star Trek attraction was finally built in Las Vegas. Unfortunately closed recently, the Star Trek Experience was incredibly successful at its opening - it was another Trekkie-wet-dream-come-true and i have many renderings of it for you today.



The Las Vegas Star Trek Experience attraction opened in January 1998 at the Las Vegas Hilton and closed in September 2008. When it opened the main attraction was a simulator ride called The Klingon Encounter. The pavilion underwent one major renovation in 2004 which added the Borg Invasion 4-D attraction, which used state-of-the-art amusement technology where guests experienced an encounter with the Borg. The artwork below released for the press before the opening in 1998 focus only on the first version of Star Trek Experience.

Above and below two beautiful renderings showing the entrance of Las Vegas Star Trek Experience.



After purchasing a ticket, which allowed the guest to board the attractions an unlimited amount of times that day, one walked through a museum that included numerous items from Star Trek history - top of the rendering below. It also featured several video display devices and a timeline of Star Trek events. Later, there were displays for each of the major alien races, which included the Borg, Klingons, and Ferengi. The last section of the museum was a hallway that served as the attraction queues. The left side was for the Borg Invasion 4-D, and the right side was for Klingon Encounter. Because the Borg ride held about twice as many people, that line moved more quickly (each show lasted about 18 minutes). The Klingon Encounter held 27 people while the Borg Invasion 4-D held 48 people. Each show was constructed so that those "in the back" for the first part of the show would, in turn, likely end up in the front for the second half of either show.

After the attraction guests could enjoyed the merchandise shop and especially the Quark's Bar that you can see on the rendering below.



The Klingon encounter attraction was the one at the opening. Initially, the visitors entered first a small room with a depiction of "outer space". A small television in the upper right corner of the room displayed scenes from several Star Trek movies.

The group then entered a smaller, dimly lit waiting area of a traditional simulator ride. Visitors lined up in rows in front of doors, as hosts direct their attention to the screens above for a safety demo for the shuttlecraft simulator ride. A few moments into the film, the televisions flickered, malfunctioned, and the lights went out. A variety of loud noises accompanied by hundreds of small light flashes that visually simulate the "transporter effect," along with the transporter sound effect and a rush of cold air (which, according to backstage tour guides, was an unintentional but appreciated effect caused by a false room being raised into the ceiling). When the lights returned, the walls and floor and ceiling have apparently disappeared and you were on a transporter pad (a room much larger than you were previously standing, without the doors you were ready to walk through!). You are now aboard the USS Enterprise-D, transporter room as seen in Star Trek: The Next Generation.

On the transporter pad, a uniformed Starfleet officer asked for the leaders of the group and directed them away for instruction. It was explained that the visitors were beamed aboard the Starship Enterprise to "what you would call the future" and the group is then led to the bridge.

The group stood on the rear between the science stations and the tactical station. There were various busy crewmembers on the bridge, and they contact Commander Riker, who promptly appears on the main viewscreen. Riker explained that Captain Picard disappeared the moment the group beamed aboard the Enterprise and thus one member of the group must be Picard's ancestor. A nefarious rogue Klingon Commander named Korath used a hidden time-rift to abduct Picard's ancestor and erase him from the timeline. Starfleet intelligence, having learned of the plan, dispatched the Enterprise to intercept the Klingon's transporter beam and rescue the entire group. Riker directs the group to board a shuttlecraft to go escape the temporal rift, and return all guests to their original time.

While the group was in the turbolift, the Klingons attack the Enterprise and the turbolift enters a free fall. There are several jolts on the turbolift during the attack. Finally, the group arrives in the Grand Corridor and at the shuttle bay deck.
Below, a rendering of the Grand Corridor.



The group boarded the shuttlecraft. The shuttle ride began with a battle between the Enterprise and a few Klingon vessels...



Then, the shuttle went into warp and was then instructed to find and destroy a cloaking generator on the planet's surface. There were several dogfights and visual effects during this time.



The shuttle then returned through the temporal rift to present-day Las Vegas (although filmed almost 10 years ago, things as the Sands Hotel tower, a sign promoting Siegfried & Roy, might lead one to believe the shuttle returned prior to their abduction). Unfortunately a Klingon ship followed, however Enterprise saved the shuttle at the last minute. The 'real' shuttle landed at the Las Vegas Hilton right next to the "motion simulators" shuttles the visitors were originally waiting to enter when they were "beamed off" at the start of the story. Before the crew of the Enterprise leaves, Captain Picard thanks the crew for "restoring his existence." He says, "While only one of you is my ancestor, each of you hold that same opportunity for the future. Guard it well."

