Wednesday, April 4, 2018

Christmas Special Offer on the Disneyland Paris "From Sketch to Reality" Book !


From Nov 15 until January 10 it's Christmas Special Offer on the LAST English copies of the acclaimed Disneyland Paris book "From Sketch to Reality" and if you own an Apple device get in addition for FREE the eBook English edition when it will be available in 2019, allowing you to read the book wherever you are. And the eBook edition incllude more than 60 video links to the best available videos of the park! It's your last chance to get a printed copy of this gorgeous book at a reasonable price, no kidding! The book is sold on Amazon by others sellers at $2000 or more - check this HERE - and it's the last time you'll find it at its original price!

Lecteurs Français: Etant donné que l'édition française est épuisée, tout acheteur de l'édition anglaise recevra gratuitement l'édition française eBook du livre! Et l'édition eBook contient plus de 60 liens vidéos d'une délection des meilelures vidéos du parc! Note Importante: cette offre avec l'eBook est réservée à ceux possédant du matériel Apple ( iPhone, Ipad ou iMac ) nécessaire pour pouvoir liire l'eBook.

Here is all you need to know to order a copy of the "Disneyland Paris From Sketch to Reality" book with the special offer. First, it's a 320 pages book with 750 pictures of the park including 250 WDI artworks! It's also probably the best Christmas gift you can find for a Disneyland Paris fan - and it is true! Have a look below to the mosaic pictures showing a selection of pages of the book.

To place your order for the DLP book, please send me an email at: amplittaye@gmail.com with your shipping address. The price during the special offer is 100€ and shipping worldwide is 22€ ( except Belgium and Italy for which it is 29€ ).

Also, each order will receive GREAT surprise gifts! ( and believe me they are really great! )

You can pay with Paypal, credit card or bank transfer. For Paypal payments please send directly the full amount  including shipping, i.e 122€ worldwide, except for Belgium and Italy for which it is 129€ at: nme4@wanadoo.fr  If you wish to pay by credit card and bank transfer, send me an email at: amplittaye@gmail.com   and i'll tell you how to do.









If you've never seen the book before, don't miss the video below showing the full 320 pages of the book!



Monday, April 2, 2018

D&M Exclusive : Universal Orlando 4th Theme Park is Currently in Development With Code Name "Project 314"


I've got some great news for you to start the week, and to tell the truth, i had to wait until today April 2 to post it as i thought that if i had posted it yesterday April 1st  you would have thought that it was an April Fools, when it's not!

So, as you've read in the title it's all about Universal Studios Orlando 4th park - or 3rd theme park if you don't count the Volcano Bay water park - for which the code name so far is "Project 314". The infos below are coming from a faithful D&M reader who has a very reliable insider source and, as the infos that he sent to me previously were accurate, i believe that these new and major infos about Universal Orlando are right too.

So, he's been told by his insider source that, for sure, "the 4th Universal park in Orlando is in development and its code name is "Project 314". I have no clue what Project 314 is but that is currently taking place and they are recruiting a ton of creative people to get this park started..."

Of course, personally i have also no clue what "Project 314" means, but if any of you does, you're welcome to let us know. However, we know a bit more about what lands are apparently planned to be built in this 4th park and he's been told that, first, the Super Nintendo World is going to be there, which is so far no big surprise and even logical. Digging deeper into Nintendo land there should be a Zelda ride, a Mario kart ride, a Donkey Kong roller coaster, and play areas. Also the center point will be Peach castle so it should be a major major land if done right. And apparently Universal is trying to add Pokémon too, as he's been told that there is talks to try to get Pokémon involved in the Nintendo land: "Pokémon is the biggest missed opportunity and I know people are working hard to include that somewhere down the line. It’s a brilliant idea." We'll see if Universal succeed.



Two, he has also been told that a Lord of the Rings land is being highly considered for one of the lands of this 4th park. Remember that Universal was rumored to have bought the theme park rights for Lord of the Rings some years ago? Well, may be they've finally really got the rights.


Three, the “Ministry of Magic” - from Harry Potter prequels "Fantastic Beasts and Where to Find Them" will also be one of the lands. We can assume that Ministry of Magic will be a major land, and what is great with Ministry of Magic is that they'll have a choice of great decors for that land. You can see one in the picture below.


There is more with, four, "a new Jurassic Park thrill ride.” I thought it was strange that they don't build it in Islands of Adventure where is the Jurassic Park land, except if they want to create a Jurassic WORLD in the new park, of course, but he's been told about this new ride that "it's being played with currently in reference the new Jurassic world movies. Also, guest research has been out asking guests what they expect from a Jurassic Park attraction and their feedback about the original ride. I agree that it wouldn’t make sense to have 2 lands with the same IP but I know the current ride will be getting upgrades at IOA."



