Showing posts with label pat burke. Show all posts
Showing posts with label pat burke. Show all posts

Monday, January 20, 2020

Epcot Equatorial Africa Pavilion, The World Showcase Pavilion That Never Was - Part One





Here is a fantastic two parts article about Epcot's World Showcase mythical pavilion that never was, the Equatorial Africa Pavilion. Others countries pavilions were also envisioned and never built, but the Equatorial Africa Pavilion is probably the only one that "almost was" as not only research and models were done but the two films for the pavilion main shows were filmed, too! 

You'll see in this first part article great pictures never shown before, Imagineer and Disney artist Herb Ryman artwork for the Africa pavilion in the best definition you've ever seen, Imagineer and Disney artist Ken Anderson original artwork as well as interviews of two important people who worked directly on the project, WDI Imagineer Pat Burke who did the pavilion model and Director Jack Couffer who filmed the movies for two of the pavilion attractions. I want to thanks John Stanley Donaldson for the precious Herb Ryman artwork scans. John is the author of "Warp and Weft", a fantastic book about Herb Ryman that you can find on his site HERE as well as my good friend Didier Ghez for the Jack Couffer interview excerpts coming from the volume 12 of Didier's excellent Walt's People book series HERE. All my thanks too to Pat Burke for the never-seen-before model pictures.


Above and below three pictures of a different model of the Africa pavilion than the one done by Imagineer Pat Burke. According to Pat, "this model was realized much later and smaller than his concept model, and was done in a smaller copy that could fit into the whole World Showcase model".

The Equatorial Africa pavilion was planned to open one year after Epcot opening, i.e in 1982. For reasons that we will explore it never happened but, first, why "equatorial"? In fact, Equatorial Africa refers to the group of African countries that lie along the equator and to which the pavilion would have paid tribute. The pavilion was also known as the "African Nations pavilion" or the "Africa pavilion" and the Equatorial Africa pavilion would have been located between China and Germany.


At the entrance of the land, surrounded by huge Kopjis rocks, guests would have start their "Africa" experience with a giant 60 foot tall tree house. Up in the tree house a wooden observation platform, which surrounded the upper trunk. From the center of it thanks to WDI Imagineers wizardry and a real movie filmed by cinematographer Jack Couffer guests would have overlook a waterhole at dusk with wild animals of the jungle coming to bathe or drink. It would have been a multi senses experience as, in addition to the far projected 70 mm live action movie projected on a 20 foot screen, was included wind and heat effects as well as scents - thanks to Disney's "smellizer" technology - and HD sound to create the perfect illusion that guests were actually in Africa watching real wild  animals.


In addition to the the house experience two shows and what was called the "Heritage" area were also part of Equatorial Africa. The first show was called "The Heartbeat of Africa" - and we will talk in details about it in the part two article - would have shown Equatorial Africa's past, present, and a vision of its future. Before the movie was a great preshow all about the meaning and history of drums in Africa that Ken Anderson described as "a Tiki Room with drums". "Drums would have magically played themselves and with each hypnotic beat, light would have emanate from the instrument up to the point when rhythms would become more complex and more and more instruments would join in with the elaborate melodies causing the room to be filled with colors, patterns and music". The Heartbeat of Africa finale would have present "a jazz concert in a modern African city, with superimposed laser images coming out of the jazz instruments".




Above, Herb Ryman artwork showing the African village. 

The second show was called "Africa Rediscovered" and was to be hosted by Alex Haley, the famous author of "Roots". Before the show guests would have discover a preshow with a giant relief map of Africa as well as a presentation of Africa's natural wonders of flora, fauna, and climate. Alex Haley had hopes that the 15 minutes film would have teach World Showcase visitors that Africa was a continent with a rich and illustrious history and not a primitive, primeval jungle inhabited by wild beasts and savages. 




Guests could also have explored the "Sound Safari" which, thanks to WDI then-new 3D sound technology, would have create "sound illusions". As described in a  excellent 2006 Jim Hill article that you can read HERE when World Showcase guests would have walked through a path, "invisible infra-red sensors would have triggered the sound of trumpeting elephants, laughing hyenas and grunting hippos -- seemingly just out of sight behind the thick foliage. To reinforce this illusion, the Imagineers wanted to set up a system of simple but extremely effective special effects along the Sound Safari trail. This would have caused some of the bushes in this attraction to rustle in perfect synchronization with the sound of the out-of-sight jungle animal -- giving WDW guests the impression that there really was something alive and ferocious lurking out there in the bush. As for the Sound Safari climax, "After sending guests across a rickety suspension bridge over a thick jungle that seemed to be full of vicious beasts, the only path to safety for these Epcot visitors was through a darkened cave that echoed with the sound of lions fighting over a fresh kill."

Finally, the Heritage area was an African village with live entertainment consisting of traditional performances. The area was also planned to hold a museum of fine African art. 


Above, Herb Ryman artwork showing traditional african dances.

Director and Cinematographer Jack Couffer was among the persons who worked with Ken Anderson on the Equatorial Africa Pavilion project. In an interview by Disney historian Didier Ghez published in Walt's People Volume 12 Didier asked Jack Couffer what was the nature of hiswork on the project.