Typically a custodian led the group to an elevator and then out to the Deep Space Nine Promenade and Quark's Bar.

A new attraction - Borg Encounter - was added in 2004, and you'll find more details about it on the Wikipedia page from where most of the description text of this article is coming from.

Another great idea of Star Trek Experience was the theming of the casino - we're in Las Vegas, let's not forget it...It was originally themed as if it was an outer space casino and through the window bays one could see views of outer space supposed to give the feeling that the casino was a kind of space station. Unfortunately after some years they canceled these rear-projections effect and when i visited the attraction five years ago it was not there any more.



I remember that I loved this Star Trek Experience, the teleportation room, the Enterprise bridge, the grand corridor, all this was wonderfully done, and i was sad to hear its closure in September 2008...but...good news! as on February 27, 2009, CBS confirmed that Star Trek: The Experience will be moving to its new home in new Neonopolis Mall downtown Las Vegas. The original "trekkie" hope was to have it open by May 8 for the launch of the Star Trek movie, but the project is not expected to be completed until 2010.

However, the next rare rendering shows a scene concept that was not realised, and it looks as they were considering a dinner theater with the star trek theme. Gary goddard, one of the foundators of Landmark is known for his themed dinner theater projects.



We'll have a look now to other preliminary artwork, like this one of the "Starfleet Shuttle area" showing the guests entrance in a shuttle simulator...



Or this next one showing a "Starfleet Bar Area"...



And also these two, "Restaurant Study", for Star Trek Experience.




This next one is a study for a "Starfleet store area".



If we go back in time, this next rendering shows another rare concept, probably for a Paramount Park - you can see the Star Trek attraction entrance in the back.



I hope you enjoyed this star Trek attractions artwork article, and again if you've not watched it yet, go see the new movie, all critics and feedback are very good about it!

Many thanks to Tony Christopher, Gary Goddard, Eric Wong who kindly provided the high-res files you saw in this article.

Artwork: copyright Landmark, Landmark entertainment, Star Trek is copyright Paramount

Thursday, February 3, 2011

Discover the Space Center, fantastic indoor theme park in Bremen, Germany



Today, this article will let you know everything about a great indoor theme park - the Space Center Bremen in Germany. A theme park with fantastic theming, that you would have loved instantly. Why “would” ? Because, nine months after its opening, the Space Center closed its doors....and, very unfortunately, will never re-open. I will explain why below, but let’s begin first by the beginning.

So, in 2004, exactly four years ago, a new European theme park opened in Bremen, a town on the north Germany (where some of Europe's space industry is located). Called "Space Center Bremen", this brand new attraction was Europe's largest indoor theme park - 70,000 square feet!



And guess who was the show-producer of Space Center Bremen? Bill Gorgensen. And who is Bill Gorgensen?, you ask. Well, Bill - photo below - worked for many years for the Walt Disney Company in their Imagineering division. Gorgensen was associate show producer with Chris Tietz on the Adventureland section of the Disneyland Paris theme park. He supervised the creation of DLP's "Pirates of Caribbean." And - outside the theme park - Bill helped to create the resort's Disney village area - the "Downtown Disney" of Disneyland Paris. Bill Gorgensen is a man who is well known in themed entertainment circles for delivering a top quality product.



"So what's the back story on Space Center Bremen?" you query. Well, the original idea for the park came from a German nuclear physician, Dr Wilke - photo below. Which is perhaps why the entrance area of the theme park is played very straight. With a 200 foot high mock-up of the Ariane rocket towering overhead and replicas of Spoutnik on display nearby.
But don't let those displays of old spacesuits fool you. Space Center Bremen was a real theme park. One that's loaded with thrill rides, a 4D movie, simulators, an interactive dark ride as well as a brand new roller coaster featuring state-of-the-art technology! Plus licensed attractions like "Star Trek: Borg Encounter" and "Star Gate SG 3000."



At first glance, the exterior of the Space Center Bremen building looked like a fairly standard structure. Until you notice that the shape of the building's walls look very much like the exterior of a spaceship.