And when can we expect this fourth Universal Orlando park, you ask? Apparently Universal is in "full speed ahead" mode on the project, with  managers being sent over to new positions to manage the project. It's always difficult to say a time frame, but he would expect it to be before 2023-2024. That’s a rough estimate as Universal always amaze us on how fast they can build... so, it could be sooner.  He was also told that it is why the hotel projects are so fast pace right now, so Universal Orlando will have enough hotels for the 4th park when it will open, because the hotels have to come first.

If this 4th Universal Orlando park is built, even with "only"these four lands, it will be a clap of thunder in Orlando, and Disney will need as usual to counter attack, meaning that in a few years we'll be back to the situation that existed when the Harry Potter lands were so successful that Disney had to come with an answer, which they did with the Avatar and Star Wars lands.

Talking about Harry Potter, don't go away as he also told me interesting infos about the new Harry Potter coaster coming at Islands of Adventure Wizarding World: “The new Harry Potter ride will be an indoor coaster and the rumor that it'll be located outside is not true as they can’t do it due to the weather and also because the indoor coaster will have projections and dark lighting for the forbidden forest, so that’s why it won’t work outside". Well, may be a part of it will be outdoor, we'll see...

Well, that's all for today about this mysterious "Project 314" for a 4th Universal Orlando park. Of course take all this with a pinch of salt and consider it as "rumor" until an official announcement, but it's some pretty cool news to start the week, isn't it?

Pictures: copyright Universal, Warner, Universal Studios Japan, Travel with Bender

Friday, March 30, 2018

D&M Archives : A Tribute to Tom Thordarson : Tokyo Disney Sea's Mysterious Island Journey to the Center of the Earth and 20000 Leagues Under the Sea



Here is the part one article of my Tom "Thor" Thordarson artwork tribute. After being Director of Attraction Development at MCA Universal Studios, Hollywood, Tom Thordarson became a WDI Disney Imagineer with his role as a Director/Senior Concept Designer.

Among his many assignments at Disney was the task of the concept design for one of the main "E-ticket" rides for the new Tokyo Disney Sea theme park in Japan called, "Journey to the Center of the Earth" the top rated thrill ride of Tokyo Disney Sea. Tom was also a key team player in the early design phases of many other attractions for Disney Sea, especially 20000 Leagues under the Sea at Mysterious Island.

Those of you who had the luck to visit this gorgeous theme park and remember Mysterious Island rides will see below how important Tom Thordarson's contributions were to the design of these rides.

First, i want to thank Tom very very much for the beautiful artwork and pictures he kindly provided to me for this article.

Here is Tom, in his own words, remembering his work on Mysterious Island and Journey to the center of the Earth:

"When I was first invited to be part of the TDS team, it was truly a project that I cannot recall being more excited about. Mysterious Island, with it's magical energy full of classic adventure was where everyone knew I belonged focusing upon, though I played with concepts for Port Discovery as well. They basically said: "This is based on the Jules Verne book in general, but give us your take on it." Disney had explored it loosely as a studio tour designed by Scott Sinclair, but I was allowed to use or scrap any past ideas as to the content of this story as it would become a ride.

I watched the movie with Pat Boone and read the book. I sat in my office at Imagineering for close to a year creating this ride in countless drawings, storyboards and paintings. I presented this ride again and again and was told by staff that my sound effects and enthusiastic body gestures were a "hard act to follow". lol! Michael Eisner was chuckling and well entertained repeatedly at my performances, I recall well. One Corporate Exec. stated, as I finished the very first presentation with my story boards, "Is it HOT in here..or is it me?
I truly lived this ride...over and over and by the time it was in show model form, I felt I had ridden the thing a thousand times. Every rock form, creature and sound was something I had to describe to the team in drawings and verbal dramatizations."

The first paintings below are Tom's artworks for "Journey to the Center of the Earth", Mysterious Island's feature ride. They are presented here in the chronological order of the attraction (If I'm not mistaking!) and also with some pictures that were shot before the opening, all from Tom's personal collection.

Here is Tom's design for the "Terravator" - the lift which "carries" the guests "deep down" to the load area.




This next artwork is Tom's painting for "Journey" load area. Long before it was built.



All the decor of "Journey to the Center of the Earth" is, of course a "subterranean" decor. So, as it is often the case at WDI, Tom and his early team went exploring caves for references for Journey's design. Tom is on the bottom right of the second picture. Tom says, "I could go on forever telling everyone about the details. I have included pictures of one of my early research trips into actual caves where i took countless photos. We had rangers take me deep into the caverns below where most people have ventured in tours. But I had to make all this bigger than life. I had to learn from real nature, but then project a sci-fi logic to the rest."