Jack Couffer: "I was hired to research, write, direct, and shoot two film shows, both of which were completed. One was the Tree House show. Concept was Ken’s. A single point of view from the tree house of a waterhole populated by a variety of animals. It was an imaginative idea that would have been great fun. The idea was that people would enter the hollow tree in dim light, darkness outside, they’d climb up a ramp and stand at handrails on a downward-sloping floor, looking toward the outside through a wide “hole” in the tree. The safari guide narrator would softly caution them to be quiet so as not to spook the animals they were about to see when the light came up at the waterhole.

Then a light outside would gradually brighten on the waterhole. In the foreground there was a “frame” of real three-dimensional branches of the tree (with a three-dimensional Animatronic lemur on one branch). A three-dimensional cascade of real water was flowing from near the tree’s roots away from the tree in a small stream that flowed under a fallen tree, which was the three-dimensional bottom frame of a rear projection screen on which we saw the waterhole and its collection of animals. The transition from three-dimension to flat screen worked very well.

My chore was to shoot the waterhole scene in one continuous three or four minutes of action (I’ve forgotten the exact time), but there could be no cuts; it had to be continuous to create the effect, and it had to be long enough and with enough interplay between the animals to satisfy the customers.

I built and lit the set and shot on 70mm. The camera was placed on a scaffold to give the correct perspective at the height of the tree house “window.” We even placed a log at the foreground edge of the waterhole to give proper ripples to the pond when animals disturbed the surface and wavelets splashed against the log. Trainer Hubert Wells managed the animals, and we shot it in one night after a week of construction and rehearsals at a game park in Texas. I may have forgotten all the animals, but there was a mother and baby elephant, zebras, giraffe, eland, roan antelope, maybe kudu, and maybe others."


Above, Herb Ryman artwork for the waterhole scene that guests would have seen from the observation platform inside the treehouse.

Following Herb Ryan and Ken Anderson artworks and instructions Imagineer Pat Burke worked on the Equatorial Africa Pavilion model and share, too, his memories. Imagineer Chris Tietz also worked on this model under Ken Anderson along side Pat Burke. Pat Burke made the rockwork, tree, landscape areas, Chris Tietz made the village huts and buildings.

Pat Burke: "I worked on the concept model of the Africa Pavilion for over 2 years with Disney Legend Ken Anderson. Ahmad Jafari was the project Architect who took then all the village concepts over to Animal Kingdom years after Disney President Ron Miller closed down the pavilion for World Showcase for several reasons including having no sponsor to finance it. Disney Legend John Hench who always kept an eye on the project also felt the tree needed it's own park and was too big, even after I made 3 scales of it for him to see on the overall Showcase model.  Ahmad and I also transferred some of the same ideas to Adventureland in Hong Kong Disneyland. You'll see below Polaroids of my model in development and some sketches of the tree house in design. 

I also worked on the viewing room guests would see from inside the treehouse. This one had a rear projected screen with many films done in Africa which had been shot by Jack Couffer just for this pavilion for Ken Anderson, and lay waiting to be rediscovered maybe one day for Animal Kingdom. In the movie animals would come at night to the watering hole and their various sounds and scents would have been directed at the viewing guest port. WED Special Effects dept developed over 100 scents just for this.  

I know somewhere i saved a piece of my viewing theater Watering Hole back wall I painted on a curved piece of thin basswood plywood, to match the Herb Ryman interior rendering above. I had to duplicate Herb's style of a jungle forest with the blues and green tones of filtered light with trees interlocking. Artificial trees were than made in front of the backdrop and to soften the edge of the rear projected screen. Overhead hanging vines were also used to match Herbs rending.  Having worked on 2 Jungle Cruises by this time with Marc Davis, I was able to pull from those experiences on the Africa Pavillion. Herb and Ken Anderson would come out and looked at it through the viewing port and said "you got it!" with a usual Herb pat on the back. Herb was like the WED teacher on wheels, as he would walk around the whole shop and check up on everyone and everything during the day. He and John Hench were like the next thing to Walt as far as what was correct or not. Then at night during the drawing class we had in the sculpture area of WED, Herb would do the same. I still have some drawings Herb worked on making quick enhancements. At one point I cut a hole in the back of my Watering Hole model and put a plex screen in back of it. We  then projected a slide of Herbs rendering shown here on the back of my interior screen, and I sprayed a few of the animal scents into it as they viewed through the front window. Disney Legends Ken, Herb and John all loved the effect.

Ken Anderson was always going on trips to Africa for research and doing detailed sketch books of everything he thought would apply for the pavilion. I remember Ken Anderson would make me copies that applied to what I was doing on the concept model.  Ken was also purchasing a lot of authentic African props as well, including a dug out canoe for the project. When the Africa pavilion project was turned off, a lot of the props and artifacts went to the Adventurer's Club at Pleasure Island which Joe Rhode was designing.  When the Adventurer's Club was closed down, part of the artifacts then moved over to Honk Kong Disneyland's new Mystic Manor.  I'm sure Ken Anderson would be glad to see how his influence has spread since he first started the Africa Pavillion." 