This seemingly insignificant detail actually has some importance. For it's all part of Space Center Bremen's "inside story." In fact, the "back story" of SCB is that the building that the theme park is housed in was actually supposed to be this giant space ship in which "windows" are open to various different time periods: For example, the "Star Gate" window was supposed to allow you to "enter" the year 3000, the "Star Trek" window allows you access to 2400, etc.



Getting back to the theme park's entrance: As soon as you saw this, you just knew that Space Center Bremen was going to be great. Giant boosters welcomed you with light and sound to the Futuristic Corridor - a kind of "Main Street U.S.A." - which leads to the Quantum Turbine and the giant Cosmosphere, the icon of Space Center Bremen.



The Quantum Turbine was a place where images from the conquest of space that have taken place over the past few centuries could be seen. This was the section of the theme park that supposedly "transports" guests into the space time continuum of the Cosmosphere.



All along the Futuristic Corridor, the theming, music and lightning was all "Disney quality-like" and the use of this interior space was wonderful.



Here is a first movie which is a long travelling from the entrance to the Quantum Turbine, and going through the "Mission control" area till the central hub. Please note that all videos were shot by me in 2004 with a non-HD camera so the quality is more low-res than high-res. Still, it's the only way to discover this now extinct wonderful theme park. Don't hesitate, too, to click on each picture to see them in high-res size!




This part of Space Center Bremen, leading up to the park's giant hub and the Cosmosphere was so well done, it would have easily fit in Epcot. Each half hour, the space ship's giant computer presented an elaborate and dazzling laser light and sound show. This whole part of the theme park was a real E Ticket. Here is a rendering of it...



...two photos of the central sphere show...




And a movie of the whole show !



Also along the Futuristic Corridor, was the entrance to "Mission Control," a place where you could have watch - live - the launch of the next Ariane rocket or locate the exact position of the International Space station (which is orbiting high above the Earth).



From here, guests entered the theme park's IMAX theatre. Where you could watch an edited down version of the recent IMAX film that was shot on the space station - narrated by Tom Cruise. This film - which was shot in 3D - features some wonderful effects as well as some just plain amazing views of the Earth.



Then you arrived at Space Center Bremen's "Hub," where the theme park's guests had the choice of visiting four different time periods. Let's start with the first one on the right, "Moon Base One." After entering a replica of the Space Station corridor, you arrived on the moon base where there were four attractions to choose from.



"Moon Base One's" main attraction was "Galaxy Express," an indoor roller coaster that features new technology. On this unique virtual reality adventure, guests could take a high-speed ride along a track that travels through the entire Space Center. As they journey through this attraction, guests - as they were well seated in their train - wear a kind of helmet..



Which allows them to see CGI movie that visually propels the guest through the infinite vastness of the universe. This clever combination of real coaster movement synchronized to computer generated imagery really plays tricks on your body and your mind. It makes regular roller-coaster speed seem like the speed of light, every curve becomes a desperate, last minute, planet-evasion maneuver. "Galaxy Express" may be a bit short in length, but it was a great new coaster experience.




On "Moon Base One," younger members of the family could experienced what it was like to be space travelers by visiting the "Moon Playground" for kids. At the "Destination Moon" attraction, you were able to see what the Earth looks like from the Moon through a beautiful and emotional 6-minute-long film.



Have a look to the two next movies, and discover the "Destination Moon" movie, and the "Moon Base One"





On the interactive "Robot Rescue" ride, guests travelled in lunar vehicles through a deuterium-3 mine. Your mission was to reboot all the robots that you saw in the mine (which have been stricken with a mysterious virus) by firing at them with your laser beam. It was cute, but fun.

Space Center Bremen's next "land" .... Oops! I mean next "stop" was "Planet Quest". This was a dark ride that was loaded with 3D screens. Its storyline supposedly recreates a trip into an unknown world. What I liked best about this ride is that it had a kind-of "Adventure through Inner Space" feeling, that old beloved Disneyland attraction.
Not that "Planet Quest" looks or feels "old," mind you. Far from it. Here you have a ride that was supposed to be this pseudo-serious scientific exploration of extra-terrestrial worlds, similar to "JTIS"'s somewhat serious trip through inner space. But here you had perfect 3D effects that "follow" the movement of your vehicle (Similar to what happens when you're riding through "The Amazing Spiderman" attraction at Universal Studios' Islands of Adventure). Admittedly, the show's story was a bit jumbled and somewhat hard to understand. But - what with "Planet Quest"'s excellent 3D sequences as well as the ride's great post-show were - this Space Center Bremen area was well worth a look see.