The painting below shows the entrance of the vehicle inside the "crystal scene".



Tom did a scale section drawings to help WDI set designers translate his illustrations...



...and also pictures of the model of the crystals scene, where Tom placed every Crystal in miniature. All translated accurately into the final ride.



Tom now explains more about this scene and how he designed these "crystal vortex's".
"I placed ever single crystal in the model for the rockwork department to chart and blow up to scale in the actual ride precisely. The way this looks is all out of my head...not anything real. I designed this "Vortex" of crystals as an idea where there was a "swirling energy" in the earth that caused these formations..like a magnetic tunnel. All the rock formations from the beginning to the end, I designed to have a psychological effect. In the beginning, the forms are friendly shapes like swirls and circles and crystals. As we move into the more dangerous and dramatic areas, I designed the look to be sharper and actually look like the rock shapes are "pulling you" or forcing you towards the creature and out the volcano's eruption. Again, when I design a ride or even just a painting, every form tells a story. Rock...seems simple but it is a stage and opportunity to tell a story...that can allow us to control our audience's emotions, depending on how we stage it."




Here are two rare pictures of the real set decor shoot before the park's opening...




...And a picture of the crystals with the show vehicle.



Tom also did all the storyboard sketches for the ride like this one below. As you will note in the early concept, Imagineers envisioned a kind of "train" of three vehicles together.



Here are two storyboards for the "mushrooms forest scene"...




...Two "fabrication drawings" for the mushrooms of the mushrooms forest scene. Tom had to draw all these details for construction.




And one painting for the same scene.



Did you note these little animals with their back colour red on the painting above? Well, Tom did this next artwork to describe how these life forms should look with a "phosphorescent" back.



Tom also did artwork showing some subterranean animals like this "caped skenk"...



This next one is a "Moss Plucking Skenk". They were both ideas...but the one below became the final design.



Tom also designed this "Winged Nudibranch", a drawing for the production team.



The two next pictures are rare photos of the real decor, also shot before the park's opening.




Tom recalls, "In the Giant mushroom forest, I made it all up on my own. The movie was really fake and unimpressive. So, I researched real glowing fungi and mushroom species'. I created a world where light came from the natural bio luminescent mosses and plants and the water was full of phosphorus plankton. This thinking made me believe in my story and so I could paint it and describe it to others like it was a place that really existed. The creatures were my creations that I believed could really have evolve. The team was VERY amused by the names I gave them like the "Moss plucking Skenk", "flying nudibranch" and "leaping tri-pedal beetle". You should have seen the figure animation department trying to say the names when they were building the creatures. The meetings were a real hoot! The creatures have parts that glow because..well, they eat the phosphorus and glowing vegetation, of course."

Here are other storyboard sketches. A few ideas never made it to the finished ride...




This next one shows the vehicle entering inside one of the cavern scenes where guests can see the Lava monster's giant egg sacks.



The next picture is a photo of the model Tom Art Directed inspired by his renderings .



The photo below was shoot by Tom at WDI: "This is the "Test" in full scale using concrete that the WDI rockwork department did to show me. They wanted to see if they could duplicate my designs in the rack sculptures."



This next painting Tom created is one of my favorite and absolutely gorgeous. It shows the scene of the "Storm upon the subterranean sea" at the center of the Earth!

Tom states, "I did take certain key scenes from the book, like the idea of a "subterranean sea". Here is a rendering that shows the way I pictured such a place. A cavern so huge it had it's own weather and atmosphere inside. I wanted it to feel very phosphorescent and electrical and that those were the only sources of light so deep below the surface."



Of course there is the climax scene of the attraction, the encounter with the Lava Beast - in the ride, one of the biggest audio-animatronic ever built by WDI. Here is Tom's early concept for the Lava Creature.



...Tom's storyboards of the attack by the Lava Beast...




...and the spectacular final painting of the scene!



Here is a picture of the Lava creature, in "real".



Tom recalls, "I liked a few elements from the studio tour but things like the creature being a worm was not as exciting for me. I wanted to be scientific in how I made this ride believable. The creature, in my mind was a prehistoric life form that, because we were in a lava tube peppered caldera of rock, had to look like it could have evolved to withstand incredible heat and yet move through tunnels with great speed. If you look at the first drawing of the lava creature, it is almost like a crustacean, hard exoskeleton amour to insulate it from the heat. However, it could swim out into the undersea tunnels too, to the open sea. Even when I deal with fantasy..I like to believe it could be possible in some way."