Below, an issue of "Wonderful World of Disney including Africa sketches from Ken Anderson. 





Pat continues: "Here is a photo of Ken Anderson favorite African tree he and I used for the model of the treehouse - and probably also served as inspiration later for Animal Kingdom tree of Life.  You can see how large it is and why John Hench thought it needed its own park like the later Animal Kingdom. I used to sculpt the tree house with this picture. The tree is called a Baobab Tree and is sometimes called the Tree of Life as it stores water inside the trunk and branches for life sustaining properties, and it's the reason why it was next to the watering hole.  It's interesting that Animal Kingdom's giant tree became the "Tree of Life" following Ken Anderson's lead."


"The viewing screen sketch below is a Ken Anderson concept sketch. Herb Ryman did the waterhole rendering ( picture above ) which I used to create the interior mood and color pallet within the viewing model".





"On the next photo i'm carving the treehouse roof out of real straw cut from a broom."  


"You can see on the photo below my clay model in progress. Using clay was rarely used at WED back then, but Disney Legend Tony Baxter did use it on his original 1973 Big Thunder Mountain concept model and Disney Legend Fred Joerger used it on the River Country concept model I worked on as well , at about the same time."


"I used the Herb Ryman watering hole artwork in creating my viewing window for the treehouse model. A construction model of the tree house inner framework made of telescoping pipe extending off a center armature was in development and then had to be turned off. I believe the concept was applied to Animal Kingdom's Tree of Life later on."


"The rockwork grouping that you see on the Ken Anderson 1979 artwork above and pictures of my model below was called Kojpe. Ken was very particular that it have the correct look that Disney had never captured or created before, even in the Jungle Cruise. I remember a few of the rocks were there at the 1983 opening Africa marker taken from the ones I had sculpted." 



And now, for the first time, as these pictures like the ones above were never seen before here is the full set of the Polaroid pictures of Pat Burke Equatorial Africa Pavilion model, at different steps in the making. The first Polaroids below shows Pat Burke model of the tree houses and the Kopjes Rocks on its side.







"The rear projected theater was located under the nest or mound of rocks or Kopchi next to the tree-house.  You can see where the tree house upper window runs into them and that's where the viewing window would start for the watering hole show inside. Jack Couffer was the cinematographer shooting all the films that would be rear projected on the screen in the viewing room. I think Ken Anderson had a few stills we also projected on the rear of my screen."


"This photo below shows at a very early stage the tree house as I have yet to put the decoration on the wood turned model.  It has the Tree of Life trunk and branches extending though it.  The clay rock formations in the foreground are covering the indoor where would have been the water hole theater and projection room.  You can see a small path leaving the tree house and working it's way through the rock-work which gave guests and wheel chairs a way to exit the viewing room from the treehouse. The building next to it and located on the ground level was the gift shop and maybe later food would be sold there."





"On the picture below the small stage is covered with gathered sticks and an assortment of small thatched viewing huts surrounded it. These are visible in Kens research photo at the base of The Tree of Life you have shown.  Disney Legend John Hench loved all these various scaled architectural African huts. Disney Legend and Mr. Rockwork Fred Joerger had suggested to me to make this model of clay, as we had done on the River Country model together and Disney Legend Tony Baxter had done on the first 1/4 inch Big Thunder Model for Walt Disney World about that same time at WED.  It really gave me a chance to sculpt the rocks formations the way Disney Legend Ken Anderson wanted.  He was very particular to African details."





"The two shots below show the shoreline where 3 African boats would be beached next to a small out cropping of the African style rockwork. This was to be there for opening day of World Showcase as a place holder even if the Pavilion was not there yet." 






"I didn't mention it but remembered the tree-house trunk was going to have an elevator in it so the handicapped could get up stairs to view the watering hole.  I had to develop the tree's trunk around that elevator. Ken had me make 3 scale blow ups of the tree for the overall World Showcase model for John Hench to look at, and that's when John commented it was just too big in any scale and could use its own park, as later Animal Kingdom became. On the model many branches were left out so that the tree house could be seen, as shown on the model.  The trunk remained large so as to house the inner elevator. I can see influences of the African village in the architecture for DLP Adventureland done by the same Architect Ahmad Jafari."










"I built several tree houses as a kid growing up after my first Disneyland visit.  I did 2 of them for Disney, 1 on TSI Island in TDL and this one.  I also worked on DL Swiss Family Robinson making 3 for WED Enterprises at Disney. Sorry this one wasn't completed"


Actually, this Equatorial Africa Pavilion model was shown during the Epcot Grand Opening TV show with Danny Kaye and Alex Haley - author of "Roots - standing near to the model. You can see the sequence at the 35 min of the video HERE and according to Imagineer Pat Burke: "I think the model with Alex Haley and Danny Kaye is my model because of its odd shape and size. I think they just asked someone to add people and some paint to it. I was known as the tree man as you made trees when work got slow, as well as specimen trees for Ken as found in Africa, like the ones on the model you can see on these Polaroids. I also made full size trees for America Sings, Jungle Cruise, and Big Thunders. I built several tree houses as a kid growing up after my first Disneyland visit. I did 2 of them for Disney, 1 on Tom Sawyer Island in TDL and this one. I also worked on DL Swiss Family Robinson making 3 for WED Enterprises at Disney. Sorry this African one wasn't completed". 