You can discover the whole Planet Quest ride on this video below - sorry, the 3D glasses are not provided!



Okay, now it's time to talk about the theme park's two licensed attractions. First up was "Star Gate SG 3000." Making its world premiere here at the Space Center Bremen park, "Stargate SG-3000" was inspired by Metro-Goldwyn-Mayer Studios' TV-series, "Stargate SG-1." After a pre-show in a room which features the famous "Star Gate", guests then walked in one of the three high-tech simulators. 35 guests at a time experienced what happens when a gateway opens to various different dimensions.



The realization of this attraction was not based merely on various visual themes. But - rather - the visitors were completely immersed in the world of "Stargate SG-1." So, Space Center Bremen visitors were caught up in a race to get the Stargate key from the low-down Satra, a character specially created for the "Stargate SG-3000" experience.




Need to sit down and grab a quick snack before your next out-of-this-world adventure. Then you could eat at Bistro 3000, a wonderfully themed restaurant that seats over 450 and featured various show kitchens. A variety of good and not-very-expensive fare was offered there - everything from hamburgers to pasta to oriental food. The futuristic theming decor of Bistro 3000 was really great. And - given that this restaurant was right next door to the Cosmosphere - you often got a laser light show (featuring "liquid architecture" and changing light projections) while you dine.



Have a closer look to the Space Center restaurant area on the video below!



Next up was the "Star Trek: Borg Encounter" attraction. This one was Space Station Bremen's real good E-ticket. Your journey started aboard the U.S.S. Voyager (a pretty impressive pre-show unto itself). The next thing you knew, the starship that you were on was under attack by the Borg. So it was time to board one of Voyager's large shuttle craft in an effort to escape.



This 250 seat theatre was absolutely wonderfully designed. And - because you were supposed to be inside a shuttle - some of the members of Voyager's crew actually participated in the show.



This "4D" movie was absolutely great for any "Star Trek" lover. The attraction's 3D effects worked well and the in-theatre special effects (mainly in your seat) were just as good as any you find at a Disney or Universal theme park. (FYI: Space Center Bremen's "Star Trek: Borg Encounter" film is being produced by Paramount Pictures. This attraction is an exact copy of the ride film that is now at the Las Vegas Hilton. It was designed by Herman Zimmerman, the well-known production designer for "Star Trek".)




Space Center Bremen sounds pretty impressive so far, doesn't it? Well, wait. I'm not finished yet. There's still one attraction that you had to experience at this theme park. One that's actually located outside of this highly themed indoor attraction. Yes, I know. Space Center Bremen was supposed to be an indoor theme park. But this last ride was just too big to fit inside the building!



Close - just 5 meters away - from the giant Ariane rocket near the building's entrance, the "Space Shot" ride catapulted theme park guests 65 meters straight up, exposing them to a force of four G's. Then -- suddenly - "Space Shot" stopped. Which was when the guests experience free fall. Weightlessness for just under two seconds. Then your "space capsule" glides safely back down back to Earth.




"And how much did this amazing indoor theme park cost?" you ask. $250 Millions. No kidding. Of which at least $120 million was spent in the building itself.
All in all, Space Center Bremen was a great way to spend a day...and it was successful! 500.000 visitors enjoyed it during the 9 months when it was opened. Including legendary imagineer Tony Baxter and some of Disneyland Paris imagineers who came to discover this new indoor theme park. In fact, Tony was even impressed by the quality of the theming.

So, what happened, why this wonderful indoor theme park closed just nine months after its opening? Well, that happened for various reasons. First, a shopping center was attached to it, but no shops opened. Two, there was a misunderstanding in the area as to what it was. Most thought it was a Science Center, so there was little local support. Three, the state and banks wanted 1.5 million visitors in the first year and, when there wasn't, because of the shopping center, there was a disappointment factor. Four, it had more castmembers than needed so the overheads were larger than necessary.
Five, there was next to no awareness in the surrounding cities that Space Center existed. And, six, Some say it was just in the wrong place. All this finally killed the Space Center, and there is no chance at all, now, that it may re-open again.
It’s really a pity, because all of you would have loved it. Some of the attractions could have been improved, but the whole park was great. It’s a sad story, i know, but sometime this can happen. So, if you didn’t looked to the videos above yet, do it now, because they are your last chance to have a glimpse at this wonderful Space Center Bremen!