Right after the attack, the ride vehicle is going up at full speed, escaping from the creature and the center of the Earth. Tom did some storyboard proposals for this sequence and here they are. The first one shows people as the vehicle is launched in his fun storyboard, but in reality, it's exactly how your face is looking in this high-speed scene!



The next one is a "leaping idea in the final run". For technical reasons the vehicle couldn't actually jump over a gap, but the final effect is almost the same.



Tom did also a concept for the car landing in a "lava tube" after the above "flight".



Tom has great memories about the design of that scene. He elaborates, "Then came to the part in the ride where the vehicle accelerates and we are sucked into the erupting lava tube. Just before we almost get eaten by the lava creature, we are blasted out the top of the volcano. I wanted it to feel like we are suddenly air-borne and maybe feel zero gravity for a short moment. Well...they said,"Ummmm, Ok...so for how long are we at zero g's?". I was busy painting a key frame at the time and said,..."Ohhh, I dunno, 10 seconds or something". Well..that taught me a lesson in being careful what you ask for as a show designer at WDI. Two days later they take me to a private pilot in Malibu. He was told to take me up in his small plane and test what 10 seconds feels like in zero gravity. He had said he could fly small parabolic arcs like the big planes do for NASA to train the astronauts. So....this we did!"

Tom continues... "I held a chalk eraser in my hand as I was loosely belted in the back seat of this flying Volkswagen of a plane...and the pilot, at 10,000 feet over Malibu began zero gravity manoeuvres. When the eraser floated from my hand, we were at zero G's and he held that speed and arc as long as he could...well, 10 seconds is an eternity at no gravity for the average person!! In the end, we never do zero in the ride as the ride was built...just about .1 or .2 for a couple seconds when you first blast out and down. Anyway...it was a fun memory."

This last concept-art shows the unload area of "Journey to the Center of the Earth".



We will now see Tom's artwork for 20000 Leagues under the sea.

Tom states, "Here are a few of the storyboards I did for the 20,000 Leagues Under the Sea ride. In the beginning, I was developing ideas for both rides. These storyboards and the familiar shot below of the first mini sub design showing the giant squid attack was my pass. It was the first image the press saw in the project announcements in the beginning of TDS. The ride was turned over to other art directors from there and I focused on journey through the finished models and drawing package."



The next painting below is showing some Atlantis clues...



And this one is a "view of Atlantis".



The next painting shows the 20000 Leagues ship graveyard...



And this one the "sunken ship hull".



This last "20,000 Leagues" painting is of course showing the giant squid attack as Tom saw it.



Creating a land or an attraction is never the work of a sole person of course, but considering the obvious contribution of Tom's design to Mysterious Island attractions, I think it's fair to say that he fully deserves the tribute I'm doing today, and I'm quite sure you agree with me. So, it's with pleasure that I let Tom conclude this article.

Tom agrees and states, in his own words, "With all my passion for these rides, they would never have made it to being built without all the amazing team I worked with at Imagineering. It definitely does take a team of minds to make it all a reality. I would like to personally acknowledge the talent of Imagineer, Greg Combs who was so instrumental in his leading the show/set effort that brought all this craziness into working drawings and reality. Also, to Imagineer, Gwynn Ballantyne, who took the baton into the field and saw that all this and her own creative contributions would be become something we could all step into as the ride it is today. Thanks so much Gwynn. Lastly, to fellow show designer and Imagineer, Dave Durand. He was the creator and Art Director of the Crystal Skull, Indiana Jones ride for TDS and I recall many a day when we had lunches in the courtyard there at WDI and inspired each other with our passion for making magic and adventure we believed Walt would be so proud of today!


Magic and regards, Tom (THOR)


You can watch a great Youtube video of Journey to the center of the Earth HERE and of 20000 Leagues under the sea HERE

I would like also to remember you that Tom Thordarson have his own web site and a gallery in Hawaii - more precisely on the Island of Oahu - where you'll be able to find his beautiful Tiki and Hawaian artwork, including the Tiki idols series. Some of them are on sale, and whether it is the originals or very affordable prints, any Tiki lover will find his happiness! Also, if you're a fan of Tom's artwork and want to contact him, feel free to do it through his MySpace page.

Tom have also a new gallery in Honolulu, Hawaii, in the U.S. Navy Exchange Mall. It's the "THOR STOR" in the NEX Mall. Most of his underwater and diver paintings are there now. Below is a painting he just finished, and you can see how his Disney Sea past influenced his work today.



Please have a look to the previous article to discover Tom Thordarson Tiki and Pirates artwork.

All artwork by Tom Thordarson and copyright Disney and WED Enterprises

Last picture "Tentacle Difficulties" copyright Tom Thordarson
 
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