Pat Burke continues: "As for the Heartbeat of Africa show, I remember Ken describing it like "a Tiki Bird show only with talking drums".  We never mocked up any of that but Ken was doing illustrations and sketches for it. The project was turned off before we could do any dimensional models on the Talking drum theater.  Ken had purchased drums from Africa to study for his sketches for the show.  Not having any supporting sponsor for Africa, this was all sounding very expensive to Management at the Studio, and remember Ken being frustrated.  I hardly ever remember Ken not wearing his Safari coat with all the pockets and belted waist and lots of drawing pens and pencils in the pockets and a drawing sketch book under arm to show me each day.  

I almost felt sad for Herb, as I think near his end at WED/WDI, I think he was kind of neglected, and when I met him while he was walking about, seemed like he had lost someone or something. He was always very excited about what he was doing as well as what you were doing and had that twinkle in his eyes, and buoyancy in his steps. Near the end I didn't quite feel he had that twinkle as much. How was he when you were doing that show for him? Its sad WDI doesn't have that 1st or 2nd string "True Disney Imagineers" as my friend still there mentions often to me."

Don't miss the part two article coming soon in which we'll talk about the incredible "Heartbeat of Africa" show which would have been Equatorial Africa pavilion main attraction and also why the pavilion was never built!

Pictures: copyright Disney, Pat Burke. All my thanks to pat Burke for the Polaroid model pictures and this memories and to John Stanley Donaldson for the Herb Ryman artwork scans! 

Sunday, August 6, 2017

Disney and more Tribute to WDI Imagineer Pat Burke : Geyser Mountain Project



Editor's note: We're January 1st, 2015 and i'm specially pleased to post this article today as not only it's a great one that i'm sure you will all enjoy, but it's also a way for Pat Burke, who passed away a few days before Christmas, to still be with us in this beginning of 2015. 


This third article in tribute to Imagineer Pat Burke is all about a project Pat worked on and which was dear to his heart: Geyser Mountain. Envisioned for both Disneyland Anaheim and Disneyland Paris the Geyser Mountain project became a legendary one that fans from both parks have often wished it would become real one day. 

But what exactly was Geyser Mountain supposed to be as an attraction? It was not easy to find the ride description until i finally found it in a 2003 Jim Hill "Why For?" article and i can't thank enough Jim to have kindly authorized me to post here his original text. For a better understanding i suggest that we start with it, after what Pat Burke will tell you his memories about his work on Geyser Mountain. Please note that Jim is describing here the Disneyland version of the ride, but it would have been almost the same for the DLP version, at least for the part about the ride itself :

Jim Hill : So, what exactly would this proposed new thrill ride for Frontierland have been like? Well, you know how Epcot's "Body Wars" is really just a variation on the "Star Tours" simulator attraction? Using the exact same technology to tell a somewhat different story? Well "Geyser Mountain" was supposed to have been done pretty much the same thing with "Tower of Terror"'s powered drop ride system. Only -- instead of sending Disneyland guests screaming down an elevator shaft -- GM would have its riders hurtling skyward. Supposedly powered by an unexpected geothermal eruption.

To explain: If "Geyser Mountain" had actually been built out back where Fantasyland and Frontierland meet, your adventure would have begun as you follow a trail out into a rough wilderness area that looked very much like a continuation of Big Thunder Mountain. So think lots more pine trees, scenic buttes as well as Bryce Canyon-like spires.

But bordering the queue of the attraction there would have been several steaming hot springs, many bubbling mud pots and some small sputtering geysers. So -- as you moved deeper into the woods -- you would have automatically thought: "Gee, there's a lot of geothermal activity back in this part of the wilderness. No wonder they call this area 'Geyser Mountain'."

Finally, you come to a clearing in the forest. There -- in front of you -- is a tumbledown cabin with a barn attached. And behind this ... the craggy peak of Geyser Mountain. Which would rumble ominously every now and then. And what's that you hear in the distance? Could that be ... people screaming?

Okay. Out in front of the cabin is a yard full of weird machinery. Which fills you in on a bit of the back story for this new Frontierland attraction. How the house that you're about to enter is the home of this eccentric inventor. The guy who actually built the amazing mining rig that was used to dig all those tunnels through Big Thunder Mountain (so the miners could go in and harvest all that gold).

Once you enter the inventor's house, you'll learn that -- prior to tunneling through the mountainside over at Big Thunder -- this guy tried out his new invention by digging dozens of test holes in the side of Geyser Mountain. And -- while he was testing his mining rig -- this guy discovered many strange and wondrous things under the ground.