Photos: copyright Space Center Bremen and Alain Littaye

Thursday, May 7, 2009

Star Trek Attractions Artwork



The new Star Trek movie is released today, and i think it is the right time for an artwork article about the great attraction concepts developped some years ago by Landmark.

I will begin by what was probably the most incredible idea for a Star Trek theme park/attraction concept with the rendering above. As you can see this incredible concept envisioned a REAL SIZE Enterprise, and we all know how huge is supposed to be the Enterprise! Inside, guests would have found themed Star Trek attractions. Please double-click on the image to see the artwork in high-resolution as it is a big WOW!

This amazing project unfortunately not realised have a story. Years ago the Las Vegas Down Town hotels association, aware that the new Strip's hotels were getting most of the visitors, wanted to create a unique attraction to be located in down town Las Vegas. Different companies created concepts, including Landmark with this amazing Star Trek concept, but, although they loved Landmark's idea their final choice went to the Fremont Street Experience.

When i saw that incredible rendering i thought that the biggest problem may have been the architecture engineering - after all the Enterprise is design for outerspace, not for Earth gravity. The front dome and the wings may have been an engineering problem, but it seems that, no, that was not the problem. An estimated cost around $200 M (at that time) was reasonable - specially considering the size, and all we can wish to this amazing project is to exist one day as it will be the "ultimate" Trekkie dream, finally existing for real.

The next rendering below shows a "night" scene of the same concept.



Now, as we know, another Star Trek attraction was finally built in Las Vegas. Unfortunately closed recently, the Star Trek Experience was incredibly successful at its opening - it was another Trekkie-wet-dream-come-true and i have many renderings of it for you today.



The Las Vegas Star Trek Experience attraction opened in January 1998 at the Las Vegas Hilton and closed in September 2008. When it opened the main attraction was a simulator ride called The Klingon Encounter. The pavilion underwent one major renovation in 2004 which added the Borg Invasion 4-D attraction, which used state-of-the-art amusement technology where guests experienced an encounter with the Borg. The artwork below released for the press before the opening in 1998 focus only on the first version of Star Trek Experience.

Above and below two beautiful renderings showing the entrance of the Star Trex Experience.



After purchasing a ticket, which allowed the guest to board the attractions an unlimited amount of times that day, one walked through a museum that included numerous items from Star Trek history - top of the rendering below. It also featured several video display devices and a timeline of Star Trek events. Later, there were displays for each of the major alien races, which included the Borg, Klingons, and Ferengi. The last section of the museum was a hallway that served as the attraction queues. The left side was for the Borg Invasion 4-D, and the right side was for Klingon Encounter. Because the Borg ride held about twice as many people, that line moved more quickly (each show lasted about 18 minutes). The Klingon Encounter held 27 people while the Borg Invasion 4-D held 48 people. Each show was constructed so that those "in the back" for the first part of the show would, in turn, likely end up in the front for the second half of either show.

After the attraction guests could enjoyed the merchandise shop and especially the Quark's Bar that you can see on the rendering below.



The Klingon encounter attraction was the one at the opening. Initially, the visitors entered first a small room with a depiction of "outer space". A small television in the upper right corner of the room displayed scenes from several Star Trek movies.

The group then entered a smaller, dimly lit waiting area of a traditional simulator ride. Visitors lined up in rows in front of doors, as hosts direct their attention to the screens above for a safety demo for the shuttlecraft simulator ride. A few moments into the film, the televisions flickered, malfunctioned, and the lights went out. A variety of loud noises accompanied by hundreds of small light flashes that visually simulate the "transporter effect," along with the transporter sound effect and a rush of cold air (which, according to backstage tour guides, was an unintentional but appreciated effect caused by a false room being raised into the ceiling). When the lights returned, the walls and floor and ceiling have apparently disappeared and you were on a transporter pad (a room much larger than you were previously standing, without the doors you were ready to walk through!). You are now aboard the USS Enterprise-D, transporter room as seen in Star Trek: The Next Generation.