To re-enforce this idea, the inventor's study would have been full of colorful crystals and enormous geodes that he'd recovered while tunneling under Geyser Mountain. There are also black and white photographs of some truly impressive stalagmite and stalactite formations that he must have encountered (and photographed) while exploring the underworld.

But the most intriguing (or should we say foreboding?) decoration in the inventor's study is a hand-drawn map of the interior of Geyser Mountain. Which is pinned up to one wall and clearly shows the networks of tunnels that crisscross through the mountainside. There -- at the very center of the map -- is a drawing and description of this extremely fierce, totally unpredictable but extremely powerful geyser that intermittently erupts from deep down inside the mountain.

Also on this hand-drawn map is a note that the inventor has written to himself, reminding him about a certain bridge that he'd installed at the very heart of Geyser Mountain. The note reads: "Reminder to self: Temporary bridge has been taking an awful pounding from geyser eruptions. Must remember to make repairs." The only problem is ... this note is dated back in the early 1920s.

Okay. Exiting the study, we now find ourselves in the barn. Where -- surprise, surprise -- Disney officials have recently found the amazing mining machine that our eccentric inventor used for digging all those tunnels over at Big Thunder Mountain. Now the Mouse invites us to climb on board this lethal looking machine (remember the rig that Gaeten Moliere drove around in while he was tunneling under the Earth in "Atlantis: The Lost Empire" ... well, this new Frontierland ride vehicle was supposed to look a lot like that) for a trip over, around and under Geyser Mountain.

So we do. And -- with a teeth rattling rumble -- we roar out of the barn for a trip that promises to replace BTMRR as the NEW "wildest ride in the wilderness."

Okay. So how many of you out there remember the Rainbow Caverns sequence in Frontierland's old "Mine Train through Nature's Wonderland" ride? Well, the initial portion of your trip through Geyser Mountain would have been a lot like that. Your vehicle rumbling through several very colorful sequences done with black light. Rolling by giant glowing crystals and fantastic underground waterfalls.

Above, a picture of the now extinct Disneyland Mine Train Through Nature's Wonderland Rainbow Cavern scene.

And -- as your ride vehicle moved further and further up the side of Geyser Mountain -- you would have encountered other little tributes to DL's "Mine Train to Nature's Wonderland" ride. Clever recreations and/or tributes to various vignettes from that late, great Frontierland attraction.

But as you reach the very top of the mountain and -- after admiring the view from up there -- begin to make your descent back to the inventor's cabin ... a recent landside has blocked our return route. The only way back down Geyser Mountain now is to go across that rickety old bridge. (Remember the one that we were shown back in the eccentric inventor's study? That one that was shown in that hand-drawn map that was pinned up on the wall? That extremely old, in-really-rough-shape bridge that was in need of repairs?)

So our mining machine slowly starts across the rickety old bridge. The ancient span of timbers creaks ominously as this heavy piece of equipment chugs across the darkened chasm. The only light in this entire area is the sunlight that's coming pouring in from above. (As further proof that this area is geologically unstable, the top of Geyser Mountain appears to have been blown off in some previous eruption. So think of this section of the ride as being set inside of the cone of some sort of dormant volcano)

As our vehicle reaches the center of the bridge, the span suddenly starts to sag in the middle. As the amazing mining machine tilts to one side, we all think we're all about to fall to our deaths. Once the bridge collapses, we'll be impaled on all those lethal looking stalagmites below. It all seems so hopeless. But then ...

What's that rumbling sound? Oh, no! This situation couldn't get worse. Or could it? Geyser Mountain is about to erupt!!

And -- with that -- seemingly heaved up off the collapsing bridge and into the air by the power of the geyser, our mining rig is thrown straight up into the sky. We literally seem to bounce up and down on top of this powerful stream of super-heated water. For just a moment, our vehicle pops out of the top of Geyser Mountain itself. We get a brief glimpse of the Rivers of America below us. The top of Splash Mountain off in the distance.

Luckily, the force of that geyser has heaved us out of the chasm, away from that collapsing bridge. We land safely on the rim of Geyser Mountain, then quickly rumble back down to the barn. We climb out of our ride vehicle and stumble into the nearby gift shop. Happy to have survived our recent brush with death. 

So, do you get the idea here? Where "Twilight Zone Tower of Terror" uses powerful elevator motors to send guests hurtling toward the ground at faster-than-gravity speeds, "Geyser Mountain" would have used this same technology to send you soaring into the sky. Supposedly bouncing in a super-heated stream of water that was being expelled by this massive geyser."

Thanks again to Jim Hill for this fantastic description of the ride. 

Editing: Although Jim is mostly right i just had more infos about the ride storyline and here it is: " It is correct that the attraction was to be based on the Tower of Terror ride system, but it was run in reverse…descending deep into the ground, then exploded upward, riding atop a powerful thermal geyser. 

After entering the mine building guests would queue through exhibits and displays that set up our elevator journey deep into the tunnels and caverns below. ( Such an elevator exists at Carlsbad Caverns in New Mexico ). The elevators would first descend into the mine tunnels where various mining operations would be observed as the elevator doors open onto different levels. Then the car descends deeper into the fabled "Rainbow Caverns" where the doors reveal a breathtaking sight. The elevator operator is then given "safety clearance" to continue down to the deepest caverns where "thermal activity" sometimes makes visits impossible…but today of course we are "lucky"…we get to go! 

As we descend, ominous rumblings increase and guests are able to briefly see the glowing heat-fed fissures before massive thermal eruptions force the cabin back upward and all the way to the top of the mine shaft tower. The elevator cab thrusts upward and slips back downward…the ever increasing thermal geyser belching out steam beneath the cab (like the 1959 version of Journey to the Center of the Earth). We break free of the earth and bob precariously at the top of the tower…steam escaping from all around below the cabin. Then like a cartoon…the geyser stops with the cab motionless for an instant. Then we fall back downward landing deep in the earth on a pillowy cushion of receding steam. The operator is able to regain control of the cab, and brings the elevator back up to the entry level on the side of the mountain."


So, why Geyser Mountain ended to never been built at Disneyland, you ask ? Well, Jim gives an explanation in his article, and according to what i've been told, Imagineer Bob Baranick was the one leading the project and Geyser Mountain was an attempt to make something decent out of the old Cascade Peak area which they were threatening to remove from Frontierland. In the end, the least amount possible was spent...not to save the mountain and falls, but to demolish it. Once that decision was made, there seemed to be little interest in Frontierland's expansion including Geyser Mountain and the attention shifted to the development of DCA where was built the Twilight Zone Tower of Terror. And, as Jim Hill had written in his 2003 post "...by doing that Disneyland officials pretty much snuffed out any chance of a version of "Geyser Mountain" will ever get built in Anaheim anytime soon. After all, you don't want to build too many attractions that use the very same technology too close together at the same time, otherwise, they undercut the effectiveness of one another." 

But there was another reason, more technical: much of the attraction was housed underground as it would be impossible to disguise a 13 story tower in the existing Disneyland Frontierland. Thus all the mine scenes and caverns were created in basement structure, leaving the ultimate height only about 70 feet ( 20 feet lower than Big Thunder ). The problem ended up being that of capacity. Tower of Terror has 4 to 6 elevator entries and it would have been very difficult to create a scene that looked believable and made room for all those mine elements.



Above, a view of Disneyland Paris Frontierland Geyser. According to Pat, Geyser Mountain would have been built behind.

And now here is Pat Burke who will tell you in his own words how Geyser Mountain would have been built as Pat was among the ones who worked with Bob Baranick on the Geyser Mountain project. 


Pat Burke : Just after finishing Disneyland's New Tomorrowland, I was asked in 1998 to do a quick study for Euro Disneyland by VP's Tom Morris and Tony Baxter placing the Geyser ride to the right of Phantom Manor and over the tracks beyond the tunnel and behind the Geyser area. I only had about one week to come up with the exterior architecture for the proposed new DLP Geyser attraction. I believe Show Producer Jeff Burke had worked on some concept work for the interior of the show. I had fun remembering all the themed mining buildings I had been through in my travels, and replicated them for this attraction that would have complemented Thunder Mesa. I based my design around the Tower of Terror's 1994 MGM Studios ride system but made it look much like the Eiffel Tower of the same 1889 vintage with a constructed and riveted steel frame as I had learned from my Grandfather who was a Notre Dame Graduate in Structural Engineering  and bridge builder for the railroads in Minnesota starting around 1918. 

Geyser Mountain is a term for the one designed for Disneyland by Tony and Bob Baranick around 1994, but i don't think that one used the Tower of Terror mechanism and was a wooden constructed head frame design much smaller in size. I also had fun designing a base camp of mining buildings that would cover the built up berm's ground level and below in the  load/unload area based on all the mining building I had seen and documented in my travels since age seven. Much like Big Thunder, all elements like wood and stone with steel would be employed. 




Above, one of Pat's favorite photos of the famous Wrigley Chewing Gum mansion on Catalina island in California that he wanted to design into the Geyser Mountains architecture. He loved the roof details.

The mine theming would also be more like the one at Big Thunder Mountain in Paris with extensive recreations of real equipment dealing with natural steam control and usage that tied into the geyser area. I even located while I had been doing Tokyo Disneyland's Big Thunder in 1985/87 a huge all steel Pelton wheel with metal spokes and bronze Pelton buckets. The wheel had been 1 of 2 that had been a part of The North Star Mine Powerhouse in Northern California. Built in 1885, it would run for thirty years and was the first water powered compressed air transmission of it's kind and supplied compressed air to the entire Great North Star mining operation. Using that wheel design in my storyline, it would now be run in this setting by steam pressure for some great kinetics like Swiss Family Robinson's Treehouse had with it's water wheel. I did use part of the design of this wheel for my smaller Pelton wheels we made for Tokyo and Paris Big Thunders. They were made of white oak and steel and built by our Mapo. 



Above, Pat's picture of the giant Pelton wheel, from 1895. It's a monument now and Pat had thought about using a similar one on DLP's Geyser Mountain.

I remember talks about vehicles that you would load on and possibly that could move around - maybe like TDL's Winnie the Pooh ride vehicles - and might take different paths or mine tunnels. I know the Geyser version I worked on had to have a deep water table as DLP has in order to have the vertical shaft, as the cages would stop at different stations as they do in Tower of Terror. In Tower of Terror it's floors, and in Geyser Mountain it would be levels, as in a mine. I envisioned a pre show much like Big Thunder, going into a series of themed buildings and seeing the mechanics that ran the tower elevators, and all the necessary equipment. A boiler room to capture the natural steam pressure from the earth below, that would be transferred to the various stations like steam powered winches and motors and pumps. Even steam powered motors driving the electrical generators to create the lighting as I did in DL's Indiana Jones Adventure attraction. Of course the lights would also fluctuate with sudden increases in natural pressure, which would cause pipes to seep steam, and the creaking groaning noises of hardware being stressed. Very Jules Verne!

Guests would be witness to many eerie and natural wonders of the caverns below. Another aspect of the "Geyser" attraction - much like the Eiffel Tower which the Ravenswoods may have visited - would have been the panoramic view as you are carried upward for that last vision of Thunder Mesa through the erupting Geyser field in the foreground. This would have been the Best view of Big Thunder Island also from the multiple cages facing it. Guests on the ground would witness the enormous steam eruption that would lift the massive 2 tons pressure check valve ball, releasing the steam from caverns below. The cages are only open from the front, blocking your view of backstage, but guests will be aware of the vibration from the steam traveling through the center heavy riveted twisted steel pipe at their side, right before and during the eruption of pressure. 




Above and below, the two Geyser Mountain front and side elevation drawings that Pat did in 1996, trying to put the Geyser ride around the Tower of Terror metal ride system. 



I never heard back about the meeting for the Geyser ride for DLP, but was told not to spend any more time on it. I did however on my own free lunch time and after work as you never know when it will pop up again for a new project like the first Big Thunder did. About that time in 1998, DCA was being designed and the Grizzly Rapids Team under Chris Runco, asked me for some suggestions of items that might be used on their project. I showed them some mining and logging equipment like a steam powered logging mule/winch that might be used and they eventually bought one.  As they needed 2 waterwheels, I introduced them to my North Star Powerhouse Pelton wheel and a blacksmith made all steel wheel like I have at Rose's Blacksmith in Thunder Mesa at DLP. DCA had a very thin budget and they decided they could only afford one of the two I came up with. They picked the 1885 Pelton wheel which was not for sale so they reproduced it for the Grizzly Rapid's and it is a prominent feature of the attraction now.   



Above, at DCA, the copy of the Pelton wheel which is used in the Grizzly River Run attraction. A great picture by Tours Departing Daily

In 2001 just months before 9/11, WDI was having a contest for new designs for the parks. I submitted my 1998 Geyser Mountain design to a WDI steering team of all the VP's with Marty Sklar and Don Goodman at the head. Tony Baxter was there and remembered the project from DLP. Again, I had a front and side elevation over laying the 1994 MGM Tower of Terror frame and ride system. Having done the American Waterfront and S.S. Columbia at TDS by then, I had gained a lot more knowledge on rivet and constructed steel as well as types of rivets and their use. The 700 foot long 1912 S.S. Columbia had over 2 million rivets in it. My Geyser Mountain building, composed of all constructed steel and rivets, was of the kind of head frames that existed in the richer mines as fires often erupted and would burn the wooden frames down. It was also cheaper maintenance than wood frames then and now for the park. I mentioned a theme like the 1889 Eiffel Tower steel riveted frame as I had done on the Gantry, also at American Waterfront at TDS.  It was of the same 1880's vintage. Tony Baxter mentioned," Yes, and you know how to do that very well ! "  I agreed.  



Above and below, three pictures of Tokyo Disney Seas Gantry for the shipping dock at American Waterfront. This is how Pat would have constructed the EDL Geyser Mountain Head frame out of steel with rivet connections. Pat drew up the design for those Gantry wheels and made an old style wood pattern. They were sand casted out of iron at Hiroshima's old foundry just like back in the 1870's. They weighed about 400 pounds each.





Don Goodman was the most excited about it and wanted to put it in WDW's Frontierland near Big Thunder. They had Tower of Terror by then in 1994, but he didn't thought it would matter as this was so different looking and separated. He said VP Eric Jacobson should see it and Don would get the money to build it within a month. I think that was August and I was so excited and told my manager Nancy Hickman. Tony and I felt DLP was really the perfect spot for it because of the deep water table there. Florida would have to build it up on a mountain to escape the water table issues they had. But there was a steel Railroad rotating bridge behind Big Thunder at WDW for the park train that would have tied into the Geyser attraction quite well.  

Several months passed and then 9/11 happened. I had not heard back from Don Goodman, and gave him a call to find out what was happening. He seemed to have turned 180 degrees and to my disappointment was no longer excited about the project. May be it was 9/11 that brought about his change and support, but I never heard. 

As for Disneyland, I remember having Disneyland Splash Mountain Show Designer John Stone placing Geyser Mountain on Tony Baxter's Disneyland Frontierland/Discovery Bay expansion model near Big Thunder where it could work if separated enough for a scale reason, maybe back in the woods area. I wonder if Tony will get his project built as it could be great for Disneyland's Frontierland and even better for his Disneyland Paris Thunder Mesa."


Because i didn't understood very well what would have been what on Pat two drawings i put numbers on them and asked him to give me further details for each of them. You have Pat answers between the two pictures. Note that his answers refer mainly to the numbers on the first picture below, except for No 11, on the second picture.





No.1  This is one of the largest pop up valves known that was used here to control the exhaust overflow from the underground steam pressure. When the pressure increased about every 15 minutes it would raise the large iron 500 pound ball inside the valve and the steam would blow out the side openings on the valve. Guests were protected by steel corregated roofing overhead at several levels.

No.2  This is the twisted, rolled and riveted iron pressure pipe that brought the excess steam up from the ground and mines below to the pop up valve above. A riveted all steel staircase wraps around the central pipe within the head frame below and is used for emergency evacuations to elevators on both sides from multi floor levels. Themed industrial metal handrails like I developed for the TDS S.S. 1912 Columbia are used here and on landings. This is more visable on front elevation.

No.3  Overhead ridge beam with pulley blocks on each end for bring up repair materials or used for repairing head frame below.

No.4  Side opening to allow guests in elevators to view out to Phantom Manor and other vistas. Other trusted walls on head frame are enclosed to protect guests and unwanted viewing.

No.5  Steel trusted frame with central pressure pipe.

No.6  Geyser Mountains main plant building of the air and water pumping station with  inside working pumps viewable by guests. The Giant moving Pelton wheels would be located inside here.

No.7  Upper water shoot trestle which dumps excess water from mine into lower shoot and trestle. This would be visable from Thunder Mesa guests and park steam train that could pause in front while also viewing geysers and bubbling mud pots on right side of train.

No.8  Lower water shoot trestle which dumps water from upper shoot down onto rock work below forming a creek down sloping mountain.

No.9  Support trestle for water chutes above. Tool cars and track for repairing built into structure.

No.10  Wood and steel banded water tank for storage of water to cool steam powered plant below.  Built into roofline design. Loved this detail.

No.11  Entrance to the Geyser Mountain main building.




One more thing: Please note that although Pat has said that Geyser Mountain DLP version would have been built near or behind Frontierland geysers, Jeff Burke, DLP Frontierland show-producer, think that it would rather have been placed in the back of Frontierland not too far from where the Chaparral Stage currently is. One thing is sure in both cases, guests would have had at the top of the ride a great view of Big Thunder Mountain and Rivers of the Far-West. 

Here is What Jeff had to say when i asked him, two years ago : "I completely defer to Pat's extensive and thorough description of the project, as initially requested by Tony Baxter and Tom Morris. My only encounter with such a proposed expansion, was during frequent discussions with Mickey Steinberg while focusing on the Geyser Plateau area in the early 90's. In addition to geysers and steam spouts, there was to have been a collection of bubbling mud pots and I had to keep reminding Steinberg, that we ( the Frontierland effects guys) needed extra money to make these mud pots happen for opening day. He always seemed to ignore my mud pot requests, but asked me if I had any further projects planned for the area west of the geysers. I told him, it was a great location for the right future attraction, but I was primarily focused on getting the rest of Frontierland ready for opening day. So, clearly there was already interest building toward developing some kind of attraction in the vicinity of the Geysers. I agree with Pat, that the area down toward the Frontierland Depot was never mentioned as a developmental space. Perhaps Entertainment Dept had always intended that some multi-purpose theater - like the Chaparral Stage - would be perfect there."



Above, a Yann Arthus Bertrand aerial picture of Big Thunder Mountain, the kind of view that DLP guests would have had from the top of Geyser Mountain if it would have been placed, according to Pat Burke, behind the geysers... and below another Yann Arthus Bertrand aerial shot showing Big Thunder Mountain, Thunder Mesa and Rivers of the far West, the kind of view that Geyser Mountain riders would have had, although from a lower altitude, if the ride would have been placed near Frontierland Depot.



And it's with this article that i end my tribute to Imagineer Pat Burke. As Imagineer Eddie Sotto said in a comment he left on my first tribute article : " Pat is a great example of a true Imagineer. His passion, talent, intelligence and good nature has made him someone we all owe a debt of thanks to. We enjoy so many things Pat has gone that "extra mile" to bring us. His intelligence and love for history makes us all that much richer and Disney, of course, benefits from this as we all do."

And as Pat Burke's great friend and Imagineer Jeff Burke said last week : " Though Pat Burke is sadly silenced now from sharing further wonderful stories with us, this talented yet humble story telling, show designing Imagineer has left a rich legacy of stories shining through the attractions to which he gave life. How much richer our lives are to have known him. "



All my deepest thanks to Pat Burke for his precious stories, drawings and pictures about Geyser Mountain, and to Jim Hill for Geyser Mountain description text.

Pictures: copyright pat Burke, Disney, TDR Fan, Tours Departing Daily
 
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