On the transporter pad, a uniformed Starfleet officer asked for the leaders of the group and directed them away for instruction. It was explained that the visitors were beamed aboard the Starship Enterprise to "what you would call the future" and the group is then led to the bridge.

The group stood on the rear between the science stations and the tactical station. There were various busy crewmembers on the bridge, and they contact Commander Riker, who promptly appears on the main viewscreen. Riker explained that Captain Picard disappeared the moment the group beamed aboard the Enterprise and thus one member of the group must be Picard's ancestor. A nefarious rogue Klingon Commander named Korath used a hidden time-rift to abduct Picard's ancestor and erase him from the timeline. Starfleet intelligence, having learned of the plan, dispatched the Enterprise to intercept the Klingon's transporter beam and rescue the entire group. Riker directs the group to board a shuttlecraft to go escape the temporal rift, and return all guests to their original time.

While the group was in the turbolift, the Klingons attack the Enterprise and the turbolift enters a free fall. There are several jolts on the turbolift during the attack. Finally, the group arrives in the Grand Corridor and at the shuttle bay deck.
Below, a rendering of the Grand Corridor.



The group boarded the shuttlecraft. The shuttle ride began with a battle between the Enterprise and a few Klingon vessels...



Then, the shuttle went into warp and was then instructed to find and destroy a cloaking generator on the planet's surface. There were several dogfights and visual effects during this time.



The shuttle then returned through the temporal rift to present-day Las Vegas (although filmed almost 10 years ago, things as the Sands Hotel tower, a sign promoting Siegfried & Roy, might lead one to believe the shuttle returned prior to their abduction). Unfortunately a Klingon ship followed, however Enterprise saved the shuttle at the last minute. The 'real' shuttle landed at the Las Vegas Hilton right next to the "motion simulators" shuttles the visitors were originally waiting to enter when they were "beamed off" at the start of the story. Before the crew of the Enterprise leaves, Captain Picard thanks the crew for "restoring his existence." He says, "While only one of you is my ancestor, each of you hold that same opportunity for the future. Guard it well."

Typically a custodian led the group to an elevator and then out to the Deep Space Nine Promenade and Quark's Bar.

A new attraction - Borg Encounter - was added in 2004, and you'll find more details about it on the Wikipedia page from where most of the description text of this article is coming from.

Another great idea of Star Trek Experience was the theming of the casino - we're in Las Vegas, let's not forget it...It was originally themed as if it was an outer space casino and through the window bays one could see views of outer space supposed to give the feeling that the casino was a kind of space station. Unfortunately after some years they canceled these rear-projections effect and when i visited the attraction five years ago it was not there any more.



I remember that I loved this Star Trek Experience, the teleportation room, the Enterprise bridge, the grand corridor, all this was wonderfully done, and i was sad to hear its closure in September 2008...but...good news! as on February 27, 2009, CBS confirmed that Star Trek: The Experience will be moving to its new home in new Neonopolis Mall downtown Las Vegas. The original "trekkie" hope was to have it open by May 8 for the launch of the Star Trek movie, but the project is not expected to be completed until 2010.

However, the next rare rendering shows a scene concept that was not realised, and it looks as they were considering a dinner theater with the star trek theme. Gary goddard, one of the foundators of Landmark is known for his themed dinner theater projects.



We'll have a look now to other preliminary artwork, like this one of the "Starfleet Shuttle area" showing the guests entrance in a shuttle simulator...



Or this next one showing a "Starfleet Bar Area"...



And also these two, "Restaurant Study", for Star Trek Experience.




This next one is a study for a "Starfleet store area".



If we go back in time, this next rendering shows another rare concept, probably for a Paramount Park - you can see the Star Trek attraction entrance in the back.



In my previous articles about Landmark artwork i've let you know about the Landmark Selection sale of some of the old Landmark artwork, but in this case, most of the Star Trek artwork you saw today are either not on sale or already sold.

I hope you enjoyed this star Trek attractions artwork article, if you don't do anything special this week-end, go see the new movie, all critics and feedback are very good about it!

Many thanks to Tony Christopher, Gary Goddard, Eric Wong who kindly provided the high-res files you saw in this article.

Artwork: copyright Landmark, Landmark entertainment, Star Trek is copyright Paramount
 
  翻译: